diff options
Diffstat (limited to 'src/utils/scenedata.h')
-rw-r--r-- | src/utils/scenedata.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/utils/scenedata.h b/src/utils/scenedata.h index 043b84d..e60d0f0 100644 --- a/src/utils/scenedata.h +++ b/src/utils/scenedata.h @@ -163,11 +163,13 @@ struct ScenePrimitive { struct SceneTransformation { TransformationType type; - glm::vec3 translate; // Only applicable when translating. Defines t_x, t_y, and t_z, the amounts to translate by, along each axis. - glm::vec3 scale; // Only applicable when scaling. Defines s_x, s_y, and s_z, the amounts to scale by, along each axis. - glm::vec3 rotate; // Only applicable when rotating. Defines the axis of rotation; should be a unit vector. + glm::vec4 translate; // Only applicable when translating. Defines t_x, t_y, and t_z, the amounts to translate by, along each axis. + glm::vec4 scale; // Only applicable when scaling. Defines s_x, s_y, and s_z, the amounts to scale by, along each axis. + glm::vec3 rotate3; // Only applicable when rotating. Defines the axis of rotation (for the first 3 axis); should be a unit vector. + glm::vec3 rotateW; // Only applicable when rotating. Defines the axis of rotation (for the last 3 axis); should be a unit vector. float angle; // Only applicable when rotating. Defines the angle to rotate by in RADIANS, following the right-hand rule. glm::mat4 matrix; // Only applicable when transforming by a custom matrix. This is that custom matrix. + glm::vec4 matrixRight4d; // Only applicable when transforming by a custom matrix. This is the 4d translation vector appended to the right of the matrix. }; // Struct which represents a node in the scene graph/tree, to be parsed by the student's `SceneParser`. |