17 #include "../mat3x3.hpp" 
   18 #include "../vec2.hpp" 
   20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 
   21 #       ifndef GLM_ENABLE_EXPERIMENTAL 
   22 #               pragma message("GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 
   24 #               pragma message("GLM: GLM_GTX_matrix_transform_2d extension included") 
   37         template<
typename T, qualifier Q>
 
   38         GLM_FUNC_QUALIFIER mat<3, 3, T, Q> 
translate(
 
   39                 mat<3, 3, T, Q> 
const& m,
 
   40                 vec<2, T, Q> 
const& v);
 
   46         template<
typename T, qualifier Q>
 
   47         GLM_FUNC_QUALIFIER mat<3, 3, T, Q> 
rotate(
 
   48                 mat<3, 3, T, Q> 
const& m,
 
   55         template<
typename T, qualifier Q>
 
   56         GLM_FUNC_QUALIFIER mat<3, 3, T, Q> 
scale(
 
   57                 mat<3, 3, T, Q> 
const& m,
 
   58                 vec<2, T, Q> 
const& v);
 
   64         template<
typename T, qualifier Q>
 
   65         GLM_FUNC_QUALIFIER mat<3, 3, T, Q> 
shearX(
 
   66                 mat<3, 3, T, Q> 
const& m,
 
   73         template<
typename T, qualifier Q>
 
   74         GLM_FUNC_QUALIFIER mat<3, 3, T, Q> 
shearY(
 
   75                 mat<3, 3, T, Q> 
const& m,
 
   81 #include "matrix_transform_2d.inl" 
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle. 
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > translate(mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
Builds a translation 3 * 3 matrix created from a vector of 2 components. 
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > rotate(mat< 3, 3, T, Q > const &m, T angle)
Builds a rotation 3 * 3 matrix created from an angle. 
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearY(mat< 3, 3, T, Q > const &m, T x)
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. 
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > scale(mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
Builds a scale 3 * 3 matrix created from a vector of 2 components. 
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearX(mat< 3, 3, T, Q > const &m, T y)
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.