eglCopyBuffers — copy EGL surface color buffer to a native pixmap
EGLBoolean eglCopyBuffers(
|
EGLDisplay display, |
| EGLSurface surface, | |
NativePixmapType native_pixmap); |
display
Specifies the EGL display connection.
surface
Specifies the EGL surface whose color buffer is to be copied.
native_pixmap
Specifies the native pixmap as target of the copy.
eglCopyBuffers copies the color buffer of
surface to native_pixmap.
eglCopyBuffers performs an implicit
glFlush
before it returns. Subsequent
GL commands may be issued immediately after calling
eglCopyBuffers,
but are not executed until copying of the color buffer is completed.
The color buffer of surface is left unchanged
after calling eglCopyBuffers.
EGL_FALSE is returned if swapping of the
surface buffers fails, EGL_TRUE otherwise.
EGL_BAD_DISPLAY is generated if
display is not an EGL display connection.
EGL_NOT_INITIALIZED is generated if
display has not been initialized.
EGL_BAD_SURFACE is generated if
surface is not an EGL drawing surface.
EGL_BAD_NATIVE_PIXMAP is generated if
the implementation does not support native pixmaps.
EGL_BAD_NATIVE_PIXMAP may be generated if
native_pixmap is not a valid native pixmap.
EGL_BAD_MATCH is generated if
the format of native_pixmap is not compatible
with the color buffer of surface.
EGL_CONTEXT_LOST is generated if a power management
event has occurred. The application must destroy all contexts and
reinitialise OpenGL ES state and objects to continue rendering.
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