diff options
author | geireann <geireann.lindfield@gmail.com> | 2022-10-31 14:33:42 -0400 |
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committer | geireann <geireann.lindfield@gmail.com> | 2022-10-31 14:33:42 -0400 |
commit | 85f9dd5b114ed44a13c11eeded12666f0d7e7be2 (patch) | |
tree | b6bbdd3319312eb26dce931c7b5ab0c6514e84d3 /src/client/util/InteractionUtils.tsx | |
parent | aaf2c5fb4c0b6c6063f824eda3ff29c3bf18d2c4 (diff) | |
parent | 70c998562c8560283a7d6b9a1ae78b9207e3720f (diff) |
Merge branch 'master' of https://github.com/brown-dash/Dash-Web
Diffstat (limited to 'src/client/util/InteractionUtils.tsx')
-rw-r--r-- | src/client/util/InteractionUtils.tsx | 79 |
1 files changed, 26 insertions, 53 deletions
diff --git a/src/client/util/InteractionUtils.tsx b/src/client/util/InteractionUtils.tsx index 4af51b9a0..3cdf4dbd2 100644 --- a/src/client/util/InteractionUtils.tsx +++ b/src/client/util/InteractionUtils.tsx @@ -1,4 +1,5 @@ import React = require('react'); +import { GestureUtils } from '../../pen-gestures/GestureUtils'; import { Utils } from '../../Utils'; import './InteractionUtils.scss'; @@ -186,7 +187,7 @@ export namespace InteractionUtils { export function makePolygon(shape: string, points: { X: number; Y: number }[]) { if (points.length > 1 && points[points.length - 1].X === points[0].X && points[points.length - 1].Y + 1 === points[0].Y) { //pointer is up (first and last points are the same) - if (shape === 'arrow' || shape === 'line' || shape === 'circle') { + if (shape === GestureUtils.Gestures.Arrow || shape === GestureUtils.Gestures.Line || shape === GestureUtils.Gestures.Circle) { //if arrow or line, the two end points should be the starting and the ending point var left = points[0].X; var top = points[0].Y; @@ -208,7 +209,7 @@ export namespace InteractionUtils { left = points[0].X; bottom = points[points.length - 1].Y; top = points[0].Y; - if (shape !== 'arrow' && shape !== 'line' && shape !== 'circle') { + if (shape !== GestureUtils.Gestures.Arrow && shape !== GestureUtils.Gestures.Line && shape !== GestureUtils.Gestures.Circle) { //switch left/right and top/bottom if needed if (left > right) { const temp = right; @@ -224,64 +225,39 @@ export namespace InteractionUtils { } points = []; switch (shape) { - case 'rectangle': + case GestureUtils.Gestures.Rectangle: points.push({ X: left, Y: top }); points.push({ X: right, Y: top }); points.push({ X: right, Y: bottom }); points.push({ X: left, Y: bottom }); points.push({ X: left, Y: top }); - case 'triangle': - // points.push({ X: left, Y: bottom }); - // points.push({ X: right, Y: bottom }); - // points.push({ X: (right + left) / 2, Y: top }); - // points.push({ X: left, Y: bottom }); - - points.push({ X: left, Y: bottom }); + break; + case GestureUtils.Gestures.Triangle: points.push({ X: left, Y: bottom }); - - points.push({ X: right, Y: bottom }); - points.push({ X: right, Y: bottom }); points.push({ X: right, Y: bottom }); - points.push({ X: right, Y: bottom }); - - points.push({ X: (right + left) / 2, Y: top }); - points.push({ X: (right + left) / 2, Y: top }); points.push({ X: (right + left) / 2, Y: top }); - points.push({ X: (right + left) / 2, Y: top }); - - points.push({ X: left, Y: bottom }); points.push({ X: left, Y: bottom }); - case 'circle': + break; + case GestureUtils.Gestures.Circle: const centerX = (Math.max(left, right) + Math.min(left, right)) / 2; const centerY = (Math.max(top, bottom) + Math.min(top, bottom)) / 2; const radius = Math.max(centerX - Math.min(left, right), centerY - Math.min(top, bottom)); - if (centerX - Math.min(left, right) < centerY - Math.min(top, bottom)) { - for (var y = Math.min(top, bottom); y < Math.max(top, bottom); y++) { - const x = Math.sqrt(Math.pow(radius, 2) - Math.pow(y - centerY, 2)) + centerX; - points.push({ X: x, Y: y }); - } - for (var y = Math.max(top, bottom); y > Math.min(top, bottom); y--) { - const x = Math.sqrt(Math.pow(radius, 2) - Math.pow(y - centerY, 2)) + centerX; - const newX = centerX - (x - centerX); - points.push({ X: newX, Y: y }); - } - points.push({ X: Math.sqrt(Math.pow(radius, 2) - Math.pow(Math.min(top, bottom) - centerY, 2)) + centerX, Y: Math.min(top, bottom) }); - } else { - for (var x = Math.min(left, right); x < Math.max(left, right); x++) { - const y = Math.sqrt(Math.pow(radius, 2) - Math.pow(x - centerX, 2)) + centerY; - points.push({ X: x, Y: y }); - } - for (var x = Math.max(left, right); x > Math.min(left, right); x--) { - const y = Math.sqrt(Math.pow(radius, 2) - Math.pow(x - centerX, 2)) + centerY; - const newY = centerY - (y - centerY); - points.push({ X: x, Y: newY }); - } - points.push({ X: Math.min(left, right), Y: Math.sqrt(Math.pow(radius, 2) - Math.pow(Math.min(left, right) - centerX, 2)) + centerY }); + for (var x = centerX - radius; x < centerX + radius; x++) { + const y = Math.sqrt(Math.pow(radius, 2) - Math.pow(x - centerX, 2)) + centerY; + points.push({ X: x, Y: y }); } - case 'line': + for (var x = centerX + radius; x > centerX - radius; x--) { + const y = Math.sqrt(Math.pow(radius, 2) - Math.pow(x - centerX, 2)) + centerY; + const newY = centerY - (y - centerY); + points.push({ X: x, Y: newY }); + } + points.push({ X: centerX - radius, Y: Math.sqrt(Math.pow(radius, 2) - Math.pow(-radius, 2)) + centerY }); + break; + + case GestureUtils.Gestures.Line: points.push({ X: left, Y: top }); points.push({ X: right, Y: bottom }); - return points; + break; } return points; } @@ -291,17 +267,14 @@ export namespace InteractionUtils { * @param type - InteractionUtils.(PENTYPE | ERASERTYPE | MOUSETYPE | TOUCHTYPE) */ export function IsType(e: PointerEvent | React.PointerEvent, type: string): boolean { + // prettier-ignore switch (type) { // pen and eraser are both pointer type 'pen', but pen is button 0 and eraser is button 5. -syip2 - case PENTYPE: - return e.pointerType === PENTYPE && (e.button === -1 || e.button === 0); - case ERASERTYPE: - return e.pointerType === PENTYPE && e.button === (e instanceof PointerEvent ? ERASER_BUTTON : ERASER_BUTTON); - case TOUCHTYPE: - return e.pointerType === TOUCHTYPE; - default: - return e.pointerType === type; + case PENTYPE: return e.pointerType === PENTYPE && (e.button === -1 || e.button === 0); + case ERASERTYPE: return e.pointerType === PENTYPE && e.button === (e instanceof PointerEvent ? ERASER_BUTTON : ERASER_BUTTON); + case TOUCHTYPE: return e.pointerType === TOUCHTYPE; } + return e.pointerType === type; } /** |