From 675391d07f50d0067e7bab983433c6d86f5f8256 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:03:03 -0400 Subject: remove glm --- glm-master/doc/api/a00299.html | 619 ----------------------------------------- 1 file changed, 619 deletions(-) delete mode 100644 glm-master/doc/api/a00299.html (limited to 'glm-master/doc/api/a00299.html') diff --git a/glm-master/doc/api/a00299.html b/glm-master/doc/api/a00299.html deleted file mode 100644 index 89d49c9..0000000 --- a/glm-master/doc/api/a00299.html +++ /dev/null @@ -1,619 +0,0 @@ - - - - - - -0.9.9 API documentation: GLM_GTC_quaternion - - - - - - - - - - -
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GLM_GTC_quaternion
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Include <glm/gtc/quaternion.hpp> to use the features of this extension. -More...

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template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > eulerAngles (qua< T, Q > const &x)
 Returns euler angles, pitch as x, yaw as y, roll as z. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > greaterThan (qua< T, Q > const &x, qua< T, Q > const &y)
 Returns the component-wise comparison of result x > y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > greaterThanEqual (qua< T, Q > const &x, qua< T, Q > const &y)
 Returns the component-wise comparison of result x >= y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > lessThan (qua< T, Q > const &x, qua< T, Q > const &y)
 Returns the component-wise comparison result of x < y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > lessThanEqual (qua< T, Q > const &x, qua< T, Q > const &y)
 Returns the component-wise comparison of result x <= y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast (qua< T, Q > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast (qua< T, Q > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T pitch (qua< T, Q > const &x)
 Returns pitch value of euler angles expressed in radians. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > quat_cast (mat< 3, 3, T, Q > const &x)
 Converts a pure rotation 3 * 3 matrix to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > quat_cast (mat< 4, 4, T, Q > const &x)
 Converts a pure rotation 4 * 4 matrix to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > quatLookAt (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
 Build a look at quaternion based on the default handedness. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > quatLookAtLH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
 Build a left-handed look at quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > quatLookAtRH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
 Build a right-handed look at quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T roll (qua< T, Q > const &x)
 Returns roll value of euler angles expressed in radians. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T yaw (qua< T, Q > const &x)
 Returns yaw value of euler angles expressed in radians. More...
 
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Detailed Description

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Include <glm/gtc/quaternion.hpp> to use the features of this extension.

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Defines a templated quaternion type and several quaternion operations.

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Function Documentation

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GLM_FUNC_DECL vec<3, T, Q> glm::eulerAngles (qua< T, Q > const & x)
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Returns euler angles, pitch as x, yaw as y, roll as z.

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The result is expressed in radians.

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GLM_GTC_quaternion
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GLM_FUNC_DECL vec<4, bool, Q> glm::greaterThan (qua< T, Q > const & x,
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Returns the component-wise comparison of result x > y.

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QValue from qualifier enum
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GLM_EXT_quaternion_relational
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GLM_FUNC_DECL vec<4, bool, Q> glm::greaterThanEqual (qua< T, Q > const & x,
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Returns the component-wise comparison of result x >= y.

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QValue from qualifier enum
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GLM_EXT_quaternion_relational
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GLM_FUNC_DECL vec<4, bool, Q> glm::lessThan (qua< T, Q > const & x,
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Returns the component-wise comparison result of x < y.

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QValue from qualifier enum
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GLM_EXT_quaternion_relational
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GLM_FUNC_DECL vec<4, bool, Q> glm::lessThanEqual (qua< T, Q > const & x,
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Returns the component-wise comparison of result x <= y.

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GLM_FUNC_DECL mat<3, 3, T, Q> glm::mat3_cast (qua< T, Q > const & x)
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Converts a quaternion to a 3 * 3 matrix.

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GLM_GTC_quaternion
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Referenced by glm::toMat3().

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GLM_FUNC_DECL mat<4, 4, T, Q> glm::mat4_cast (qua< T, Q > const & x)
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Converts a quaternion to a 4 * 4 matrix.

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GLM_GTC_quaternion
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Referenced by glm::toMat4().

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GLM_FUNC_DECL T glm::pitch (qua< T, Q > const & x)
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Returns pitch value of euler angles expressed in radians.

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GLM_GTC_quaternion
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GLM_FUNC_DECL qua<T, Q> glm::quat_cast (mat< 3, 3, T, Q > const & x)
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Converts a pure rotation 3 * 3 matrix to a quaternion.

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GLM_GTC_quaternion
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Referenced by glm::toQuat().

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GLM_FUNC_DECL qua<T, Q> glm::quat_cast (mat< 4, 4, T, Q > const & x)
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Converts a pure rotation 4 * 4 matrix to a quaternion.

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GLM_FUNC_DECL qua<T, Q> glm::quatLookAt (vec< 3, T, Q > const & direction,
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Build a look at quaternion based on the default handedness.

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directionDesired forward direction. Needs to be normalized.
upUp vector, how the camera is oriented. Typically (0, 1, 0).
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GLM_FUNC_DECL qua<T, Q> glm::quatLookAtLH (vec< 3, T, Q > const & direction,
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Build a left-handed look at quaternion.

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directionDesired forward direction onto which the +z-axis gets mapped. Needs to be normalized.
upUp vector, how the camera is oriented. Typically (0, 1, 0).
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Build a right-handed look at quaternion.

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GLM_FUNC_DECL T glm::roll (qua< T, Q > const & x)
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Returns roll value of euler angles expressed in radians.

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GLM_GTC_quaternion
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GLM_FUNC_DECL T glm::yaw (qua< T, Q > const & x)
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Returns yaw value of euler angles expressed in radians.

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GLM_GTC_quaternion
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