From 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:02:29 -0400 Subject: rotating skyboxgit add -A --- glm-master/doc/api/a00355.html | 209 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 209 insertions(+) create mode 100644 glm-master/doc/api/a00355.html (limited to 'glm-master/doc/api/a00355.html') diff --git a/glm-master/doc/api/a00355.html b/glm-master/doc/api/a00355.html new file mode 100644 index 0000000..b9807dd --- /dev/null +++ b/glm-master/doc/api/a00355.html @@ -0,0 +1,209 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_rotate_normalized_axis + + + + + + + + + + +
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0.9.9 API documentation +
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GLM_GTX_rotate_normalized_axis
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Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension. +More...

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+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotateNormalizedAxis (mat< 4, 4, T, Q > const &m, T const &angle, vec< 3, T, Q > const &axis)
 Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > rotateNormalizedAxis (qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
 Rotates a quaternion from a vector of 3 components normalized axis and an angle. More...
 
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Detailed Description

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Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension.

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Quaternions and matrices rotations around normalized axis.

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Function Documentation

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GLM_FUNC_DECL mat<4, 4, T, Q> glm::rotateNormalizedAxis (mat< 4, 4, T, Q > const & m,
T const & angle,
vec< 3, T, Q > const & axis 
)
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Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.

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Parameters
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mInput matrix multiplied by this rotation matrix.
angleRotation angle expressed in radians.
axisRotation axis, must be normalized.
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Template Parameters
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TValue type used to build the matrix. Currently supported: half (not recommended), float or double.
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See also
GLM_GTX_rotate_normalized_axis
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+- rotate(T angle, T x, T y, T z)
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+- rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
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+- rotate(T angle, vec<3, T, Q> const& v)
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GLM_FUNC_DECL qua<T, Q> glm::rotateNormalizedAxis (qua< T, Q > const & q,
T const & angle,
vec< 3, T, Q > const & axis 
)
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Rotates a quaternion from a vector of 3 components normalized axis and an angle.

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Parameters
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qSource orientation
angleAngle expressed in radians.
axisNormalized axis of the rotation, must be normalized.
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See also
GLM_GTX_rotate_normalized_axis
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+ + + + -- cgit v1.2.3-70-g09d2