#include "gameobject.h" #include "Game/Components/DrawComponent.h" //GameObject::GameObject(std::shared_ptr object, std::shared_ptr object_mt) //{ // m_object = object; // m_object_mt = object_mt; //} GameObject::GameObject(){ } //GameObject::~GameObject(){ //} //void GameObject::addMaterial(std::string material_name, std::string material_filepath){ // getComponent()->addMaterial("mouse", "/Users/jesswan/Desktop/cs1950u/cs1950u-jjesswan/Resources/Images/mouse.png"); //} //void GameObject::addComps(){ // addComponent(m_object); // getComponent()->addMaterial("mouse", "/Users/jesswan/Desktop/cs1950u/cs1950u-jjesswan/Resources/Images/mouse.png"); //}