From dcab788763ff0af5918ca0c50538daa8bbfc84d8 Mon Sep 17 00:00:00 2001 From: Sebastian Park Date: Mon, 6 May 2024 02:23:43 -0400 Subject: make depth and skyheight uniforms. --- src/glwidget.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/glwidget.cpp') diff --git a/src/glwidget.cpp b/src/glwidget.cpp index 06461d0..4c8696d 100755 --- a/src/glwidget.cpp +++ b/src/glwidget.cpp @@ -321,6 +321,7 @@ void GLWidget::paintGL() m_defaultShader->setUniform("widthBounds", m_arap.minCorner[0], m_arap.maxCorner[0]); m_defaultShader->setUniform("lengthBounds", m_arap.minCorner[2], m_arap.maxCorner[2]); + // Set the ocean floor to the painted caustics glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, m_fbo_texture); glUniform1i(glGetUniformLocation(m_defaultShader->id(), "groundSampler"), 2); -- cgit v1.2.3-70-g09d2