From c6f2be2fed772f300c0cdfe59a4a8a2733d15574 Mon Sep 17 00:00:00 2001 From: sotech117 Date: Wed, 13 Dec 2023 00:51:26 -0500 Subject: fixing rays directions 4d --- src/raytracer/raytracer.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/raytracer') diff --git a/src/raytracer/raytracer.cpp b/src/raytracer/raytracer.cpp index 11876ab..6585e47 100644 --- a/src/raytracer/raytracer.cpp +++ b/src/raytracer/raytracer.cpp @@ -86,9 +86,10 @@ glm::vec4 RayTracer::getPixelFromRay( float minDist = FINF; // shoot a ray at each shape for (const RenderShapeData &shape : scene.getShapes()) { - glm::vec4 pObject = Vec4Ops::inverseTransformPoint4(pWorld, shape.inverseCTM, shape.translation4d); - glm::vec4 dObject = glm::normalize(Vec4Ops::transformDir4(dWorld, shape.inverseCTM)); - std::cout << "pObject: " << pObject.w << std::endl; + glm::vec4 pObject = Vec4Ops::inverseTransformPoint4(pWorld, shape.inverseCTM, shape.inverseTranslation4d); + glm::vec4 dObject = glm::normalize(Vec4Ops::inverseTransformDir4(dWorld, shape.inverseCTM)); +// std::cout << "pObject: " << pObject.x << ", " << pObject.y << ", " << pObject.z << ", " << pObject.w << std::endl; +// std::cout << "dObject: " << dObject.x << ", " << dObject.y << ", " << dObject.z << ", " << dObject.w << std::endl; bool isHit = false; glm::vec4 newIntersectionObj = findIntersection(pObject, dObject, shape, isHit); if (!isHit) // no hit -- cgit v1.2.3-70-g09d2