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authorbobzel <zzzman@gmail.com>2024-05-14 23:15:24 -0400
committerbobzel <zzzman@gmail.com>2024-05-14 23:15:24 -0400
commit3534aaf88a3c30a474b3b5a5b7f04adfe6f15fac (patch)
tree47fb7a8671b209bd4d76e0f755a5b035c6936607 /src/client/util/InteractionUtils.tsx
parent87bca251d87b5a95da06b2212400ce9427152193 (diff)
parent5cb7ad90e120123ca572e8ef5b1aa6ca41581134 (diff)
Merge branch 'restoringEslint' into sarah-ai-visualization
Diffstat (limited to 'src/client/util/InteractionUtils.tsx')
-rw-r--r--src/client/util/InteractionUtils.tsx317
1 files changed, 89 insertions, 228 deletions
diff --git a/src/client/util/InteractionUtils.tsx b/src/client/util/InteractionUtils.tsx
index a2f5826fe..a07550e09 100644
--- a/src/client/util/InteractionUtils.tsx
+++ b/src/client/util/InteractionUtils.tsx
@@ -1,6 +1,6 @@
import * as React from 'react';
-import { GestureUtils } from '../../pen-gestures/GestureUtils';
import { Utils } from '../../Utils';
+import { Gestures } from '../../pen-gestures/GestureTypes';
import './InteractionUtils.scss';
export namespace InteractionUtils {
@@ -9,81 +9,86 @@ export namespace InteractionUtils {
export const PENTYPE = 'pen';
export const ERASERTYPE = 'eraser';
- const POINTER_PEN_BUTTON = -1;
- const REACT_POINTER_PEN_BUTTON = 0;
const ERASER_BUTTON = 5;
- export class MultiTouchEvent<T extends React.TouchEvent | TouchEvent> {
- constructor(
- readonly fingers: number,
- readonly targetTouches: T extends React.TouchEvent ? React.Touch[] : Touch[],
- readonly touches: T extends React.TouchEvent ? React.Touch[] : Touch[],
- readonly changedTouches: T extends React.TouchEvent ? React.Touch[] : Touch[],
- readonly touchEvent: T extends React.TouchEvent ? React.TouchEvent : TouchEvent
- ) {}
- }
-
- export interface MultiTouchEventDisposer {
- (): void;
- }
-
- /**
- *
- * @param element - element to turn into a touch target
- * @param startFunc - event handler, typically Touchable.onTouchStart (classes that inherit touchable can pass in this.onTouchStart)
- */
- export function MakeMultiTouchTarget(element: HTMLElement, startFunc: (e: Event, me: MultiTouchEvent<React.TouchEvent>) => void): MultiTouchEventDisposer {
- const onMultiTouchStartHandler = (e: Event) => startFunc(e, (e as CustomEvent<MultiTouchEvent<React.TouchEvent>>).detail);
- // const onMultiTouchMoveHandler = moveFunc ? (e: Event) => moveFunc(e, (e as CustomEvent<MultiTouchEvent<TouchEvent>>).detail) : undefined;
- // const onMultiTouchEndHandler = endFunc ? (e: Event) => endFunc(e, (e as CustomEvent<MultiTouchEvent<TouchEvent>>).detail) : undefined;
- element.addEventListener('dashOnTouchStart', onMultiTouchStartHandler);
- // if (onMultiTouchMoveHandler) {
- // element.addEventListener("dashOnTouchMove", onMultiTouchMoveHandler);
- // }
- // if (onMultiTouchEndHandler) {
- // element.addEventListener("dashOnTouchEnd", onMultiTouchEndHandler);
- // }
- return () => {
- element.removeEventListener('dashOnTouchStart', onMultiTouchStartHandler);
- // if (onMultiTouchMoveHandler) {
- // element.removeEventListener("dashOnTouchMove", onMultiTouchMoveHandler);
- // }
- // if (onMultiTouchEndHandler) {
- // element.removeEventListener("dashOnTouchend", onMultiTouchEndHandler);
- // }
- };
- }
-
- /**
- * Turns an element onto a target for touch hold handling.
- * @param element - element to add events to
- * @param func - function to add to the event
- */
- export function MakeHoldTouchTarget(element: HTMLElement, func: (e: Event, me: MultiTouchEvent<React.TouchEvent>) => void): MultiTouchEventDisposer {
- const handler = (e: Event) => func(e, (e as CustomEvent<MultiTouchEvent<React.TouchEvent>>).detail);
- element.addEventListener('dashOnTouchHoldStart', handler);
- return () => {
- element.removeEventListener('dashOnTouchHoldStart', handler);
- };
- }
-
- export function GetMyTargetTouches(mte: InteractionUtils.MultiTouchEvent<React.TouchEvent | TouchEvent>, prevPoints: Map<number, React.Touch>, ignorePen: boolean): React.Touch[] {
- const myTouches = new Array<React.Touch>();
- for (const pt of mte.touches) {
- if (!ignorePen || ((pt as any).radiusX > 1 && (pt as any).radiusY > 1)) {
- for (const tPt of mte.targetTouches) {
- if (tPt?.screenX === pt?.screenX && tPt?.screenY === pt?.screenY) {
- if (pt && prevPoints.has(pt.identifier)) {
- myTouches.push(pt);
- }
- }
+ export function makePolygon(shape: string, points: { X: number; Y: number }[]) {
+ // if arrow/line/circle, the two end points should be the starting and the ending point
+ let left = points[0].X;
+ let top = points[0].Y;
+ let right = points[1].X;
+ let bottom = points[1].Y;
+ if (points.length > 1 && points[points.length - 1].X === points[0].X && points[points.length - 1].Y + 1 === points[0].Y) {
+ // pointer is up (first and last points are the same)
+ if (![Gestures.Arrow, Gestures.Line, Gestures.Circle].includes(shape as any as Gestures)) {
+ // otherwise take max and min
+ const xs = points.map(p => p.X);
+ const ys = points.map(p => p.Y);
+ right = Math.max(...xs);
+ left = Math.min(...xs);
+ bottom = Math.max(...ys);
+ top = Math.min(...ys);
+ }
+ } else {
+ // if in the middle of drawing
+ // take first and last points
+ right = points[points.length - 1].X;
+ left = points[0].X;
+ bottom = points[points.length - 1].Y;
+ top = points[0].Y;
+ if (shape !== Gestures.Arrow && shape !== Gestures.Line && shape !== Gestures.Circle) {
+ // switch left/right and top/bottom if needed
+ if (left > right) {
+ const temp = right;
+ right = left;
+ left = temp;
+ }
+ if (top > bottom) {
+ const temp = top;
+ top = bottom;
+ bottom = temp;
}
}
}
- // if (mte.touches.length !== myTouches.length) {
- // throw Error("opo")
- // }
- return myTouches;
+ const polyPts = [];
+ switch (shape) {
+ case Gestures.Rectangle:
+ polyPts.push({ X: left, Y: top });
+ polyPts.push({ X: right, Y: top });
+ polyPts.push({ X: right, Y: bottom });
+ polyPts.push({ X: left, Y: bottom });
+ polyPts.push({ X: left, Y: top });
+ break;
+ case Gestures.Triangle:
+ polyPts.push({ X: left, Y: bottom });
+ polyPts.push({ X: right, Y: bottom });
+ polyPts.push({ X: (right + left) / 2, Y: top });
+ polyPts.push({ X: left, Y: bottom });
+ break;
+ case Gestures.Circle:
+ {
+ const centerX = (Math.max(left, right) + Math.min(left, right)) / 2;
+ const centerY = (Math.max(top, bottom) + Math.min(top, bottom)) / 2;
+ const radius = Math.max(centerX - Math.min(left, right), centerY - Math.min(top, bottom));
+ for (let x = centerX - radius; x < centerX + radius; x++) {
+ const y = Math.sqrt(radius ** 2 - (x - centerX) ** 2) + centerY;
+ polyPts.push({ X: x, Y: y });
+ }
+ for (let x = centerX + radius; x > centerX - radius; x--) {
+ const y = Math.sqrt(radius ** 2 - (x - centerX) ** 2) + centerY;
+ const newY = centerY - (y - centerY);
+ polyPts.push({ X: x, Y: newY });
+ }
+ polyPts.push({ X: centerX - radius, Y: Math.sqrt(radius ** 2 - (-radius) ** 2) + centerY });
+ }
+ break;
+
+ case Gestures.Line:
+ default:
+ polyPts.push({ X: left, Y: top });
+ polyPts.push({ X: right, Y: bottom });
+ break;
+ }
+ return polyPts;
}
export function CreatePolyline(
@@ -101,20 +106,20 @@ export namespace InteractionUtils {
arrowEnd: string,
markerScale: number,
dash: string | undefined,
- scalex: number,
- scaley: number,
+ scalexIn: number,
+ scaleyIn: number,
shape: string,
pevents: string,
opacity: number,
nodefs: boolean,
downHdlr?: (e: React.PointerEvent) => void,
- mask?: boolean,
- dropshadow?: string
+ mask?: boolean
+ // dropshadow?: string
) {
const pts = shape ? makePolygon(shape, points) : points;
- if (isNaN(scalex)) scalex = 1;
- if (isNaN(scaley)) scaley = 1;
+ const scalex = isNaN(scalexIn) ? 1 : scalexIn;
+ const scaley = isNaN(scaleyIn) ? 1 : scaleyIn;
const toScr = (p: { X: number; Y: number }) => ` ${!p ? 0 : (p.X - left - width / 2) * scalex + width / 2}, ${!p ? 0 : (p.Y - top - width / 2) * scaley + width / 2} `;
const strpts = bezier
@@ -137,7 +142,7 @@ export namespace InteractionUtils {
<defs>
{!mask ? null : (
<filter id={`mask${defGuid}`} x="-1" y="-1" width="500%" height="500%">
- <feGaussianBlur result="blurOut" in="offOut" stdDeviation="5"></feGaussianBlur>
+ <feGaussianBlur result="blurOut" in="offOut" stdDeviation="5" />
</filter>
)}
{arrowStart !== 'dot' && arrowEnd !== 'dot' ? null : (
@@ -172,7 +177,7 @@ export namespace InteractionUtils {
<Tag
d={bezier ? strpts + (arrowStart || arrowEnd ? ' ' : '') : undefined}
points={bezier ? undefined : strpts}
- //filter={!dropshadow ? undefined : `drop-shadow(-1px -1px 0px ${dropshadow}) `}
+ // filter={!dropshadow ? undefined : `drop-shadow(-1px -1px 0px ${dropshadow}) `}
style={{
// filter: drawHalo ? "url(#inkSelectionHalo)" : undefined,
fill: fill && fill !== 'transparent' ? fill : 'none',
@@ -193,83 +198,6 @@ export namespace InteractionUtils {
);
}
- export function makePolygon(shape: string, points: { X: number; Y: number }[]) {
- if (points.length > 1 && points[points.length - 1].X === points[0].X && points[points.length - 1].Y + 1 === points[0].Y) {
- //pointer is up (first and last points are the same)
- if (shape === GestureUtils.Gestures.Arrow || shape === GestureUtils.Gestures.Line || shape === GestureUtils.Gestures.Circle) {
- //if arrow or line, the two end points should be the starting and the ending point
- var left = points[0].X;
- var top = points[0].Y;
- var right = points[1].X;
- var bottom = points[1].Y;
- } else {
- //otherwise take max and min
- const xs = points.map(p => p.X);
- const ys = points.map(p => p.Y);
- right = Math.max(...xs);
- left = Math.min(...xs);
- bottom = Math.max(...ys);
- top = Math.min(...ys);
- }
- } else {
- //if in the middle of drawing
- //take first and last points
- right = points[points.length - 1].X;
- left = points[0].X;
- bottom = points[points.length - 1].Y;
- top = points[0].Y;
- if (shape !== GestureUtils.Gestures.Arrow && shape !== GestureUtils.Gestures.Line && shape !== GestureUtils.Gestures.Circle) {
- //switch left/right and top/bottom if needed
- if (left > right) {
- const temp = right;
- right = left;
- left = temp;
- }
- if (top > bottom) {
- const temp = top;
- top = bottom;
- bottom = temp;
- }
- }
- }
- points = [];
- switch (shape) {
- case GestureUtils.Gestures.Rectangle:
- points.push({ X: left, Y: top });
- points.push({ X: right, Y: top });
- points.push({ X: right, Y: bottom });
- points.push({ X: left, Y: bottom });
- points.push({ X: left, Y: top });
- break;
- case GestureUtils.Gestures.Triangle:
- points.push({ X: left, Y: bottom });
- points.push({ X: right, Y: bottom });
- points.push({ X: (right + left) / 2, Y: top });
- points.push({ X: left, Y: bottom });
- break;
- case GestureUtils.Gestures.Circle:
- const centerX = (Math.max(left, right) + Math.min(left, right)) / 2;
- const centerY = (Math.max(top, bottom) + Math.min(top, bottom)) / 2;
- const radius = Math.max(centerX - Math.min(left, right), centerY - Math.min(top, bottom));
- for (var x = centerX - radius; x < centerX + radius; x++) {
- const y = Math.sqrt(Math.pow(radius, 2) - Math.pow(x - centerX, 2)) + centerY;
- points.push({ X: x, Y: y });
- }
- for (var x = centerX + radius; x > centerX - radius; x--) {
- const y = Math.sqrt(Math.pow(radius, 2) - Math.pow(x - centerX, 2)) + centerY;
- const newY = centerY - (y - centerY);
- points.push({ X: x, Y: newY });
- }
- points.push({ X: centerX - radius, Y: Math.sqrt(Math.pow(radius, 2) - Math.pow(-radius, 2)) + centerY });
- break;
-
- case GestureUtils.Gestures.Line:
- points.push({ X: left, Y: top });
- points.push({ X: right, Y: bottom });
- break;
- }
- return points;
- }
/**
* Returns whether or not the pointer event passed in is of the type passed in
* @param e - pointer event. this event could be from a mouse, a pen, or a finger
@@ -279,10 +207,11 @@ export namespace InteractionUtils {
// prettier-ignore
switch (type) {
// pen and eraser are both pointer type 'pen', but pen is button 0 and eraser is button 5. -syip2
- case PENTYPE: return e.pointerType === PENTYPE && (e.button === -1 || e.button === 0);
+ case PENTYPE: return e.pointerType === PENTYPE && (e.button === -1 || e.button === 0);
case ERASERTYPE: return e.pointerType === PENTYPE && e.button === (e instanceof PointerEvent ? ERASER_BUTTON : ERASER_BUTTON);
- case TOUCHTYPE: return e.pointerType === TOUCHTYPE;
- }
+ case TOUCHTYPE: return e.pointerType === TOUCHTYPE;
+ default:
+ } // prettier-ignore
return e.pointerType === type;
}
@@ -292,7 +221,7 @@ export namespace InteractionUtils {
* @param pt2
*/
export function TwoPointEuclidist(pt1: React.Touch, pt2: React.Touch): number {
- return Math.sqrt(Math.pow(pt1.clientX - pt2.clientX, 2) + Math.pow(pt1.clientY - pt2.clientY, 2));
+ return Math.sqrt((pt1.clientX - pt2.clientX) ** 2 + (pt1.clientY - pt2.clientY) ** 2);
}
/**
@@ -349,72 +278,4 @@ export namespace InteractionUtils {
}
return 0;
}
-
- export function IsDragging(oldTouches: Map<number, React.Touch>, newTouches: React.Touch[], leniency: number): boolean {
- for (const touch of newTouches) {
- if (touch) {
- const oldTouch = oldTouches.get(touch.identifier);
- if (oldTouch) {
- if (TwoPointEuclidist(touch, oldTouch) >= leniency) {
- return true;
- }
- }
- }
- }
- return false;
- }
-
- // These might not be very useful anymore, but I'll leave them here for now -syip2
- {
- /**
- * Returns the type of Touch Interaction from a list of points.
- * Also returns any data that is associated with a Touch Interaction
- * @param pts - List of points
- */
- // export function InterpretPointers(pts: React.Touch[]): { type: Opt<TouchInteraction>, data?: any } {
- // const leniency = 200;
- // switch (pts.length) {
- // case 1:
- // return { type: OneFinger };
- // case 2:
- // return { type: TwoSeperateFingers };
- // case 3:
- // let pt1 = pts[0];
- // let pt2 = pts[1];
- // let pt3 = pts[2];
- // if (pt1 && pt2 && pt3) {
- // let dist12 = TwoPointEuclidist(pt1, pt2);
- // let dist23 = TwoPointEuclidist(pt2, pt3);
- // let dist13 = TwoPointEuclidist(pt1, pt3);
- // let dist12close = dist12 < leniency;
- // let dist23close = dist23 < leniency;
- // let dist13close = dist13 < leniency;
- // let xor2313 = dist23close ? !dist13close : dist13close;
- // let xor = dist12close ? !xor2313 : xor2313;
- // // three input xor because javascript doesn't have logical xor's
- // if (xor) {
- // let points: number[] = [];
- // let min = Math.min(dist12, dist23, dist13);
- // switch (min) {
- // case dist12:
- // points = [0, 1, 2];
- // break;
- // case dist23:
- // points = [1, 2, 0];
- // break;
- // case dist13:
- // points = [0, 2, 1];
- // break;
- // }
- // return { type: TwoToOneFingers, data: points };
- // }
- // else {
- // return { type: ThreeSeperateFingers, data: null };
- // }
- // }
- // default:
- // return { type: undefined };
- // }
- // }
- }
}