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Diffstat (limited to 'src/4dvecops/vec4operations.cpp')
-rw-r--r-- | src/4dvecops/vec4operations.cpp | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/src/4dvecops/vec4operations.cpp b/src/4dvecops/vec4operations.cpp deleted file mode 100644 index 1ffe673..0000000 --- a/src/4dvecops/vec4operations.cpp +++ /dev/null @@ -1,63 +0,0 @@ -#include "raytracer/raytracer.h" - -// vector operations on 4d vectors, -// reference: https://hollasch.github.io/ray4/Four-Space_Visualization_of_4D_Objects.html#chapter5 - -glm::vec4 cross4( - glm::vec4 u, - glm::vec4 v, - glm::vec4 w) { - float a = (v[0] * w[1]) - (v[1] * w[0]); - float b = (v[0] * w[2]) - (v[2] * w[0]); - float c = (v[0] * w[3]) - (v[3] * w[0]); - float d = (v[1] * w[2]) - (v[2] * w[1]); - float e = (v[1] * w[3]) - (v[3] * w[1]); - float f = (v[2] * w[3]) - (v[3] * w[2]); - - glm::vec4 result; - result[0] = (u[1] * f) - (u[2] * e) + (u[3] * d); - result[1] = -(u[0] * f) + (u[2] * c) - (u[3] * b); - result[2] = (u[0] * e) - (u[1] * c) + (u[3] * a); - result[3] = -(u[0] * d) + (u[1] * b) - (u[2] * a); - - return result; -} - -glm::vec4 dot4( - glm::vec4 u, - glm::vec4 v) { - return {u[0] * v[0], u[1] * v[1], u[2] * v[2], u[3] * v[3]}; -} - -glm::mat4 getViewMatrix4( - glm::vec4 fromPoint, - glm::vec4 toPoint, - glm::vec4 upVector, - glm::vec4 lookVector) { - - // calculate e3 basis vector, the transformation col of view matrix - if (glm::distance(fromPoint, toPoint) < 0.0001f) { - throw std::runtime_error("fromPoint and toPoint are the same"); - } - glm::vec4 e3 = glm::normalize(fromPoint - toPoint); - - // calculate e2 basis vector, from the combinatory cross of up and over with e3 - glm::vec4 e2 = cross4(upVector, lookVector, e3); - e2 = glm::normalize(e2); - if (glm::distance(e2, glm::vec4{0, 0, 0, 0}) < 0.0001f) { - throw std::runtime_error("invalid up vector"); - } - - // calculate e1 basis vector, from the cross of only the over vector - glm::vec4 e1 = cross4(lookVector, e3, e2); - e1 = glm::normalize(e1); - if (glm::distance(e1, glm::vec4{0, 0, 0, 0}) < 0.0001f) { - throw std::runtime_error("invalid over vector"); - } - - // calculate e0 basis vector, the 4d orthogonal vector to the other 3 bases - glm::vec4 e0 = cross4(e3, e2, e1); - e0 = glm::normalize(e0); - - return {e2, e1, e0, e3}; -}
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