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-rw-r--r--src/accelerate/myqtconcurrent.cpp32
1 files changed, 19 insertions, 13 deletions
diff --git a/src/accelerate/myqtconcurrent.cpp b/src/accelerate/myqtconcurrent.cpp
index 259fba3..12e9138 100644
--- a/src/accelerate/myqtconcurrent.cpp
+++ b/src/accelerate/myqtconcurrent.cpp
@@ -1,6 +1,7 @@
#include <QList>
#include <QtConcurrent>
+#include <iostream>
#include "../raytracer/raytracer.h"
#include "../vec4ops/vec4ops.h"
#include "settings.h"
@@ -48,21 +49,29 @@ void RayTracer::renderParallel(RGBA *imageData, const RayTraceScene &scene)
// compute the ray
float x = (imageCol - scene.width()/2.f) * viewplaneWidth / scene.width();
float y = (imageRow - scene.height()/2.f) * viewplaneHeight / scene.height();
- float z = (imageDepth - scene.width()/2.f) * viewplaneDepth / scene.width();
+ float z = (imageDepth - scene.depth()/2.f) * viewplaneDepth / scene.depth();
glm::vec4 pWorld = Vec4Ops::transformPoint4(glm::vec4(0.f), camera.getViewMatrix(), camera.getTranslationVector());
glm::vec4 dWorld = Vec4Ops::transformDir4(glm::vec4(x, y, z, -1.0), camera.getViewMatrix());
// get the pixel color
glm::vec4 pixelColor = getPixelFromRay(pWorld, dWorld, scene, 0);
+ if (pixelColor.r > 0) {
+ std::cout << "pixelColor.r: " << pixelColor.r << ", x" << imageCol << ", y" << imageRow << ", z" << imageDepth << std::endl;
+ }
+
// set the pixel color
- int index = imageRow * scene.width() + imageCol;
- imageData[index] = RGBA{
- (std::uint8_t) (pixelColor.r * 255.f),
- (std::uint8_t) (pixelColor.g * 255.f),
- (std::uint8_t) (pixelColor.b * 255.f),
- (std::uint8_t) (pixelColor.a * 255.f)
- };
+ if (imageDepth == 250)
+ {
+ int index = imageRow * scene.width() + imageCol;
+ imageData[index] = RGBA{
+ (std::uint8_t) (pixelColor.r * 255.f),
+ (std::uint8_t) (pixelColor.g * 255.f),
+ (std::uint8_t) (pixelColor.b * 255.f),
+ (std::uint8_t) (pixelColor.a * 255.f)
+ };
+ }
+
}
}
}
@@ -72,11 +81,8 @@ void RayTracer::renderParallel(RGBA *imageData, const RayTraceScene &scene)
// get the slice relating to z == 0 and set it into int the iamge data array
// int currentSlice = settings.w + 100.f * (5.f / 2.f);
- int currentSlice = 0;
- int ptr = currentSlice * scene.width() * scene.height();
- for (int i = 0; i < scene.width() * scene.height(); i++) {
- imageData[i] = pixels[ptr + i];
- }
+
+ std::cout << " here " << std::endl;
if (m_enableAntiAliasing)
{