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-rw-r--r--src/utils/sceneparser.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/src/utils/sceneparser.cpp b/src/utils/sceneparser.cpp
index 99c4f55..991dcfd 100644
--- a/src/utils/sceneparser.cpp
+++ b/src/utils/sceneparser.cpp
@@ -34,21 +34,25 @@ TextureData loadTextureFromFile(const QString &file) {
}
// helper to handle recursive creation of tree
-void initTree(SceneNode* currentNode, std::vector<RenderShapeData> *shapes, std::vector<SceneLightData> *lights, glm::mat4 currentCTM) {
+void initTree(SceneNode* currentNode, std::vector<RenderShapeData> *shapes, std::vector<SceneLightData> *lights, glm::mat4 currentCTM, glm::vec4 currentTranslation4d) {
for (auto t : currentNode->transformations) {
switch (t->type)
{
case TransformationType::TRANSFORMATION_TRANSLATE:
- currentCTM *= glm::translate(glm::vec3(t->translate[0], t->translate[1], t->translate[2]));
+ currentCTM *= glm::translate(glm::vec3(t->translate));
+ currentTranslation4d *= glm::vec4(t->translate); // TODO
break;
case TransformationType::TRANSFORMATION_SCALE:
- currentCTM *= glm::scale(glm::vec3(t->scale[0], t->scale[1], t->scale[2]));
+ currentCTM *= glm::scale(glm::vec3(t->scale));
+ currentTranslation4d *= glm::vec4(t->scale); // TODO
break;
case TransformationType::TRANSFORMATION_ROTATE:
currentCTM *= glm::rotate(t->angle, glm::vec3(t->rotate[0], t->rotate[1], t->rotate[2]));
+ // TODO: 4d rotation
break;
case TransformationType::TRANSFORMATION_MATRIX:
currentCTM *= glm::mat4(t->matrix);
+ currentTranslation4d *= glm::vec4(t->matrixRight4d); // TODO
break;
default:
std::cout << "Invalid transformation type" << std::endl;
@@ -59,7 +63,13 @@ void initTree(SceneNode* currentNode, std::vector<RenderShapeData> *shapes, std:
for(auto primitive : currentNode->primitives) {
// primitive->material.textureData = loadTextureFromFile(QString::fromStdString(primitive->material.textureMap.filename));
- RenderShapeData rsd = {*primitive, currentCTM, glm::inverse(currentCTM)};
+ RenderShapeData rsd = {
+ primitive: *primitive,
+ ctm: currentCTM,
+ translation4d: currentTranslation4d,
+ inverseCTM: glm::inverse(currentCTM),
+ inverseTranslation4d: glm::inverse(currentTranslation4d)
+ };
shapes->push_back(rsd);
}