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<title>raytracer-4d.git/cmake-build-release/t, branch main</title>
<subtitle>A 4d raytracer written in C++
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<updated>2023-12-14T01:06:17Z</updated>
<entry>
<title>fun scene fules</title>
<updated>2023-12-14T01:06:17Z</updated>
<author>
<name>sotech117</name>
<email>michael_foiani@brown.edu</email>
</author>
<published>2023-12-14T01:06:17Z</published>
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<id>urn:sha1:dc644bd10d504a49f6982c9326754f67287c1aec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add videos</title>
<updated>2023-12-14T00:44:59Z</updated>
<author>
<name>sotech117</name>
<email>michael_foiani@brown.edu</email>
</author>
<published>2023-12-14T00:41:28Z</published>
<link rel='alternate' type='text/html' href='https://git.mfoi.dev/raytracer-4d.git/commit/?id=9b8f378a50aa379b8663e84f9826218b3e319649'/>
<id>urn:sha1:9b8f378a50aa379b8663e84f9826218b3e319649</id>
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</content>
</entry>
<entry>
<title>new cyl</title>
<updated>2023-12-14T00:43:30Z</updated>
<author>
<name>Fate Bussey</name>
<email>lafayette_bussey@brown.edu</email>
</author>
<published>2023-12-14T00:43:30Z</published>
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<id>urn:sha1:6e53ef86100317b575658f95b9586ef0bc152a42</id>
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</content>
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<entry>
<title>ensure refract works</title>
<updated>2023-12-13T19:41:20Z</updated>
<author>
<name>sotech117</name>
<email>michael_foiani@brown.edu</email>
</author>
<published>2023-12-13T19:41:20Z</published>
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<id>urn:sha1:e118c821460043c97e856eb780bd60f17570f278</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix collision detection updating the velocity</title>
<updated>2023-12-13T19:25:39Z</updated>
<author>
<name>sotech117</name>
<email>michael_foiani@brown.edu</email>
</author>
<published>2023-12-13T19:25:39Z</published>
<link rel='alternate' type='text/html' href='https://git.mfoi.dev/raytracer-4d.git/commit/?id=757b5d8718ffb4862560db3fa6aaba486acb92a5'/>
<id>urn:sha1:757b5d8718ffb4862560db3fa6aaba486acb92a5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>get the collision detections for cubes and sphers to work using specific cases of separate axis theorem. however, the velocities are no longer flipping.</title>
<updated>2023-12-13T18:47:44Z</updated>
<author>
<name>sotech117</name>
<email>michael_foiani@brown.edu</email>
</author>
<published>2023-12-13T18:47:44Z</published>
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<id>urn:sha1:33a1cdc3532d145944b00a4ca03fd01d4d5b9532</id>
<content type='text'>
</content>
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<entry>
<title>good for 4d collision</title>
<updated>2023-12-13T11:13:02Z</updated>
<author>
<name>sotech117</name>
<email>michael_foiani@brown.edu</email>
</author>
<published>2023-12-13T11:13:02Z</published>
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<id>urn:sha1:4fb06778c1a19914c759ab5db495754b1fd9e2c3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix small bug with sphere on sphere collision</title>
<updated>2023-12-13T11:00:44Z</updated>
<author>
<name>sotech117</name>
<email>michael_foiani@brown.edu</email>
</author>
<published>2023-12-13T11:00:44Z</published>
<link rel='alternate' type='text/html' href='https://git.mfoi.dev/raytracer-4d.git/commit/?id=417e3bc28c833206546512bc035b8d31ea0fba6c'/>
<id>urn:sha1:417e3bc28c833206546512bc035b8d31ea0fba6c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>getting clsoer to collision</title>
<updated>2023-12-13T10:57:30Z</updated>
<author>
<name>sotech117</name>
<email>michael_foiani@brown.edu</email>
</author>
<published>2023-12-13T10:57:27Z</published>
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<id>urn:sha1:54d7f8b46e71f67a8d0c08447299aadb0920abe4</id>
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