From 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:02:29 -0400 Subject: rotating skyboxgit add -A --- glm-master/doc/api/a00331.html | 451 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 451 insertions(+) create mode 100644 glm-master/doc/api/a00331.html (limited to 'glm-master/doc/api/a00331.html') diff --git a/glm-master/doc/api/a00331.html b/glm-master/doc/api/a00331.html new file mode 100644 index 0000000..83539ee --- /dev/null +++ b/glm-master/doc/api/a00331.html @@ -0,0 +1,451 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_intersect + + + + + + + + + + +
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0.9.9 API documentation +
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GLM_GTX_intersect
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Include <glm/gtx/intersect.hpp> to use the features of this extension. +More...

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+Functions

template<typename genType >
GLM_FUNC_DECL bool intersectLineSphere (genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
 Compute the intersection of a line and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
 Compute the intersection of a line and a triangle. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRayPlane (genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
 Compute the intersection of a ray and a plane. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, typename genType::value_type const sphereRadiusSquared, typename genType::value_type &intersectionDistance)
 Compute the intersection distance of a ray and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
 Compute the intersection of a ray and a sphere. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool intersectRayTriangle (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dir, vec< 3, T, Q > const &v0, vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 2, T, Q > &baryPosition, T &distance)
 Compute the intersection of a ray and a triangle. More...
 
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Detailed Description

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Include <glm/gtx/intersect.hpp> to use the features of this extension.

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Add intersection functions

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Function Documentation

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GLM_FUNC_DECL bool glm::intersectLineSphere (genType const & point0,
genType const & point1,
genType const & sphereCenter,
typename genType::value_type sphereRadius,
genType & intersectionPosition1,
genType & intersectionNormal1,
genType & intersectionPosition2 = genType(),
genType & intersectionNormal2 = genType() 
)
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Compute the intersection of a line and a sphere.

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From GLM_GTX_intersect extension

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GLM_FUNC_DECL bool glm::intersectLineTriangle (genType const & orig,
genType const & dir,
genType const & vert0,
genType const & vert1,
genType const & vert2,
genType & position 
)
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Compute the intersection of a line and a triangle.

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From GLM_GTX_intersect extension.

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GLM_FUNC_DECL bool glm::intersectRayPlane (genType const & orig,
genType const & dir,
genType const & planeOrig,
genType const & planeNormal,
typename genType::value_type & intersectionDistance 
)
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Compute the intersection of a ray and a plane.

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Ray direction and plane normal must be unit length. From GLM_GTX_intersect extension.

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GLM_FUNC_DECL bool glm::intersectRaySphere (genType const & rayStarting,
genType const & rayNormalizedDirection,
genType const & sphereCenter,
typename genType::value_type const sphereRadiusSquared,
typename genType::value_type & intersectionDistance 
)
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Compute the intersection distance of a ray and a sphere.

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The ray direction vector is unit length. From GLM_GTX_intersect extension.

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GLM_FUNC_DECL bool glm::intersectRaySphere (genType const & rayStarting,
genType const & rayNormalizedDirection,
genType const & sphereCenter,
const typename genType::value_type sphereRadius,
genType & intersectionPosition,
genType & intersectionNormal 
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Compute the intersection of a ray and a sphere.

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From GLM_GTX_intersect extension.

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GLM_FUNC_DECL bool glm::intersectRayTriangle (vec< 3, T, Q > const & orig,
vec< 3, T, Q > const & dir,
vec< 3, T, Q > const & v0,
vec< 3, T, Q > const & v1,
vec< 3, T, Q > const & v2,
vec< 2, T, Q > & baryPosition,
T & distance 
)
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Compute the intersection of a ray and a triangle.

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Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/ From GLM_GTX_intersect extension.

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