From 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:02:29 -0400 Subject: rotating skyboxgit add -A --- glm-master/doc/api/a00352.html | 622 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 622 insertions(+) create mode 100644 glm-master/doc/api/a00352.html (limited to 'glm-master/doc/api/a00352.html') diff --git a/glm-master/doc/api/a00352.html b/glm-master/doc/api/a00352.html new file mode 100644 index 0000000..a9c0a0a --- /dev/null +++ b/glm-master/doc/api/a00352.html @@ -0,0 +1,622 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_quaternion + + + + + + + + + + +
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GLM_GTX_quaternion
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Include <glm/gtx/quaternion.hpp> to use the features of this extension. +More...

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+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (qua< T, Q > const &q, vec< 3, T, Q > const &v)
 Compute a cross product between a quaternion and a vector. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (vec< 3, T, Q > const &v, qua< T, Q > const &q)
 Compute a cross product between a vector and a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T extractRealComponent (qua< T, Q > const &q)
 Extract the real component of a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > fastMix (qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
 Quaternion normalized linear interpolation. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > intermediate (qua< T, Q > const &prev, qua< T, Q > const &curr, qua< T, Q > const &next)
 Returns an intermediate control point for squad interpolation. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T length2 (qua< T, Q > const &q)
 Returns the squared length of x. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > quat_identity ()
 Create an identity quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotate (qua< T, Q > const &q, vec< 3, T, Q > const &v)
 Returns quarternion square root. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotate (qua< T, Q > const &q, vec< 4, T, Q > const &v)
 Rotates a 4 components vector by a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > rotation (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest)
 Compute the rotation between two vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > shortMix (qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
 Quaternion interpolation using the rotation short path. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > squad (qua< T, Q > const &q1, qua< T, Q > const &q2, qua< T, Q > const &s1, qua< T, Q > const &s2, T const &h)
 Compute a point on a path according squad equation. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > toMat3 (qua< T, Q > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > toMat4 (qua< T, Q > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > toQuat (mat< 3, 3, T, Q > const &x)
 Converts a 3 * 3 matrix to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > toQuat (mat< 4, 4, T, Q > const &x)
 Converts a 4 * 4 matrix to a quaternion. More...
 
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Detailed Description

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Include <glm/gtx/quaternion.hpp> to use the features of this extension.

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Extented quaternion types and functions

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Function Documentation

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GLM_FUNC_DECL vec<3, T, Q> glm::cross (qua< T, Q > const & q,
vec< 3, T, Q > const & v 
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Compute a cross product between a quaternion and a vector.

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See also
GLM_GTX_quaternion
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GLM_FUNC_DECL vec<3, T, Q> glm::cross (vec< 3, T, Q > const & v,
qua< T, Q > const & q 
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Compute a cross product between a vector and a quaternion.

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See also
GLM_GTX_quaternion
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GLM_FUNC_DECL T glm::extractRealComponent (qua< T, Q > const & q)
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Extract the real component of a quaternion.

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See also
GLM_GTX_quaternion
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GLM_FUNC_DECL qua<T, Q> glm::fastMix (qua< T, Q > const & x,
qua< T, Q > const & y,
T const & a 
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Quaternion normalized linear interpolation.

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See also
GLM_GTX_quaternion
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GLM_FUNC_DECL qua<T, Q> glm::intermediate (qua< T, Q > const & prev,
qua< T, Q > const & curr,
qua< T, Q > const & next 
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Returns an intermediate control point for squad interpolation.

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GLM_GTX_quaternion
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GLM_FUNC_DECL T glm::length2 (qua< T, Q > const & q)
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Returns the squared length of x.

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GLM_GTX_quaternion
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GLM_FUNC_DECL qua<T, Q> glm::quat_identity ()
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Create an identity quaternion.

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See also
GLM_GTX_quaternion
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GLM_FUNC_DECL vec<3, T, Q> glm::rotate (qua< T, Q > const & q,
vec< 3, T, Q > const & v 
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Returns quarternion square root.

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See also
GLM_GTX_quaternion Rotates a 3 components vector by a quaternion.
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GLM_FUNC_DECL vec<4, T, Q> glm::rotate (qua< T, Q > const & q,
vec< 4, T, Q > const & v 
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Rotates a 4 components vector by a quaternion.

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See also
GLM_GTX_quaternion
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GLM_FUNC_DECL qua<T, Q> glm::rotation (vec< 3, T, Q > const & orig,
vec< 3, T, Q > const & dest 
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Compute the rotation between two vectors.

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origvector, needs to be normalized
destvector, needs to be normalized
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See also
GLM_GTX_quaternion
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GLM_FUNC_DECL qua<T, Q> glm::shortMix (qua< T, Q > const & x,
qua< T, Q > const & y,
T const & a 
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Quaternion interpolation using the rotation short path.

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GLM_GTX_quaternion
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GLM_FUNC_DECL qua<T, Q> glm::squad (qua< T, Q > const & q1,
qua< T, Q > const & q2,
qua< T, Q > const & s1,
qua< T, Q > const & s2,
T const & h 
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Compute a point on a path according squad equation.

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q1 and q2 are control points; s1 and s2 are intermediate control points.

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GLM_GTX_quaternion
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GLM_FUNC_DECL mat<3, 3, T, Q> glm::toMat3 (qua< T, Q > const & x)
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Converts a quaternion to a 3 * 3 matrix.

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Definition at line 113 of file gtx/quaternion.hpp.

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References glm::mat3_cast().

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GLM_FUNC_DECL mat<4, 4, T, Q> glm::toMat4 (qua< T, Q > const & x)
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Converts a quaternion to a 4 * 4 matrix.

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GLM_GTX_quaternion
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Definition at line 120 of file gtx/quaternion.hpp.

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References glm::mat4_cast().

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GLM_FUNC_DECL qua<T, Q> glm::toQuat (mat< 3, 3, T, Q > const & x)
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Converts a 3 * 3 matrix to a quaternion.

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GLM_GTX_quaternion
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Definition at line 127 of file gtx/quaternion.hpp.

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References glm::quat_cast().

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GLM_FUNC_DECL qua<T, Q> glm::toQuat (mat< 4, 4, T, Q > const & x)
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Converts a 4 * 4 matrix to a quaternion.

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GLM_GTX_quaternion
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Definition at line 134 of file gtx/quaternion.hpp.

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References glm::quat_cast().

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