From c6f2be2fed772f300c0cdfe59a4a8a2733d15574 Mon Sep 17 00:00:00 2001 From: sotech117 Date: Wed, 13 Dec 2023 00:51:26 -0500 Subject: fixing rays directions 4d --- src/accelerate/myqtconcurrent.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/accelerate') diff --git a/src/accelerate/myqtconcurrent.cpp b/src/accelerate/myqtconcurrent.cpp index 9f51cdd..259fba3 100644 --- a/src/accelerate/myqtconcurrent.cpp +++ b/src/accelerate/myqtconcurrent.cpp @@ -51,7 +51,7 @@ void RayTracer::renderParallel(RGBA *imageData, const RayTraceScene &scene) float z = (imageDepth - scene.width()/2.f) * viewplaneDepth / scene.width(); glm::vec4 pWorld = Vec4Ops::transformPoint4(glm::vec4(0.f), camera.getViewMatrix(), camera.getTranslationVector()); - glm::vec4 dWorld = Vec4Ops::inverseTransformDir4(glm::vec4(x, y, z, -1.0), camera.getViewMatrix()); + glm::vec4 dWorld = Vec4Ops::transformDir4(glm::vec4(x, y, z, -1.0), camera.getViewMatrix()); // get the pixel color glm::vec4 pixelColor = getPixelFromRay(pWorld, dWorld, scene, 0); -- cgit v1.2.3-70-g09d2