// // Created by Michael Foiani on 12/8/23. // #ifndef PROJECTS_RAY_VEC4OPS_H #define PROJECTS_RAY_VEC4OPS_H #include class Vec4Ops { public: static glm::mat4 getRotationMatrix4XY(float angleRadians); static glm::mat4 getRotationMatrix4YZ(float angleRadians); static glm::mat4 getRotationMatrix4ZX(float angleRadians); static glm::mat4 getRotationMatrix4XW(float angleRadians); static glm::mat4 getRotationMatrix4YW(float angleRadians); static glm::mat4 getRotationMatrix4ZW(float angleRadians); static glm::vec4 transformPoint4(glm::vec4 point4, glm::mat4 transformDirectionMatrix, glm::vec4 translationPointVector); static glm::vec4 inverseTransformPoint4(glm::vec4 point4, glm::mat4 inverseTransformDirectionMatrix, glm::vec4 inverseTranslationPointVector); }; #endif //PROJECTS_RAY_VEC4OPS_H