From 8a59716630868da2b051b7c5f907c13f2324ae25 Mon Sep 17 00:00:00 2001 From: Nicholas Bottone Date: Wed, 13 Dec 2023 03:53:49 -0500 Subject: Refactor collision update function and remove unused code --- src/accelerate/bvh.cpp | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'src/accelerate') diff --git a/src/accelerate/bvh.cpp b/src/accelerate/bvh.cpp index 2949cbe..3640cf9 100644 --- a/src/accelerate/bvh.cpp +++ b/src/accelerate/bvh.cpp @@ -83,18 +83,6 @@ float intersectRegion( return tMin; } -void updateAfterCollision(RenderShapeData& objA, RenderShapeData& objB) { - glm::vec3 vA_prime = ((objA.mass - objB.mass) * objA.velocity + 2 * objB.mass * objB.velocity) / (objA.mass + objB.mass); - glm::vec3 vB_prime = ((objB.mass - objA.mass) * objB.velocity + 2 * objA.mass * objA.velocity) / (objA.mass + objB.mass); - - objA.velocity = glm::vec4(vA_prime, 0.f); - objB.velocity = glm::vec4(vB_prime, 0.f); - - objA.position += objA.velocity; - objB.position += objB.velocity; - -} - float RayTracer::traverseBVH( glm::vec4 p, glm::vec4 d, -- cgit v1.2.3-70-g09d2