#ifndef SETTINGS_H #define SETTINGS_H #include struct Settings { std::string sceneFilePath; float xy = 0.f; float z = 0.f; float xz = 0.f; float yz = 0.f; float xw = 0.f; float yw = 0.f; float zw = 0.f; float rotation = 0.f; bool negative = false; float w = 0.f; int currentTime = 0; int maxTime = 0; std::string bulkOutputFolderPath; }; // The global Settings object, will be initialized by MainWindow extern Settings settings; #endif // SETTINGS_H