eglSurfaceAttrib — set an EGL surface attribute
| EGLBoolean eglSurfaceAttrib( | EGLDisplay display, | 
| EGLSurface surface, | |
| EGLint attribute, | |
| EGLint value ); | 
display
                
              
            Specifies the EGL display connection.
surface
                
              
            Specifies the EGL surface.
attribute
                
              
            Specifies the EGL surface attribute to set.
value
                
              
            Specifies the attributes required value.
            eglSurfaceAttrib sets the value of
            attribute for
            surface to
            value.
            attribute can be one of the
            following:
        
EGL_MIPMAP_LEVEL
              
            
                    For mipmap textures, the
                    EGL_MIPMAP_LEVEL attribute
                    indicates which level of the mipmap should be
                    rendered. If the value of this attribute is outside
                    the range of supported mipmap levels, the closest
                    valid mipmap level is selected for rendering. The
                    default value is 0.
                
EGL_MULTISAMPLE_RESOLVE
              
            
                    Specifies the filter to use when resolving the
                    multisample buffer (this may occur when swapping or
                    copying the surface, or when changing the client API
                    context bound to the surface). A
                    value of
                    EGL_MULTISAMPLE_RESOLVE_DEFAULT
                    chooses the default implementation-defined filtering
                    method, while
                    EGL_MULTISAMPLE_RESOLVE_BOX
                    chooses a one-pixel wide box filter placing equal
                    weighting on all multisample values.
                
                    The initial value of
                    EGL_MULTISAMPLE_RESOLVE is
                    EGL_MULTISAMPLE_RESOLVE_DEFAULT.
                
EGL_SWAP_BEHAVIOR
              
            
                    Specifies the effect on the color buffer of posting
                    a surface with
                    eglSwapBuffers.
                    A value of
                    EGL_BUFFER_PRESERVED indicates
                    that color buffer contents are unaffected, while
                    EGL_BUFFER_DESTROYED indicates
                    that color buffer contents may be destroyed or
                    changed by the operation.
                
                    The initial value of
                    EGL_SWAP_BEHAVIOR is chosen by
                    the implementation.
                
            Attribute EGL_MULTISAMPLE_RESOLVE is
            supported only if the EGL version is 1.4 or greater.
        
            Attribute EGL_SWAP_BEHAVIOR is
            supported only if the EGL version is 1.2 or greater.
        
            If the value of pbuffer attribute
            EGL_TEXTURE_FORMAT is
            EGL_NO_TEXTURE, the value of attribute
            EGL_TEXTURE_TARGET is
            EGL_NO_TEXTURE, or
            surface is not a pbuffer, then
            attribute EGL_MIPMAP_LEVEL may be set,
            but has no effect.
        
            EGL_FALSE is returned on failure,
            EGL_TRUE otherwise.
        
            EGL_BAD_DISPLAY is generated if
            display is not an EGL display connection.
        
            EGL_BAD_MATCH is generated if
            attribute is
            EGL_MULTISAMPLE_RESOLVE,
            value is
            EGL_MULTISAMPLE_RESOLVE_BOX, and the
            EGL_SURFACE_TYPE attribute of the
            EGLConfig used to create
            surface does not contain
            EGL_MULTISAMPLE_RESOLVE_BOX_BIT.
        
            EGL_BAD_MATCH is generated if
            attribute is
            EGL_SWAP_BEHAVIOR,
            value is
            EGL_BUFFER_PRESERVED, and the
            EGL_SURFACE_TYPE attribute of the
            EGLConfig used to create
            surface does not contain
            EGL_SWAP_BEHAVIOR_PRESERVED_BIT.
        
            EGL_NOT_INITIALIZED is generated if
            display has not been initialized.
        
            EGL_BAD_SURFACE is generated if
            surface is not an EGL surface.
        
            EGL_BAD_ATTRIBUTE is generated if
            attribute is not a valid surface attribute.
        
 
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