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authorusodhi <61431818+usodhi@users.noreply.github.com>2020-07-06 15:33:45 +0530
committerusodhi <61431818+usodhi@users.noreply.github.com>2020-07-06 15:33:45 +0530
commitb442fc347abc267697575c517949ca0ee0dad2f1 (patch)
treefe5e0aca9dbf155196b0e8514cdcadbfc26dc36d /src/client/util/InteractionUtils.tsx
parent94137cb3a771ec6afd803f3cff97da86a14dd54f (diff)
parent6b24899bcf2c099163c1ca872d65b6318c11a53b (diff)
Merge branch 'master' of https://github.com/browngraphicslab/Dash-Web into grid_view_secondary
Diffstat (limited to 'src/client/util/InteractionUtils.tsx')
-rw-r--r--src/client/util/InteractionUtils.tsx94
1 files changed, 64 insertions, 30 deletions
diff --git a/src/client/util/InteractionUtils.tsx b/src/client/util/InteractionUtils.tsx
index df792c9c0..02b444cd3 100644
--- a/src/client/util/InteractionUtils.tsx
+++ b/src/client/util/InteractionUtils.tsx
@@ -1,6 +1,8 @@
import React = require("react");
import * as beziercurve from 'bezier-curve';
import * as fitCurve from 'fit-curve';
+import "./InteractionUtils.scss";
+import { Utils } from "../../Utils";
export namespace InteractionUtils {
export const MOUSETYPE = "mouse";
@@ -25,7 +27,7 @@ export namespace InteractionUtils {
export interface MultiTouchEventDisposer { (): void; }
/**
- *
+ *
* @param element - element to turn into a touch target
* @param startFunc - event handler, typically Touchable.onTouchStart (classes that inherit touchable can pass in this.onTouchStart)
*/
@@ -89,15 +91,17 @@ export namespace InteractionUtils {
return myTouches;
}
- export function CreatePolyline(points: { X: number, Y: number }[], left: number, top: number, color: string, width: number, strokeWidth: number, bezier: string, scalex: number, scaley: number, shape: string, pevents: string, drawHalo: boolean) {
+ export function CreatePolyline(points: { X: number, Y: number }[], left: number, top: number,
+ color: string, width: number, strokeWidth: number, bezier: string, fill: string, arrowStart: string, arrowEnd: string,
+ dash: string, scalex: number, scaley: number, shape: string, pevents: string, drawHalo: boolean, nodefs: boolean) {
let pts: { X: number; Y: number; }[] = [];
if (shape) { //if any of the shape are true
pts = makePolygon(shape, points);
}
else if (points.length > 1 && points[points.length - 1].X === points[0].X && points[points.length - 1].Y === points[0].Y) {
//pointer is up (first and last points are the same)
- points.pop();
const newPoints = points.reduce((p, pts) => { p.push([pts.X, pts.Y]); return p; }, [] as number[][]);
+ newPoints.pop();
const bezierCurves = fitCurve(newPoints, parseInt(bezier));
for (const curve of bezierCurves) {
@@ -111,25 +115,55 @@ export namespace InteractionUtils {
}
const strpts = pts.reduce((acc: string, pt: { X: number, Y: number }) => acc +
`${(pt.X - left - width / 2) * scalex + width / 2},
- ${(pt.Y - top - width / 2) * scaley + width / 2} `, "");
+ ${(pt.Y - top - width / 2) * scaley + width / 2} `, "");
+ const dashArray = String(Number(width) * Number(dash));
+ const defGuid = Utils.GenerateGuid();
+ const arrowDim = Math.max(0.5, 8 / Math.log(Math.max(2, strokeWidth)));
+ return (<svg fill={fill === "none" ? color : fill}> {/* setting the svg fill sets the arrowhead fill */}
+ {nodefs ? (null) : <defs>
+ {arrowStart !== "dot" && arrowEnd !== "dot" ? (null) : <marker id={`dot${defGuid}`} orient="auto" overflow="visible">
+ <circle r={1} fill="context-stroke" />
+ </marker>}
+ {arrowStart !== "arrowHead" && arrowEnd !== "arrowHead" ? (null) : <marker id={`arrowHead${defGuid}`} orient="auto" overflow="visible" refX="1.6" refY="0" markerWidth="10" markerHeight="7">
+ <polygon points={`${arrowDim} ${-Math.max(1, arrowDim / 2)}, ${arrowDim} ${Math.max(1, arrowDim / 2)}, -1 0`} />
+ </marker>}
+ {arrowStart !== "arrowEnd" && arrowEnd !== "arrowEnd" ? (null) : <marker id={`arrowEnd${defGuid}`} orient="auto" overflow="visible" refX="1.6" refY="0" markerWidth="10" markerHeight="7">
+ <polygon points={`${2 - arrowDim} ${-Math.max(1, arrowDim / 2)}, ${2 - arrowDim} ${Math.max(1, arrowDim / 2)}, 3 0`} />
+ </marker>}
+ </defs>}
- return (
<polyline
points={strpts}
style={{
- filter: drawHalo ? "url(#dangerShine)" : undefined,
- fill: "none",
+ filter: drawHalo ? "url(#inkSelectionHalo)" : undefined,
+ fill,
opacity: strokeWidth !== width ? 0.5 : undefined,
pointerEvents: pevents as any,
stroke: color ?? "rgb(0, 0, 0)",
strokeWidth: strokeWidth,
strokeLinejoin: "round",
- strokeLinecap: "round"
+ strokeLinecap: "round",
+ strokeDasharray: dashArray
}}
+ markerStart={`url(#${arrowStart + defGuid})`}
+ markerEnd={`url(#${arrowEnd + defGuid})`}
/>
- );
+
+ </svg>);
}
+ // export function makeArrow() {
+ // return (
+ // InkOptionsMenu.Instance.getColors().map(color => {
+ // const id1 = "arrowHeadTest" + color;
+ // console.log(color);
+ // <marker id={id1} orient="auto" overflow="visible" refX="0" refY="1" markerWidth="10" markerHeight="7">
+ // <polygon points="0 0, 3 1, 0 2" fill={"#" + color} />
+ // </marker>;
+ // })
+ // );
+ // }
+
export function makePolygon(shape: string, points: { X: number, Y: number }[]) {
if (points.length > 1 && points[points.length - 1].X === points[0].X && points[points.length - 1].Y + 1 === points[0].Y) {
//pointer is up (first and last points are the same)
@@ -199,24 +233,24 @@ export namespace InteractionUtils {
}
points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((top - centerY), 2))) + centerX, Y: top });
return points;
- case "arrow":
- const x1 = left;
- const y1 = top;
- const x2 = right;
- const y2 = bottom;
- const L1 = Math.sqrt(Math.pow(Math.abs(x1 - x2), 2) + (Math.pow(Math.abs(y1 - y2), 2)));
- const L2 = L1 / 5;
- const angle = 0.785398;
- const x3 = x2 + (L2 / L1) * ((x1 - x2) * Math.cos(angle) + (y1 - y2) * Math.sin(angle));
- const y3 = y2 + (L2 / L1) * ((y1 - y2) * Math.cos(angle) - (x1 - x2) * Math.sin(angle));
- const x4 = x2 + (L2 / L1) * ((x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle));
- const y4 = y2 + (L2 / L1) * ((y1 - y2) * Math.cos(angle) + (x1 - x2) * Math.sin(angle));
- points.push({ X: x1, Y: y1 });
- points.push({ X: x2, Y: y2 });
- points.push({ X: x3, Y: y3 });
- points.push({ X: x4, Y: y4 });
- points.push({ X: x2, Y: y2 });
- return points;
+ // case "arrow":
+ // const x1 = left;
+ // const y1 = top;
+ // const x2 = right;
+ // const y2 = bottom;
+ // const L1 = Math.sqrt(Math.pow(Math.abs(x1 - x2), 2) + (Math.pow(Math.abs(y1 - y2), 2)));
+ // const L2 = L1 / 5;
+ // const angle = 0.785398;
+ // const x3 = x2 + (L2 / L1) * ((x1 - x2) * Math.cos(angle) + (y1 - y2) * Math.sin(angle));
+ // const y3 = y2 + (L2 / L1) * ((y1 - y2) * Math.cos(angle) - (x1 - x2) * Math.sin(angle));
+ // const x4 = x2 + (L2 / L1) * ((x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle));
+ // const y4 = y2 + (L2 / L1) * ((y1 - y2) * Math.cos(angle) + (x1 - x2) * Math.sin(angle));
+ // points.push({ X: x1, Y: y1 });
+ // points.push({ X: x2, Y: y2 });
+ // points.push({ X: x3, Y: y3 });
+ // points.push({ X: x4, Y: y4 });
+ // points.push({ X: x2, Y: y2 });
+ // return points;
case "line":
points.push({ X: left, Y: top });
points.push({ X: right, Y: bottom });
@@ -244,8 +278,8 @@ export namespace InteractionUtils {
/**
* Returns euclidean distance between two points
- * @param pt1
- * @param pt2
+ * @param pt1
+ * @param pt2
*/
export function TwoPointEuclidist(pt1: React.Touch, pt2: React.Touch): number {
return Math.sqrt(Math.pow(pt1.clientX - pt2.clientX, 2) + Math.pow(pt1.clientY - pt2.clientY, 2));
@@ -376,4 +410,4 @@ export namespace InteractionUtils {
// }
// }
}
-} \ No newline at end of file
+}