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<title>raytracer-4d.git/src/utils, branch main</title>
<subtitle>A 4d raytracer written in C++
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<updated>2023-12-13T09:53:45Z</updated>
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<updated>2023-12-13T09:53:45Z</updated>
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<published>2023-12-13T09:52:41Z</published>
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<updated>2023-12-13T09:53:35Z</updated>
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<email>michael_foiani@brown.edu</email>
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<updated>2023-12-13T08:59:19Z</updated>
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<email>daviddoan@Davids-MacBook-Pro-193.local</email>
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<published>2023-12-13T08:59:19Z</published>
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<title>camera movement</title>
<updated>2023-12-13T08:58:13Z</updated>
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<email>daviddoan@Davids-MacBook-Pro-193.local</email>
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<published>2023-12-13T08:58:13Z</published>
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<updated>2023-12-13T08:53:49Z</updated>
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<name>Nicholas Bottone</name>
<email>nick@bottone.io</email>
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<published>2023-12-13T08:53:49Z</published>
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<title>Add velocity field to optionalFields in parsePrimitive function</title>
<updated>2023-12-13T05:25:19Z</updated>
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<name>Nicholas Bottone</name>
<email>nick@bottone.io</email>
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<published>2023-12-13T05:25:19Z</published>
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<title>small fix</title>
<updated>2023-12-13T05:22:04Z</updated>
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<name>sotech117</name>
<email>michael_foiani@brown.edu</email>
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<published>2023-12-13T05:22:04Z</published>
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<title>Add gravity, depthAngle, and over as optional fields in parseCameraData() function</title>
<updated>2023-12-13T05:20:33Z</updated>
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<name>Nicholas Bottone</name>
<email>nick@bottone.io</email>
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<published>2023-12-13T05:20:32Z</published>
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<title>Add gravity, over, and depthAngle to scenefilereader</title>
<updated>2023-12-13T03:59:22Z</updated>
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<name>Nicholas Bottone</name>
<email>nick@bottone.io</email>
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<published>2023-12-13T03:59:20Z</published>
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<title>Add gravity and velocity properties to SceneGlobalData and ScenePrimitive</title>
<updated>2023-12-13T03:48:03Z</updated>
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<name>Nicholas Bottone</name>
<email>nick@bottone.io</email>
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<published>2023-12-13T03:48:02Z</published>
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