diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/utils/scenedata.h | 8 | ||||
-rw-r--r-- | src/utils/sceneparser.cpp | 18 | ||||
-rw-r--r-- | src/utils/sceneparser.h | 2 |
3 files changed, 21 insertions, 7 deletions
diff --git a/src/utils/scenedata.h b/src/utils/scenedata.h index 043b84d..e60d0f0 100644 --- a/src/utils/scenedata.h +++ b/src/utils/scenedata.h @@ -163,11 +163,13 @@ struct ScenePrimitive { struct SceneTransformation { TransformationType type; - glm::vec3 translate; // Only applicable when translating. Defines t_x, t_y, and t_z, the amounts to translate by, along each axis. - glm::vec3 scale; // Only applicable when scaling. Defines s_x, s_y, and s_z, the amounts to scale by, along each axis. - glm::vec3 rotate; // Only applicable when rotating. Defines the axis of rotation; should be a unit vector. + glm::vec4 translate; // Only applicable when translating. Defines t_x, t_y, and t_z, the amounts to translate by, along each axis. + glm::vec4 scale; // Only applicable when scaling. Defines s_x, s_y, and s_z, the amounts to scale by, along each axis. + glm::vec3 rotate3; // Only applicable when rotating. Defines the axis of rotation (for the first 3 axis); should be a unit vector. + glm::vec3 rotateW; // Only applicable when rotating. Defines the axis of rotation (for the last 3 axis); should be a unit vector. float angle; // Only applicable when rotating. Defines the angle to rotate by in RADIANS, following the right-hand rule. glm::mat4 matrix; // Only applicable when transforming by a custom matrix. This is that custom matrix. + glm::vec4 matrixRight4d; // Only applicable when transforming by a custom matrix. This is the 4d translation vector appended to the right of the matrix. }; // Struct which represents a node in the scene graph/tree, to be parsed by the student's `SceneParser`. diff --git a/src/utils/sceneparser.cpp b/src/utils/sceneparser.cpp index 99c4f55..991dcfd 100644 --- a/src/utils/sceneparser.cpp +++ b/src/utils/sceneparser.cpp @@ -34,21 +34,25 @@ TextureData loadTextureFromFile(const QString &file) { } // helper to handle recursive creation of tree -void initTree(SceneNode* currentNode, std::vector<RenderShapeData> *shapes, std::vector<SceneLightData> *lights, glm::mat4 currentCTM) { +void initTree(SceneNode* currentNode, std::vector<RenderShapeData> *shapes, std::vector<SceneLightData> *lights, glm::mat4 currentCTM, glm::vec4 currentTranslation4d) { for (auto t : currentNode->transformations) { switch (t->type) { case TransformationType::TRANSFORMATION_TRANSLATE: - currentCTM *= glm::translate(glm::vec3(t->translate[0], t->translate[1], t->translate[2])); + currentCTM *= glm::translate(glm::vec3(t->translate)); + currentTranslation4d *= glm::vec4(t->translate); // TODO break; case TransformationType::TRANSFORMATION_SCALE: - currentCTM *= glm::scale(glm::vec3(t->scale[0], t->scale[1], t->scale[2])); + currentCTM *= glm::scale(glm::vec3(t->scale)); + currentTranslation4d *= glm::vec4(t->scale); // TODO break; case TransformationType::TRANSFORMATION_ROTATE: currentCTM *= glm::rotate(t->angle, glm::vec3(t->rotate[0], t->rotate[1], t->rotate[2])); + // TODO: 4d rotation break; case TransformationType::TRANSFORMATION_MATRIX: currentCTM *= glm::mat4(t->matrix); + currentTranslation4d *= glm::vec4(t->matrixRight4d); // TODO break; default: std::cout << "Invalid transformation type" << std::endl; @@ -59,7 +63,13 @@ void initTree(SceneNode* currentNode, std::vector<RenderShapeData> *shapes, std: for(auto primitive : currentNode->primitives) { // primitive->material.textureData = loadTextureFromFile(QString::fromStdString(primitive->material.textureMap.filename)); - RenderShapeData rsd = {*primitive, currentCTM, glm::inverse(currentCTM)}; + RenderShapeData rsd = { + primitive: *primitive, + ctm: currentCTM, + translation4d: currentTranslation4d, + inverseCTM: glm::inverse(currentCTM), + inverseTranslation4d: glm::inverse(currentTranslation4d) + }; shapes->push_back(rsd); } diff --git a/src/utils/sceneparser.h b/src/utils/sceneparser.h index 699d6fb..8155ca8 100644 --- a/src/utils/sceneparser.h +++ b/src/utils/sceneparser.h @@ -9,7 +9,9 @@ struct RenderShapeData { ScenePrimitive primitive; glm::mat4 ctm; // the cumulative transformation matrix + glm::vec4 translation4d; // appended to the right of the ctm (for 4d translation) glm::mat4 inverseCTM; + glm::vec4 inverseTranslation4d; // appended to the right of the inverse ctm (for 4d translation) }; // Struct which contains all the data needed to render a scene |