From 675391d07f50d0067e7bab983433c6d86f5f8256 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:03:03 -0400 Subject: remove glm --- glm-master/doc/api/a00355.html | 209 ----------------------------------------- 1 file changed, 209 deletions(-) delete mode 100644 glm-master/doc/api/a00355.html (limited to 'glm-master/doc/api/a00355.html') diff --git a/glm-master/doc/api/a00355.html b/glm-master/doc/api/a00355.html deleted file mode 100644 index b9807dd..0000000 --- a/glm-master/doc/api/a00355.html +++ /dev/null @@ -1,209 +0,0 @@ - - - - - - -0.9.9 API documentation: GLM_GTX_rotate_normalized_axis - - - - - - - - - - -
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GLM_GTX_rotate_normalized_axis
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Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension. -More...

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-Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotateNormalizedAxis (mat< 4, 4, T, Q > const &m, T const &angle, vec< 3, T, Q > const &axis)
 Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > rotateNormalizedAxis (qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
 Rotates a quaternion from a vector of 3 components normalized axis and an angle. More...
 
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Detailed Description

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Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension.

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Quaternions and matrices rotations around normalized axis.

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Function Documentation

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GLM_FUNC_DECL mat<4, 4, T, Q> glm::rotateNormalizedAxis (mat< 4, 4, T, Q > const & m,
T const & angle,
vec< 3, T, Q > const & axis 
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Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.

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mInput matrix multiplied by this rotation matrix.
angleRotation angle expressed in radians.
axisRotation axis, must be normalized.
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TValue type used to build the matrix. Currently supported: half (not recommended), float or double.
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See also
GLM_GTX_rotate_normalized_axis
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-- rotate(T angle, T x, T y, T z)
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-- rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
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-- rotate(T angle, vec<3, T, Q> const& v)
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GLM_FUNC_DECL qua<T, Q> glm::rotateNormalizedAxis (qua< T, Q > const & q,
T const & angle,
vec< 3, T, Q > const & axis 
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Rotates a quaternion from a vector of 3 components normalized axis and an angle.

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qSource orientation
angleAngle expressed in radians.
axisNormalized axis of the rotation, must be normalized.
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GLM_GTX_rotate_normalized_axis
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