From 675391d07f50d0067e7bab983433c6d86f5f8256 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:03:03 -0400 Subject: remove glm --- glm-master/doc/api/a00362.html | 188 ----------------------------------------- 1 file changed, 188 deletions(-) delete mode 100644 glm-master/doc/api/a00362.html (limited to 'glm-master/doc/api/a00362.html') diff --git a/glm-master/doc/api/a00362.html b/glm-master/doc/api/a00362.html deleted file mode 100644 index 5b6acb9..0000000 --- a/glm-master/doc/api/a00362.html +++ /dev/null @@ -1,188 +0,0 @@ - - - - - - -0.9.9 API documentation: GLM_GTX_transform - - - - - - - - - - -
-
- - - - - - - -
-
0.9.9 API documentation -
-
-
- - - - -
- -
-
- - -
- -
- -
- -
-
GLM_GTX_transform
-
-
- -

Include <glm/gtx/transform.hpp> to use the features of this extension. -More...

- - - - - - - - - - - - - - -

-Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate (T angle, vec< 3, T, Q > const &v)
 Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scale (vec< 3, T, Q > const &v)
 Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > translate (vec< 3, T, Q > const &v)
 Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. More...
 
-

Detailed Description

-

Include <glm/gtx/transform.hpp> to use the features of this extension.

-

Add transformation matrices

-

Function Documentation

- -
-
- - - - - - - - - - - - - - - - - - -
GLM_FUNC_DECL mat<4, 4, T, Q> glm::rotate (angle,
vec< 3, T, Q > const & v 
)
-
- -

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.

-
See also
GLM_GTC_matrix_transform
-
-GLM_GTX_transform
- -
-
- -
-
- - - - - - - - -
GLM_FUNC_DECL mat<4, 4, T, Q> glm::scale (vec< 3, T, Q > const & v)
-
- -

Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.

-
See also
GLM_GTC_matrix_transform
-
-GLM_GTX_transform
- -
-
- -
-
- - - - - - - - -
GLM_FUNC_DECL mat<4, 4, T, Q> glm::translate (vec< 3, T, Q > const & v)
-
- -

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.

-
See also
GLM_GTC_matrix_transform
-
-GLM_GTX_transform
- -
-
-
- - - - -- cgit v1.2.3-70-g09d2