diff options
| author | bobzel <zzzman@gmail.com> | 2024-08-29 13:07:53 -0400 |
|---|---|---|
| committer | bobzel <zzzman@gmail.com> | 2024-08-29 13:07:53 -0400 |
| commit | 0ac79ba6a7ab19b4aafbc11dac9bab4781d4bd40 (patch) | |
| tree | 4d5774dc4247782ccb6c99b018ca8e0c91187378 /src/client/views/InkStrokeProperties.ts | |
| parent | f7cdcb654e83d7fdbfd0b1cfc80c485bb9554f08 (diff) | |
merge cleanup cleanup
Diffstat (limited to 'src/client/views/InkStrokeProperties.ts')
| -rw-r--r-- | src/client/views/InkStrokeProperties.ts | 268 |
1 files changed, 135 insertions, 133 deletions
diff --git a/src/client/views/InkStrokeProperties.ts b/src/client/views/InkStrokeProperties.ts index ffda126f4..b5cd72fa7 100644 --- a/src/client/views/InkStrokeProperties.ts +++ b/src/client/views/InkStrokeProperties.ts @@ -9,7 +9,7 @@ import { Cast, NumCast, toList } from '../../fields/Types'; import { Gestures, PointData } from '../../pen-gestures/GestureTypes'; import { Point } from '../../pen-gestures/ndollar'; import { DocumentType } from '../documents/DocumentTypes'; -import { undoBatch } from '../util/UndoManager'; +import { undoBatch, undoable } from '../util/UndoManager'; import { FitOneCurve } from '../util/bezierFit'; import { InkingStroke } from './InkingStroke'; import { CollectionFreeFormView } from './collections/collectionFreeForm'; @@ -92,8 +92,7 @@ export class InkStrokeProperties { * @param i index of first control point of segment being split * @param control The list of all control points of the ink. */ - @undoBatch - addPoints = (inkView: DocumentView, t: number, i: number, controls: { X: number; Y: number }[]) => { + addPoints = undoable((inkView: DocumentView, t: number, i: number, controls: { X: number; Y: number }[]) => { this.applyFunction(inkView, (view: DocumentView /* , ink: InkData */) => { const doc = view.Document; const array = [controls[i], controls[i + 1], controls[i + 2], controls[i + 3]]; @@ -109,7 +108,7 @@ export class InkStrokeProperties { return controls; }); - }; + }, 'add ink points'); /** * Scales a handle point of a control point that is adjacent to a newly added one. @@ -164,46 +163,48 @@ export class InkStrokeProperties { /** * Deletes the current control point of the selected ink instance. */ - @undoBatch - deletePoints = (inkView: DocumentView, preserve: boolean) => - this.applyFunction( - inkView, - (view: DocumentView, ink: InkData) => { - const doc = view.Document; - const newPoints = ink.slice(); - const brokenIndices = NumListCast(doc.brokenInkIndices); - if (preserve || this._currentPoint === 0 || this._currentPoint === ink.length - 1 || brokenIndices.includes(this._currentPoint)) { - newPoints.splice(this._currentPoint === 0 ? 0 : this._currentPoint === ink.length - 1 ? this._currentPoint - 3 : this._currentPoint - 2, 4); - } else { - const start = this._currentPoint === 0 ? 0 : this._currentPoint - 4; - const splicedPoints = ink.slice(start, start + (this._currentPoint === 0 || this._currentPoint === ink.length - 1 ? 4 : 8)); - const samples: Point[] = []; - let startDir = { x: 0, y: 0 }; - let endDir = { x: 0, y: 0 }; - for (let i = 0; i < splicedPoints.length / 4; i++) { - const bez = new Bezier(splicedPoints.slice(i * 4, i * 4 + 4).map(p => ({ x: p.X, y: p.Y }))); - if (i === 0) startDir = bez.derivative(0); - if (i === splicedPoints.length / 4 - 1) endDir = bez.derivative(1); - for (let t = 0; t < (i === splicedPoints.length / 4 - 1 ? 1 + 1e-7 : 1); t += 0.05) { - const pt = bez.compute(t); - samples.push(new Point(pt.x, pt.y)); - } - } - const { finalCtrls, error } = FitOneCurve(samples, { X: startDir.x, Y: startDir.y }, { X: endDir.x, Y: endDir.y }); - if (error < 100) { - newPoints.splice(this._currentPoint - 4, 8, ...finalCtrls); + deletePoints = undoable( + (inkView: DocumentView, preserve: boolean) => + this.applyFunction( + inkView, + (view: DocumentView, ink: InkData) => { + const doc = view.Document; + const newPoints = ink.slice(); + const brokenIndices = NumListCast(doc.brokenInkIndices); + if (preserve || this._currentPoint === 0 || this._currentPoint === ink.length - 1 || brokenIndices.includes(this._currentPoint)) { + newPoints.splice(this._currentPoint === 0 ? 0 : this._currentPoint === ink.length - 1 ? this._currentPoint - 3 : this._currentPoint - 2, 4); } else { - newPoints.splice(this._currentPoint - 2, 4); + const start = this._currentPoint === 0 ? 0 : this._currentPoint - 4; + const splicedPoints = ink.slice(start, start + (this._currentPoint === 0 || this._currentPoint === ink.length - 1 ? 4 : 8)); + const samples: Point[] = []; + let startDir = { x: 0, y: 0 }; + let endDir = { x: 0, y: 0 }; + for (let i = 0; i < splicedPoints.length / 4; i++) { + const bez = new Bezier(splicedPoints.slice(i * 4, i * 4 + 4).map(p => ({ x: p.X, y: p.Y }))); + if (i === 0) startDir = bez.derivative(0); + if (i === splicedPoints.length / 4 - 1) endDir = bez.derivative(1); + for (let t = 0; t < (i === splicedPoints.length / 4 - 1 ? 1 + 1e-7 : 1); t += 0.05) { + const pt = bez.compute(t); + samples.push(new Point(pt.x, pt.y)); + } + } + const { finalCtrls, error } = FitOneCurve(samples, { X: startDir.x, Y: startDir.y }, { X: endDir.x, Y: endDir.y }); + if (error < 100) { + newPoints.splice(this._currentPoint - 4, 8, ...finalCtrls); + } else { + newPoints.splice(this._currentPoint - 2, 4); + } } - } - doc.brokenInkIndices = new List(brokenIndices.map(control => (control >= this._currentPoint ? control - 4 : control))); - runInAction(() => { - this._currentPoint = -1; - }); - return newPoints.length < 4 ? undefined : newPoints; - }, - true - ); + doc.brokenInkIndices = new List(brokenIndices.map(control => (control >= this._currentPoint ? control - 4 : control))); + runInAction(() => { + this._currentPoint = -1; + }); + return newPoints.length < 4 ? undefined : newPoints; + }, + true + ), + 'delete ink points' + ); /** * Rotates ink stroke(s) about a point @@ -211,8 +212,7 @@ export class InkStrokeProperties { * @param angle The angle at which to rotate the ink in radians. * @param scrpt The center point of the rotation in screen coordinates */ - @undoBatch - rotateInk = (inkStrokes: DocumentView[], angle: number, scrpt: PointData) => { + rotateInk = undoable((inkStrokes: DocumentView[], angle: number, scrpt: PointData) => { this.applyFunction(inkStrokes, (view: DocumentView, ink: InkData, xScale: number, yScale: number /* , inkStrokeWidth: number */) => { const inkCenterPt = view.ComponentView?.ptFromScreen?.(scrpt); return !inkCenterPt @@ -224,7 +224,7 @@ export class InkStrokeProperties { return { X: newX + inkCenterPt.X, Y: newY + inkCenterPt.Y }; }); }); - }; + }, 'rotate ink'); /** * Rotates ink stroke(s) about a point @@ -232,8 +232,7 @@ export class InkStrokeProperties { * @param angle The angle at which to rotate the ink in radians. * @param scrpt The center point of the rotation in screen coordinates */ - @undoBatch - stretchInk = (inkStrokes: DocumentView[], scaling: number, scrpt: PointData, scrVec: PointData, scaleUniformly: boolean) => { + stretchInk = undoable((inkStrokes: DocumentView[], scaling: number, scrpt: PointData, scrVec: PointData, scaleUniformly: boolean) => { this.applyFunction(inkStrokes, (view: DocumentView, ink: InkData) => { const ptFromScreen = view.ComponentView?.ptFromScreen; const ptToScreen = view.ComponentView?.ptToScreen; @@ -247,77 +246,79 @@ export class InkStrokeProperties { return ptFromScreen(newscrpt); }); }); - }; + }, 'stretch ink'); /** * Handles the movement/scaling of a control point. */ - @undoBatch - moveControlPtHandle = (inkView: DocumentView, deltaX: number, deltaY: number, controlIndex: number, origInk?: InkData) => - inkView && - this.applyFunction(inkView, (view: DocumentView, ink: InkData) => { - const order = controlIndex % 4; - const closed = InkingStroke.IsClosed(ink); - const brokenIndices = Cast(inkView.Document.brokenInkIndices, listSpec('number'), []); - if (origInk && this._currentPoint > 0 && this._currentPoint < ink.length - 1 && brokenIndices.findIndex(value => value === controlIndex) === -1) { - const cptBefore = ink[controlIndex]; - const cpt = { X: cptBefore.X + deltaX, Y: cptBefore.Y + deltaY }; - const newink = origInk.slice(); - const start = this._currentPoint === 0 ? 0 : this._currentPoint - 4; - const splicedPoints = origInk.slice(start, start + (this._currentPoint === 0 || this._currentPoint === ink.length - 1 ? 4 : 8)); - const { nearestT, nearestSeg } = InkStrokeProperties.nearestPtToStroke(splicedPoints, cpt); - if ((nearestSeg === 0 && nearestT < 1e-1) || (nearestSeg === 4 && 1 - nearestT < 1e-1) || nearestSeg < 0) return ink.slice(); - const samplesLeft: Point[] = []; - const samplesRight: Point[] = []; - let startDir = { x: 0, y: 0 }; - let endDir = { x: 0, y: 0 }; - for (let i = 0; i < nearestSeg / 4 + 1; i++) { - const bez = new Bezier(splicedPoints.slice(i * 4, i * 4 + 4).map(p => ({ x: p.X, y: p.Y }))); - if (i === 0) startDir = bez.derivative(_.isEqual(bez.derivative(0), { x: 0, y: 0, t: 0 }) ? 1e-8 : 0); - if (i === nearestSeg / 4) endDir = bez.derivative(nearestT); - for (let t = 0; t < (i === nearestSeg / 4 ? nearestT + 0.05 : 1); t += 0.05) { - const pt = bez.compute(i !== nearestSeg / 4 ? t : Math.min(nearestT, t)); - samplesLeft.push(new Point(pt.x, pt.y)); + moveControlPtHandle = undoable( + (inkView: DocumentView, deltaX: number, deltaY: number, controlIndex: number, origInk?: InkData) => + inkView && + this.applyFunction(inkView, (view: DocumentView, ink: InkData) => { + const order = controlIndex % 4; + const closed = InkingStroke.IsClosed(ink); + const brokenIndices = Cast(inkView.Document.brokenInkIndices, listSpec('number'), []); + if (origInk && this._currentPoint > 0 && this._currentPoint < ink.length - 1 && brokenIndices.findIndex(value => value === controlIndex) === -1) { + const cptBefore = ink[controlIndex]; + const cpt = { X: cptBefore.X + deltaX, Y: cptBefore.Y + deltaY }; + const newink = origInk.slice(); + const start = this._currentPoint === 0 ? 0 : this._currentPoint - 4; + const splicedPoints = origInk.slice(start, start + (this._currentPoint === 0 || this._currentPoint === ink.length - 1 ? 4 : 8)); + const { nearestT, nearestSeg } = InkStrokeProperties.nearestPtToStroke(splicedPoints, cpt); + if ((nearestSeg === 0 && nearestT < 1e-1) || (nearestSeg === 4 && 1 - nearestT < 1e-1) || nearestSeg < 0) return ink.slice(); + const samplesLeft: Point[] = []; + const samplesRight: Point[] = []; + let startDir = { x: 0, y: 0 }; + let endDir = { x: 0, y: 0 }; + for (let i = 0; i < nearestSeg / 4 + 1; i++) { + const bez = new Bezier(splicedPoints.slice(i * 4, i * 4 + 4).map(p => ({ x: p.X, y: p.Y }))); + if (i === 0) startDir = bez.derivative(_.isEqual(bez.derivative(0), { x: 0, y: 0, t: 0 }) ? 1e-8 : 0); + if (i === nearestSeg / 4) endDir = bez.derivative(nearestT); + for (let t = 0; t < (i === nearestSeg / 4 ? nearestT + 0.05 : 1); t += 0.05) { + const pt = bez.compute(i !== nearestSeg / 4 ? t : Math.min(nearestT, t)); + samplesLeft.push(new Point(pt.x, pt.y)); + } } - } - let { finalCtrls } = FitOneCurve(samplesLeft, { X: startDir.x, Y: startDir.y }, { X: endDir.x, Y: endDir.y }); - for (let i = nearestSeg / 4; i < splicedPoints.length / 4; i++) { - const bez = new Bezier(splicedPoints.slice(i * 4, i * 4 + 4).map(p => ({ x: p.X, y: p.Y }))); - if (i === nearestSeg / 4) startDir = bez.derivative(nearestT); - if (i === splicedPoints.length / 4 - 1) endDir = bez.derivative(_.isEqual(bez.derivative(1), { x: 0, y: 0, t: 1 }) ? 1 - 1e-8 : 1); - for (let t = i === nearestSeg / 4 ? nearestT : 0; t < (i === nearestSeg / 4 ? 1 + 0.05 + 1e-7 : 1 + 1e-7); t += 0.05) { - const pt = bez.compute(Math.min(1, t)); - samplesRight.push(new Point(pt.x, pt.y)); + let { finalCtrls } = FitOneCurve(samplesLeft, { X: startDir.x, Y: startDir.y }, { X: endDir.x, Y: endDir.y }); + for (let i = nearestSeg / 4; i < splicedPoints.length / 4; i++) { + const bez = new Bezier(splicedPoints.slice(i * 4, i * 4 + 4).map(p => ({ x: p.X, y: p.Y }))); + if (i === nearestSeg / 4) startDir = bez.derivative(nearestT); + if (i === splicedPoints.length / 4 - 1) endDir = bez.derivative(_.isEqual(bez.derivative(1), { x: 0, y: 0, t: 1 }) ? 1 - 1e-8 : 1); + for (let t = i === nearestSeg / 4 ? nearestT : 0; t < (i === nearestSeg / 4 ? 1 + 0.05 + 1e-7 : 1 + 1e-7); t += 0.05) { + const pt = bez.compute(Math.min(1, t)); + samplesRight.push(new Point(pt.x, pt.y)); + } } + const { finalCtrls: rightCtrls /* , error: errorRight */ } = FitOneCurve(samplesRight, { X: startDir.x, Y: startDir.y }, { X: endDir.x, Y: endDir.y }); + finalCtrls = finalCtrls.concat(rightCtrls); + newink.splice(this._currentPoint - 4, 8, ...finalCtrls); + return newink; } - const { finalCtrls: rightCtrls /* , error: errorRight */ } = FitOneCurve(samplesRight, { X: startDir.x, Y: startDir.y }, { X: endDir.x, Y: endDir.y }); - finalCtrls = finalCtrls.concat(rightCtrls); - newink.splice(this._currentPoint - 4, 8, ...finalCtrls); - return newink; - } - return ink.map((pt, i) => { - const leftHandlePoint = order === 0 && i === controlIndex + 1; - const rightHandlePoint = order === 0 && controlIndex !== 0 && i === controlIndex - 2; - if (controlIndex === i || (order === 0 && controlIndex !== 0 && i === controlIndex - 1) || (order === 3 && i === controlIndex - 1)) { - return { X: pt.X + deltaX, Y: pt.Y + deltaY }; - } - if ( - controlIndex === i || - leftHandlePoint || - rightHandlePoint || - (order === 0 && controlIndex !== 0 && i === controlIndex - 1) || - ((order === 0 || order === 3) && (controlIndex === 0 || controlIndex === ink.length - 1) && (i === 1 || i === ink.length - 2) && closed) || - (order === 3 && i === controlIndex - 1) || - (order === 3 && controlIndex !== ink.length - 1 && i === controlIndex + 1) || - (order === 3 && controlIndex !== ink.length - 1 && i === controlIndex + 2) || - (ink[0].X === ink[ink.length - 1].X && ink[0].Y === ink[ink.length - 1].Y && (i === 0 || i === ink.length - 1) && (controlIndex === 0 || controlIndex === ink.length - 1)) - ) { - return { X: pt.X + deltaX, Y: pt.Y + deltaY }; - } - return pt; - }); - }); + return ink.map((pt, i) => { + const leftHandlePoint = order === 0 && i === controlIndex + 1; + const rightHandlePoint = order === 0 && controlIndex !== 0 && i === controlIndex - 2; + if (controlIndex === i || (order === 0 && controlIndex !== 0 && i === controlIndex - 1) || (order === 3 && i === controlIndex - 1)) { + return { X: pt.X + deltaX, Y: pt.Y + deltaY }; + } + if ( + controlIndex === i || + leftHandlePoint || + rightHandlePoint || + (order === 0 && controlIndex !== 0 && i === controlIndex - 1) || + ((order === 0 || order === 3) && (controlIndex === 0 || controlIndex === ink.length - 1) && (i === 1 || i === ink.length - 2) && closed) || + (order === 3 && i === controlIndex - 1) || + (order === 3 && controlIndex !== ink.length - 1 && i === controlIndex + 1) || + (order === 3 && controlIndex !== ink.length - 1 && i === controlIndex + 2) || + (ink[0].X === ink[ink.length - 1].X && ink[0].Y === ink[ink.length - 1].Y && (i === 0 || i === ink.length - 1) && (controlIndex === 0 || controlIndex === ink.length - 1)) + ) { + return { X: pt.X + deltaX, Y: pt.Y + deltaY }; + } + return pt; + }); + }), + 'move ink ctrl pt' + ); public static nearestPtToStroke(ctrlPoints: { X: number; Y: number }[], refInkSpacePt: { X: number; Y: number }, excludeSegs?: number[]) { let distance = Number.MAX_SAFE_INTEGER; @@ -470,26 +471,28 @@ export class InkStrokeProperties { /** * Handles the movement/scaling of a handle point. */ - @undoBatch - moveTangentHandle = (inkView: DocumentView, deltaX: number, deltaY: number, handleIndex: number, oppositeHandleIndex: number, controlIndex: number) => - this.applyFunction(inkView, (view: DocumentView, ink: InkData) => { - const doc = view.Document; - const closed = InkingStroke.IsClosed(ink); - const oldHandlePoint = ink[handleIndex]; - const oppositeHandlePoint = ink[oppositeHandleIndex]; - const controlPoint = ink[controlIndex]; - const newHandlePoint = { X: ink[handleIndex].X - deltaX, Y: ink[handleIndex].Y - deltaY }; - const inkCopy = ink.slice(); - inkCopy[handleIndex] = newHandlePoint; - const brokenIndices = Cast(doc.brokenInkIndices, listSpec('number')); - const equivIndex = closed ? (controlIndex === 0 ? ink.length - 1 : controlIndex === ink.length - 1 ? 0 : -1) : -1; - // Rotate opposite handle if user hasn't held 'Alt' key or not first/final control (which have only 1 handle). - if ((!brokenIndices || (!brokenIndices?.includes(controlIndex) && !brokenIndices?.includes(equivIndex))) && (closed || (handleIndex !== 1 && handleIndex !== ink.length - 2))) { - const angle = InkStrokeProperties.angleChange(oldHandlePoint, newHandlePoint, controlPoint); - inkCopy[oppositeHandleIndex] = this.rotatePoint(oppositeHandlePoint, controlPoint, angle); - } - return inkCopy; - }); + moveTangentHandle = undoable( + (inkView: DocumentView, deltaX: number, deltaY: number, handleIndex: number, oppositeHandleIndex: number, controlIndex: number) => + this.applyFunction(inkView, (view: DocumentView, ink: InkData) => { + const doc = view.Document; + const closed = InkingStroke.IsClosed(ink); + const oldHandlePoint = ink[handleIndex]; + const oppositeHandlePoint = ink[oppositeHandleIndex]; + const controlPoint = ink[controlIndex]; + const newHandlePoint = { X: ink[handleIndex].X - deltaX, Y: ink[handleIndex].Y - deltaY }; + const inkCopy = ink.slice(); + inkCopy[handleIndex] = newHandlePoint; + const brokenIndices = Cast(doc.brokenInkIndices, listSpec('number')); + const equivIndex = closed ? (controlIndex === 0 ? ink.length - 1 : controlIndex === ink.length - 1 ? 0 : -1) : -1; + // Rotate opposite handle if user hasn't held 'Alt' key or not first/final control (which have only 1 handle). + if ((!brokenIndices || (!brokenIndices?.includes(controlIndex) && !brokenIndices?.includes(equivIndex))) && (closed || (handleIndex !== 1 && handleIndex !== ink.length - 2))) { + const angle = InkStrokeProperties.angleChange(oldHandlePoint, newHandlePoint, controlPoint); + inkCopy[oppositeHandleIndex] = this.rotatePoint(oppositeHandlePoint, controlPoint, angle); + } + return inkCopy; + }), + 'move ink tangent' + ); /** * Function that "smooths" ink strokes by using the gesture recognizer to detect shapes and @@ -497,8 +500,7 @@ export class InkStrokeProperties { * @param inkDocs * @param tolerance Determines how strong the smooth effect will be */ - @undoBatch - smoothInkStrokes = (inkDocs: Doc[], tolerance: number = 5) => { + smoothInkStrokes = undoable((inkDocs: Doc[], tolerance: number = 5) => { inkDocs.forEach(inkDoc => { const inkView = DocumentView.getDocumentView(inkDoc); const inkStroke = inkView?.ComponentView as InkingStroke; @@ -530,5 +532,5 @@ export class InkStrokeProperties { } } }); - }; + }, 'smooth ink stroke'); } |
