eglDestroyContext — destroy an EGL rendering context
EGLBoolean eglDestroyContext(
|
EGLDisplay display, |
EGLContext context); |
display
Specifies the EGL display connection.
context
Specifies the EGL rendering context to be destroyed.
If the EGL rendering context context is not
current to any thread,
eglDestroyContext destroys it immediately.
Otherwise, context is destroyed when it becomes
not current to any thread.
EGL_FALSE is returned if destruction of
the context fails, EGL_TRUE otherwise.
EGL_BAD_DISPLAY is generated if
display is not an EGL display connection.
EGL_NOT_INITIALIZED is generated if
display has not been initialized.
EGL_BAD_CONTEXT is generated if
context is not an EGL rendering context.
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