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authorbobzel <zzzman@gmail.com>2024-10-01 19:40:50 -0400
committerbobzel <zzzman@gmail.com>2024-10-01 19:40:50 -0400
commite29b76c89532aefaa27c9950981f6405ac3899d9 (patch)
tree7cb437ca67c81e4e0a610dfadcfe632ed6974d70 /src/client/views/GestureOverlay.tsx
parent92d13a93ec871f3f3048b7344528e618845ad76f (diff)
parent45edcb10855ba5a5313ccf2e60c5ba3590d7bcbc (diff)
Merge branch 'master' into alyssa-starter
Diffstat (limited to 'src/client/views/GestureOverlay.tsx')
-rw-r--r--src/client/views/GestureOverlay.tsx450
1 files changed, 311 insertions, 139 deletions
diff --git a/src/client/views/GestureOverlay.tsx b/src/client/views/GestureOverlay.tsx
index 3a2738c3b..5fddaec9a 100644
--- a/src/client/views/GestureOverlay.tsx
+++ b/src/client/views/GestureOverlay.tsx
@@ -3,34 +3,40 @@ import { action, computed, makeObservable, observable, runInAction } from 'mobx'
import { observer } from 'mobx-react';
import * as React from 'react';
import { returnEmptyFilter, returnEmptyString, returnFalse, setupMoveUpEvents } from '../../ClientUtils';
-import { emptyFunction } from '../../Utils';
+import { emptyFunction, intersectRect } from '../../Utils';
import { Doc, Opt, returnEmptyDoclist } from '../../fields/Doc';
import { InkData, InkField, InkTool } from '../../fields/InkField';
import { NumCast } from '../../fields/Types';
+import { Gestures } from '../../pen-gestures/GestureTypes';
+import { GestureUtils } from '../../pen-gestures/GestureUtils';
+import { Result } from '../../pen-gestures/ndollar';
+import { DocumentType } from '../documents/DocumentTypes';
+import { Docs } from '../documents/Documents';
+import { InteractionUtils } from '../util/InteractionUtils';
+import { ScriptingGlobals } from '../util/ScriptingGlobals';
+import { Transform } from '../util/Transform';
+import { undoable } from '../util/UndoManager';
+import './GestureOverlay.scss';
+import { InkingStroke } from './InkingStroke';
+import { ObservableReactComponent } from './ObservableReactComponent';
+import { returnEmptyDocViewList } from './StyleProvider';
+import { CollectionFreeFormView } from './collections/collectionFreeForm';
import {
ActiveArrowEnd,
ActiveArrowScale,
ActiveArrowStart,
ActiveDash,
+ ActiveFillColor,
ActiveInkBezierApprox,
ActiveInkColor,
ActiveInkWidth,
+ DocumentView,
SetActiveArrowStart,
SetActiveDash,
SetActiveFillColor,
SetActiveInkColor,
SetActiveInkWidth,
} from './nodes/DocumentView';
-import { Gestures } from '../../pen-gestures/GestureTypes';
-import { GestureUtils } from '../../pen-gestures/GestureUtils';
-import { InteractionUtils } from '../util/InteractionUtils';
-import { ScriptingGlobals } from '../util/ScriptingGlobals';
-import { Transform } from '../util/Transform';
-import './GestureOverlay.scss';
-import { ObservableReactComponent } from './ObservableReactComponent';
-import { returnEmptyDocViewList } from './StyleProvider';
-import { ActiveFillColor, DocumentView } from './nodes/DocumentView';
-
export enum ToolglassTools {
InkToText = 'inktotext',
IgnoreGesture = 'ignoregesture',
@@ -41,6 +47,10 @@ interface GestureOverlayProps {
isActive: boolean;
}
@observer
+/**
+ * class for gestures. will determine if what the user drew is a gesture, and will transform the ink stroke into the shape the user
+ * drew or perform the gesture's action
+ */
export class GestureOverlay extends ObservableReactComponent<React.PropsWithChildren<GestureOverlayProps>> {
// eslint-disable-next-line no-use-before-define
static Instance: GestureOverlay;
@@ -70,10 +80,6 @@ export class GestureOverlay extends ObservableReactComponent<React.PropsWithChil
}
private _overlayRef = React.createRef<HTMLDivElement>();
- private _d1: Doc | undefined;
- private _inkToTextDoc: Doc | undefined;
- private thumbIdentifier?: number;
- private pointerIdentifier?: number;
constructor(props: GestureOverlayProps) {
super(props);
@@ -88,7 +94,6 @@ export class GestureOverlay extends ObservableReactComponent<React.PropsWithChil
componentDidMount() {
GestureOverlay.Instance = this;
}
-
@action
onPointerDown = (e: React.PointerEvent) => {
if (!(e.target as HTMLElement)?.className?.toString().startsWith('lm_')) {
@@ -127,81 +132,249 @@ export class GestureOverlay extends ObservableReactComponent<React.PropsWithChil
// SetActiveArrowEnd('none');
}
}
+ /**
+ * If what the user drew is a scribble, this returns the documents that were scribbled over
+ * I changed it so it doesnt use triangles. It will modify an intersect array, with its length being
+ * how many sharp cusps there are. The first index will have a boolean that is based on if there is an
+ * intersection in the first 1/length percent of the stroke. The second index will be if there is an intersection
+ * in the 2nd 1/length percent of the stroke. This array will be used in determineIfScribble().
+ * @param ffview freeform view where scribble is drawn
+ * @param scribbleStroke scribble stroke in screen space coordinats
+ * @returns array of documents scribbled over
+ */
+ isScribble = (ffView: CollectionFreeFormView, cuspArray: { X: number; Y: number }[], scribbleStroke: { X: number; Y: number }[]) => {
+ const intersectArray = cuspArray.map(() => false);
+ const scribbleBounds = InkField.getBounds(scribbleStroke);
+ const docsToDelete = ffView.childDocs
+ .map(doc => DocumentView.getDocumentView(doc))
+ .filter(dv => dv?.ComponentView instanceof InkingStroke)
+ .map(dv => dv?.ComponentView as InkingStroke)
+ .filter(otherInk => {
+ const otherScreenPts = otherInk.inkScaledData?.().inkData.map(otherInk.ptToScreen);
+ if (intersectRect(InkField.getBounds(otherScreenPts), scribbleBounds)) {
+ const intersects = this.findInkIntersections(scribbleStroke, otherScreenPts).map(intersect => {
+ const percentage = intersect.split('/')[0];
+ intersectArray[Math.floor(Number(percentage) * cuspArray.length)] = true;
+ });
+ return intersects.length > 0;
+ }
+ });
+ return !this.determineIfScribble(intersectArray) ? undefined :
+ [ ...docsToDelete.map(stroke => stroke.Document),
+ // bcz: NOTE: docsInBoundingBox test should be replaced with a docsInConvexHull test
+ ...this.docsInBoundingBox({ topLeft : ffView.ScreenToContentsXf().transformPoint(scribbleBounds.left, scribbleBounds.top),
+ bottomRight: ffView.ScreenToContentsXf().transformPoint(scribbleBounds.right,scribbleBounds.bottom)},
+ ffView.childDocs.filter(doc => !docsToDelete.map(s => s.Document).includes(doc)) )]; // prettier-ignore
+ };
+ /**
+ * Returns all docs in array that overlap bounds. Note that the bounds should be given in screen space coordinates.
+ * @param boundingBox screen space bounding box
+ * @param childDocs array of docs to test against bounding box
+ * @returns list of docs that overlap rect
+ */
+ docsInBoundingBox = (boundingBox: { topLeft: number[]; bottomRight: number[] }, childDocs: Doc[]): Doc[] => {
+ const rect = { left: boundingBox.topLeft[0], top: boundingBox.topLeft[1], width: boundingBox.bottomRight[0] - boundingBox.topLeft[0], height: boundingBox.bottomRight[1] - boundingBox.topLeft[1] };
+ return childDocs.filter(doc => intersectRect(rect, { left: NumCast(doc.x), top: NumCast(doc.y), width: NumCast(doc._width), height: NumCast(doc._height) }));
+ };
+ /**
+ * Determines if what the array of cusp/intersection data corresponds to a scribble.
+ * true if there are at least 4 cusps and either:
+ * 1) the initial and final quarters of the array contain objects
+ * 2) or half of the cusps contain objects
+ * @param intersectArray array of booleans coresponding to which scribble sections (regions separated by a cusp) contain Docs
+ * @returns
+ */
+ determineIfScribble = (intersectArray: boolean[]) => {
+ const quarterArrayLength = Math.ceil(intersectArray.length / 3.9); // use 3.9 instead of 4 to work better with strokes with only 4 cusps
+ const { start, end } = intersectArray.reduce((res, val, i) => ({ // test for scribbles at start and end of scribble stroke
+ start: res.start || (val && i <= quarterArrayLength),
+ end: res.end || (val && i >= intersectArray.length - quarterArrayLength)
+ }), { start: false, end: false }); // prettier-ignore
+
+ const percentCuspsWithContent = intersectArray.filter(value => value).length / intersectArray.length;
+ return intersectArray.length > 3 && (percentCuspsWithContent >= 0.5 || (start && end));
+ };
+ /**
+ * determines if inks intersect
+ * @param line is pointData
+ * @param triangle triangle with 3 points
+ * @returns will return an array, with its lenght being equal to how many intersections there are betweent the 2 strokes.
+ * each item in the array will contain a number between 0-1 or a number 0-1 seperated by a comma. If one of the curves is a line, then
+ * then there will just be a number that reprents how far that intersection is along the scribble. For example,
+ * .1 means that the intersection occurs 10% into the scribble, so near the beginning of it. but if they are both curves, then
+ * it will return two numbers, one for each curve, seperated by a comma. Sometimes, the percentage it returns is inaccurate,
+ * espcially in the beginning and end parts of the stroke. dont know why. hope this makes sense
+ */
+ findInkIntersections = (scribble: InkData, inkStroke: InkData): string[] => {
+ const intersectArray: string[] = [];
+ const scribbleBounds = InkField.getBounds(scribble);
+ for (let i = 0; i < scribble.length - 3; i += 4) { // for each segment of scribble
+ for (let j = 0; j < inkStroke.length - 3; j += 4) { // for each segment of ink stroke
+ const scribbleSeg = InkField.Segment(scribble, i);
+ const strokeSeg = InkField.Segment(inkStroke, j);
+ const strokeBounds = InkField.getBounds(strokeSeg.points.map(pt => ({ X: pt.x, Y: pt.y })));
+ if (intersectRect(scribbleBounds, strokeBounds)) {
+ const result = InkField.bintersects(scribbleSeg, strokeSeg)[0];
+ if (result !== undefined) {
+ intersectArray.push(result.toString());
+ }
+ }
+ } // prettier-ignore
+ } // prettier-ignore
+ return intersectArray;
+ };
+ dryInk = () => {
+ const newPoints = this._points.reduce((p, pts) => {
+ p.push([pts.X, pts.Y]);
+ return p;
+ }, [] as number[][]);
+ newPoints.pop();
+ const controlPoints: { X: number; Y: number }[] = [];
+
+ const bezierCurves = fitCurve.default(newPoints, 10);
+ Array.from(bezierCurves).forEach(curve => {
+ controlPoints.push({ X: curve[0][0], Y: curve[0][1] });
+ controlPoints.push({ X: curve[1][0], Y: curve[1][1] });
+ controlPoints.push({ X: curve[2][0], Y: curve[2][1] });
+ controlPoints.push({ X: curve[3][0], Y: curve[3][1] });
+ });
+ const dist = Math.sqrt((controlPoints[0].X - controlPoints.lastElement().X) * (controlPoints[0].X - controlPoints.lastElement().X) + (controlPoints[0].Y - controlPoints.lastElement().Y) * (controlPoints[0].Y - controlPoints.lastElement().Y));
+ if (controlPoints.length > 4 && dist < 10) controlPoints[controlPoints.length - 1] = controlPoints[0];
+ this._points.length = 0;
+ this._points.push(...controlPoints);
+ this.dispatchGesture(Gestures.Stroke);
+ };
@action
onPointerUp = () => {
+ const ffView = DocumentView.DownDocView?.ComponentView instanceof CollectionFreeFormView && DocumentView.DownDocView.ComponentView;
DocumentView.DownDocView = undefined;
if (this._points.length > 1) {
const B = this.svgBounds;
const points = this._points.map(p => ({ X: p.X - B.left, Y: p.Y - B.top }));
-
+ const { Name, Score } =
+ (this.InkShape
+ ? new Result(this.InkShape, 1, Date.now)
+ : Doc.UserDoc().recognizeGestures && points.length > 2
+ ? GestureUtils.GestureRecognizer.Recognize([points])
+ : undefined) ??
+ new Result(Gestures.Stroke, 1, Date.now); // prettier-ignore
+
+ const cuspArray = this.getCusps(points);
// if any of the shape is activated in the CollectionFreeFormViewChrome
- if (this.InkShape) {
- this.makeBezierPolygon(this.InkShape, false);
- this.dispatchGesture(this.InkShape);
- this.primCreated();
- }
- // if we're not drawing in a toolglass try to recognize as gesture
- else {
- // need to decide when to turn gestures back on
- const result = points.length > 2 && GestureUtils.GestureRecognizer.Recognize([points]);
- let actionPerformed = false;
- if (Doc.UserDoc().recognizeGestures && result && result.Score > 0.7) {
- switch (result.Name) {
- case Gestures.Line:
- case Gestures.Triangle:
- case Gestures.Rectangle:
- case Gestures.Circle:
- this.makeBezierPolygon(result.Name, true);
- actionPerformed = this.dispatchGesture(result.Name);
- break;
- case Gestures.Scribble:
- console.log('scribble');
- break;
- default:
- }
+ // need to decide when to turn gestures back on
+ const actionPerformed = ((name: Gestures) => {
+ switch (name) {
+ case Gestures.Line:
+ if (cuspArray.length > 2) return undefined;
+ // eslint-disable-next-line no-fallthrough
+ case Gestures.Triangle:
+ case Gestures.Rectangle:
+ case Gestures.Circle:
+ this.makeBezierPolygon(this._points, Name, true);
+ return this.dispatchGesture(name);
+ case Gestures.RightAngle:
+ return ffView && this.convertToText(ffView).length > 0;
+ default:
}
-
- // if no gesture (or if the gesture was unsuccessful), "dry" the stroke into an ink document
- if (!actionPerformed) {
- const newPoints = this._points.reduce((p, pts) => {
- p.push([pts.X, pts.Y]);
- return p;
- }, [] as number[][]);
- newPoints.pop();
- const controlPoints: { X: number; Y: number }[] = [];
-
- const bezierCurves = fitCurve.default(newPoints, 10);
- Array.from(bezierCurves).forEach(curve => {
- controlPoints.push({ X: curve[0][0], Y: curve[0][1] });
- controlPoints.push({ X: curve[1][0], Y: curve[1][1] });
- controlPoints.push({ X: curve[2][0], Y: curve[2][1] });
- controlPoints.push({ X: curve[3][0], Y: curve[3][1] });
- });
- const dist = Math.sqrt(
- (controlPoints[0].X - controlPoints.lastElement().X) * (controlPoints[0].X - controlPoints.lastElement().X) + (controlPoints[0].Y - controlPoints.lastElement().Y) * (controlPoints[0].Y - controlPoints.lastElement().Y)
- );
- // eslint-disable-next-line prefer-destructuring
- if (controlPoints.length > 4 && dist < 10) controlPoints[controlPoints.length - 1] = controlPoints[0];
- this._points.length = 0;
- this._points.push(...controlPoints);
- this.dispatchGesture(Gestures.Stroke);
+ })(Score < 0.7 ? Gestures.Stroke : (Name as Gestures));
+ // if no gesture (or if the gesture was unsuccessful), "dry" the stroke into an ink document
+
+ if (!actionPerformed) {
+ const scribbledOver = ffView && this.isScribble(ffView, cuspArray, this._points);
+ if (scribbledOver) {
+ undoable(() => ffView.removeDocument(scribbledOver), 'scribble erase')();
+ } else {
+ this.dryInk();
}
}
}
this._points.length = 0;
};
-
- makeBezierPolygon = (shape: string, gesture: boolean) => {
+ /**
+ * used in the rightAngle gesture to convert handwriting into text. will only work on collections
+ * TODO: make it work on individual ink docs.
+ */
+ convertToText = (ffView: CollectionFreeFormView) => {
+ let minX = 999999999;
+ let maxX = -999999999;
+ let minY = 999999999;
+ let maxY = -999999999;
+ const textDocs: Doc[] = [];
+ ffView.childDocs
+ .filter(doc => doc.type === DocumentType.COL)
+ .forEach(doc => {
+ if (typeof doc.width === 'number' && typeof doc.height === 'number' && typeof doc.x === 'number' && typeof doc.y === 'number') {
+ const bounds = DocumentView.getDocumentView(doc)?.getBounds;
+ if (bounds) {
+ if (intersectRect({ ...bounds, width: bounds.right - bounds.left, height: bounds.bottom - bounds.top }, InkField.getBounds(this._points))) {
+ if (doc.x < minX) {
+ minX = doc.x;
+ }
+ if (doc.x > maxX) {
+ maxX = doc.x;
+ }
+ if (doc.y < minY) {
+ minY = doc.y;
+ }
+ if (doc.y + doc.height > maxY) {
+ maxY = doc.y + doc.height;
+ }
+ const newDoc = Docs.Create.TextDocument(doc.transcription as string, { title: '', x: doc.x as number, y: minY });
+ newDoc.height = doc.height;
+ newDoc.width = doc.width;
+ if (ffView.addDocument && ffView.removeDocument) {
+ ffView.addDocument(newDoc);
+ ffView.removeDocument(doc);
+ }
+ textDocs.push(newDoc);
+ }
+ }
+ }
+ });
+ return textDocs;
+ };
+ /**
+ * Returns array of coordinates corresponding to the sharp cusps in an input stroke
+ * @param points array of X,Y stroke coordinates
+ * @returns array containing the coordinates of the sharp cusps
+ */
+ getCusps(points: InkData) {
+ const arrayOfPoints: { X: number; Y: number }[] = [];
+ arrayOfPoints.push(points[0]);
+ for (let i = 0; i < points.length - 2; i++) {
+ const point1 = points[i];
+ const point2 = points[i + 1];
+ const point3 = points[i + 2];
+ if (this.find_angle(point1, point2, point3) < 90) {
+ // NOTE: this is not an accurate way to find cusps -- it is highly dependent on sampling rate and doesn't work well with slowly drawn scribbles
+ arrayOfPoints.push(point2);
+ }
+ }
+ arrayOfPoints.push(points[points.length - 1]);
+ return arrayOfPoints;
+ }
+ /**
+ * takes in three points and then determines the angle of the points. used to determine if the cusp
+ * is sharp enoug
+ * @returns
+ */
+ find_angle(A: { X: number; Y: number }, B: { X: number; Y: number }, C: { X: number; Y: number }) {
+ const AB = Math.sqrt(Math.pow(B.X - A.X, 2) + Math.pow(B.Y - A.Y, 2));
+ const BC = Math.sqrt(Math.pow(B.X - C.X, 2) + Math.pow(B.Y - C.Y, 2));
+ const AC = Math.sqrt(Math.pow(C.X - A.X, 2) + Math.pow(C.Y - A.Y, 2));
+ return Math.acos((BC * BC + AB * AB - AC * AC) / (2 * BC * AB)) * (180 / Math.PI);
+ }
+ makeBezierPolygon = (points: { X: number; Y: number }[], shape: string, gesture: boolean) => {
const xs = this._points.map(p => p.X);
const ys = this._points.map(p => p.Y);
let right = Math.max(...xs);
let left = Math.min(...xs);
let bottom = Math.max(...ys);
let top = Math.min(...ys);
- const firstx = this._points[0].X;
- const firsty = this._points[0].Y;
- let lastx = this._points[this._points.length - 2].X;
- let lasty = this._points[this._points.length - 2].Y;
+ const firstx = points[0].X;
+ const firsty = points[0].Y;
+ let lastx = points[points.length - 2].X;
+ let lasty = points[points.length - 2].Y;
let fourth = (lastx - firstx) / 4;
if (isNaN(fourth) || fourth === 0) {
fourth = 0.01;
@@ -212,15 +385,15 @@ export class GestureOverlay extends ObservableReactComponent<React.PropsWithChil
}
// const b = firsty - m * firstx;
if (shape === 'noRec') {
- return false;
+ return undefined;
}
if (!gesture) {
// if shape options is activated in inkOptionMenu
// take second to last point because _point[length-1] is _points[0]
- right = this._points[this._points.length - 2].X;
- left = this._points[0].X;
- bottom = this._points[this._points.length - 2].Y;
- top = this._points[0].Y;
+ right = points[points.length - 2].X;
+ left = points[0].X;
+ bottom = points[points.length - 2].Y;
+ top = points[0].Y;
if (shape !== Gestures.Arrow && shape !== Gestures.Line && shape !== Gestures.Circle) {
if (left > right) {
const temp = right;
@@ -234,47 +407,47 @@ export class GestureOverlay extends ObservableReactComponent<React.PropsWithChil
}
}
}
- this._points.length = 0;
+ points.length = 0;
switch (shape) {
case Gestures.Rectangle:
- this._points.push({ X: left, Y: top });
- this._points.push({ X: left, Y: top });
- this._points.push({ X: right, Y: top });
- this._points.push({ X: right, Y: top });
-
- this._points.push({ X: right, Y: top });
- this._points.push({ X: right, Y: top });
- this._points.push({ X: right, Y: bottom });
- this._points.push({ X: right, Y: bottom });
-
- this._points.push({ X: right, Y: bottom });
- this._points.push({ X: right, Y: bottom });
- this._points.push({ X: left, Y: bottom });
- this._points.push({ X: left, Y: bottom });
-
- this._points.push({ X: left, Y: bottom });
- this._points.push({ X: left, Y: bottom });
- this._points.push({ X: left, Y: top });
- this._points.push({ X: left, Y: top });
+ points.push({ X: left, Y: top }); // curr pt
+ points.push({ X: left, Y: top }); // curr first ctrl pt
+ points.push({ X: right, Y: top }); // next ctrl pt
+ points.push({ X: right, Y: top }); // next pt
+
+ points.push({ X: right, Y: top }); // next pt
+ points.push({ X: right, Y: top }); // next first ctrl pt
+ points.push({ X: right, Y: bottom }); // next next ctrl pt
+ points.push({ X: right, Y: bottom }); // next next pt
+
+ points.push({ X: right, Y: bottom });
+ points.push({ X: right, Y: bottom });
+ points.push({ X: left, Y: bottom });
+ points.push({ X: left, Y: bottom });
+
+ points.push({ X: left, Y: bottom });
+ points.push({ X: left, Y: bottom });
+ points.push({ X: left, Y: top });
+ points.push({ X: left, Y: top });
break;
case Gestures.Triangle:
- this._points.push({ X: left, Y: bottom });
- this._points.push({ X: left, Y: bottom });
+ points.push({ X: left, Y: bottom });
+ points.push({ X: left, Y: bottom });
- this._points.push({ X: right, Y: bottom });
- this._points.push({ X: right, Y: bottom });
- this._points.push({ X: right, Y: bottom });
- this._points.push({ X: right, Y: bottom });
+ points.push({ X: right, Y: bottom });
+ points.push({ X: right, Y: bottom });
+ points.push({ X: right, Y: bottom });
+ points.push({ X: right, Y: bottom });
- this._points.push({ X: (right + left) / 2, Y: top });
- this._points.push({ X: (right + left) / 2, Y: top });
- this._points.push({ X: (right + left) / 2, Y: top });
- this._points.push({ X: (right + left) / 2, Y: top });
+ points.push({ X: (right + left) / 2, Y: top });
+ points.push({ X: (right + left) / 2, Y: top });
+ points.push({ X: (right + left) / 2, Y: top });
+ points.push({ X: (right + left) / 2, Y: top });
- this._points.push({ X: left, Y: bottom });
- this._points.push({ X: left, Y: bottom });
+ points.push({ X: left, Y: bottom });
+ points.push({ X: left, Y: bottom });
break;
case Gestures.Circle:
@@ -288,25 +461,25 @@ export class GestureOverlay extends ObservableReactComponent<React.PropsWithChil
const radius = Math.max(centerX - Math.min(left, right), centerY - Math.min(top, bottom));
// Dividing the circle into four equal sections, and fitting each section to a cubic Bézier curve.
- this._points.push({ X: centerX, Y: centerY + radius });
- this._points.push({ X: centerX + c * radius, Y: centerY + radius });
- this._points.push({ X: centerX + radius, Y: centerY + c * radius });
- this._points.push({ X: centerX + radius, Y: centerY });
-
- this._points.push({ X: centerX + radius, Y: centerY });
- this._points.push({ X: centerX + radius, Y: centerY - c * radius });
- this._points.push({ X: centerX + c * radius, Y: centerY - radius });
- this._points.push({ X: centerX, Y: centerY - radius });
-
- this._points.push({ X: centerX, Y: centerY - radius });
- this._points.push({ X: centerX - c * radius, Y: centerY - radius });
- this._points.push({ X: centerX - radius, Y: centerY - c * radius });
- this._points.push({ X: centerX - radius, Y: centerY });
-
- this._points.push({ X: centerX - radius, Y: centerY });
- this._points.push({ X: centerX - radius, Y: centerY + c * radius });
- this._points.push({ X: centerX - c * radius, Y: centerY + radius });
- this._points.push({ X: centerX, Y: centerY + radius });
+ points.push({ X: centerX, Y: centerY + radius }); // curr pt
+ points.push({ X: centerX + c * radius, Y: centerY + radius }); // curr first ctrl pt
+ points.push({ X: centerX + radius, Y: centerY + c * radius }); // next pt ctrl pt
+ points.push({ X: centerX + radius, Y: centerY }); // next pt
+
+ points.push({ X: centerX + radius, Y: centerY }); // next pt
+ points.push({ X: centerX + radius, Y: centerY - c * radius }); // next first ctrl pt
+ points.push({ X: centerX + c * radius, Y: centerY - radius });
+ points.push({ X: centerX, Y: centerY - radius });
+
+ points.push({ X: centerX, Y: centerY - radius });
+ points.push({ X: centerX - c * radius, Y: centerY - radius });
+ points.push({ X: centerX - radius, Y: centerY - c * radius });
+ points.push({ X: centerX - radius, Y: centerY });
+
+ points.push({ X: centerX - radius, Y: centerY });
+ points.push({ X: centerX - radius, Y: centerY + c * radius });
+ points.push({ X: centerX - c * radius, Y: centerY + radius });
+ points.push({ X: centerX, Y: centerY + radius });
}
break;
@@ -317,11 +490,11 @@ export class GestureOverlay extends ObservableReactComponent<React.PropsWithChil
if (Math.abs(firsty - lasty) < 10 && Math.abs(firstx - lastx) > 10) {
lasty = firsty;
}
- this._points.push({ X: firstx, Y: firsty });
- this._points.push({ X: firstx, Y: firsty });
+ points.push({ X: firstx, Y: firsty });
+ points.push({ X: firstx, Y: firsty });
- this._points.push({ X: lastx, Y: lasty });
- this._points.push({ X: lastx, Y: lasty });
+ points.push({ X: lastx, Y: lasty });
+ points.push({ X: lastx, Y: lasty });
break;
case Gestures.Arrow:
{
@@ -336,16 +509,16 @@ export class GestureOverlay extends ObservableReactComponent<React.PropsWithChil
const y3 = y2 + (L2 / L1) * ((y1 - y2) * Math.cos(angle) - (x1 - x2) * Math.sin(angle));
const x4 = x2 + (L2 / L1) * ((x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle));
const y4 = y2 + (L2 / L1) * ((y1 - y2) * Math.cos(angle) + (x1 - x2) * Math.sin(angle));
- this._points.push({ X: x1, Y: y1 });
- this._points.push({ X: x2, Y: y2 });
- this._points.push({ X: x3, Y: y3 });
- this._points.push({ X: x4, Y: y4 });
- this._points.push({ X: x2, Y: y2 });
+ points.push({ X: x1, Y: y1 });
+ points.push({ X: x2, Y: y2 });
+ points.push({ X: x3, Y: y3 });
+ points.push({ X: x4, Y: y4 });
+ points.push({ X: x2, Y: y2 });
}
break;
default:
}
- return false;
+ return points;
};
dispatchGesture = (gesture: Gestures, stroke?: InkData, text?: string) => {
@@ -389,7 +562,6 @@ export class GestureOverlay extends ObservableReactComponent<React.PropsWithChil
this._strokes.map((l, i) => {
const b = { left: -20000, right: 20000, top: -20000, bottom: 20000, width: 40000, height: 40000 }; // this.getBounds(l, true);
return (
- // eslint-disable-next-line react/no-array-index-key
<svg key={i} width={b.width} height={b.height} style={{ top: 0, left: 0, transform: `translate(${b.left}px, ${b.top}px)`, pointerEvents: 'none', position: 'absolute', zIndex: 30000, overflow: 'visible' }}>
{InteractionUtils.CreatePolyline(
l,