17 #include "../detail/setup.hpp" 
   19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 
   20 #       ifndef GLM_ENABLE_EXPERIMENTAL 
   21 #               pragma message("GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 
   23 #               pragma message("GLM: GLM_GTX_scalar_multiplication extension included") 
   27 #include "../vec2.hpp" 
   28 #include "../vec3.hpp" 
   29 #include "../vec4.hpp" 
   30 #include "../mat2x2.hpp" 
   31 #include <type_traits> 
   35         template<
typename T, 
typename Vec>
 
   36         using return_type_scalar_multiplication = 
typename std::enable_if<
 
   37                 !std::is_same<T, float>::value       
 
   38                 && std::is_arithmetic<T>::value, Vec 
 
   41 #define GLM_IMPLEMENT_SCAL_MULT(Vec) \ 
   42         template<typename T> \ 
   43         return_type_scalar_multiplication<T, Vec> \ 
   44         operator*(T const& s, Vec rh){ \ 
   45                 return rh *= static_cast<float>(s); \ 
   48         template<typename T> \ 
   49         return_type_scalar_multiplication<T, Vec> \ 
   50         operator*(Vec lh, T const& s){ \ 
   51                 return lh *= static_cast<float>(s); \ 
   54         template<typename T> \ 
   55         return_type_scalar_multiplication<T, Vec> \ 
   56         operator/(Vec lh, T const& s){ \ 
   57                 return lh *= 1.0f / s; \ 
   60 GLM_IMPLEMENT_SCAL_MULT(
vec2)
 
   61 GLM_IMPLEMENT_SCAL_MULT(
vec3)
 
   62 GLM_IMPLEMENT_SCAL_MULT(
vec4)
 
   64 GLM_IMPLEMENT_SCAL_MULT(
mat2)
 
   65 GLM_IMPLEMENT_SCAL_MULT(
mat2x3)
 
   66 GLM_IMPLEMENT_SCAL_MULT(
mat2x4)
 
   67 GLM_IMPLEMENT_SCAL_MULT(
mat3x2)
 
   68 GLM_IMPLEMENT_SCAL_MULT(
mat3)
 
   69 GLM_IMPLEMENT_SCAL_MULT(
mat3x4)
 
   70 GLM_IMPLEMENT_SCAL_MULT(
mat4x2)
 
   71 GLM_IMPLEMENT_SCAL_MULT(
mat4x3)
 
   72 GLM_IMPLEMENT_SCAL_MULT(
mat4)
 
   74 #undef GLM_IMPLEMENT_SCAL_MULT 
vec< 2, float, defaultp > vec2
2 components vector of single-precision floating-point numbers. 
mat< 2, 4, float, defaultp > mat2x4
2 columns of 4 components matrix of single-precision floating-point numbers. 
mat< 3, 2, float, defaultp > mat3x2
3 columns of 2 components matrix of single-precision floating-point numbers. 
mat< 3, 4, float, defaultp > mat3x4
3 columns of 4 components matrix of single-precision floating-point numbers. 
mat< 4, 3, float, defaultp > mat4x3
4 columns of 3 components matrix of single-precision floating-point numbers. 
mat< 4, 2, float, defaultp > mat4x2
4 columns of 2 components matrix of single-precision floating-point numbers. 
vec< 4, float, defaultp > vec4
4 components vector of single-precision floating-point numbers. 
mat< 4, 4, float, defaultp > mat4
4 columns of 4 components matrix of single-precision floating-point numbers. 
vec< 3, float, defaultp > vec3
3 components vector of single-precision floating-point numbers. 
mat< 2, 3, float, defaultp > mat2x3
2 columns of 3 components matrix of single-precision floating-point numbers. 
mat< 2, 2, float, defaultp > mat2
2 columns of 2 components matrix of single-precision floating-point numbers. 
mat< 3, 3, float, defaultp > mat3
3 columns of 3 components matrix of single-precision floating-point numbers.