diff options
| author | bobzel <zzzman@gmail.com> | 2021-12-10 13:36:12 -0500 |
|---|---|---|
| committer | bobzel <zzzman@gmail.com> | 2021-12-10 13:36:12 -0500 |
| commit | e54c1ef16b4ce0a324fac3747defdc6501834de5 (patch) | |
| tree | e956e5bbe07e53a36e5ead3d637e6f7c2b01671b /src/client/views/InkStrokeProperties.ts | |
| parent | 8176b94970b86bd3c1669130f6fef2ccd70d0b84 (diff) | |
| parent | f8ce34c8ed42646691d1e392effe79bc27daf810 (diff) | |
Merge branch 'master' into ink_v1
Diffstat (limited to 'src/client/views/InkStrokeProperties.ts')
| -rw-r--r-- | src/client/views/InkStrokeProperties.ts | 133 |
1 files changed, 109 insertions, 24 deletions
diff --git a/src/client/views/InkStrokeProperties.ts b/src/client/views/InkStrokeProperties.ts index 02288bbb5..cab4e1216 100644 --- a/src/client/views/InkStrokeProperties.ts +++ b/src/client/views/InkStrokeProperties.ts @@ -1,26 +1,30 @@ import { Bezier } from "bezier-js"; +import { Normalize, Distance } from "../util/bezierFit"; import { action, observable, reaction } from "mobx"; -import { Doc, Opt, DocListCast } from "../../fields/Doc"; +import { Doc, NumListCast, Opt } from "../../fields/Doc"; import { InkData, InkField, InkTool, PointData } from "../../fields/InkField"; import { List } from "../../fields/List"; import { listSpec } from "../../fields/Schema"; import { Cast, NumCast } from "../../fields/Types"; +import { Point } from "../../pen-gestures/ndollar"; import { DocumentType } from "../documents/DocumentTypes"; +import { FitOneCurve } from "../util/bezierFit"; import { CurrentUserUtils } from "../util/CurrentUserUtils"; +import { DocumentManager } from "../util/DocumentManager"; import { undoBatch } from "../util/UndoManager"; import { InkingStroke } from "./InkingStroke"; import { DocumentView } from "./nodes/DocumentView"; -import { DocumentManager } from "../util/DocumentManager"; export class InkStrokeProperties { - static Instance: InkStrokeProperties | undefined; + static _Instance: InkStrokeProperties | undefined; + public static get Instance() { return this._Instance || new InkStrokeProperties(); } @observable _lock = false; @observable _controlButton = false; @observable _currentPoint = -1; constructor() { - InkStrokeProperties.Instance = this; + InkStrokeProperties._Instance = this; reaction(() => this._controlButton, button => button && (CurrentUserUtils.SelectedTool = InkTool.None)); reaction(() => CurrentUserUtils.SelectedTool, tool => (tool !== InkTool.None) && (this._controlButton = false)); } @@ -139,18 +143,35 @@ export class InkStrokeProperties { */ @undoBatch @action - deletePoints = (inkView: DocumentView) => this.applyFunction(inkView, (view: DocumentView, ink: InkData) => { + deletePoints = (inkView: DocumentView, preserve: boolean) => this.applyFunction(inkView, (view: DocumentView, ink: InkData) => { const doc = view.rootDoc; - const newPoints: { X: number, Y: number }[] = []; - const toRemove = Math.floor((this._currentPoint + 2) / 4); - const last = this._currentPoint === ink.length - 1; - for (let i = 0; i < ink.length; i++) { - if (Math.floor((i + 2) / 4) !== toRemove && (toRemove !== 0 || i > 3)) { - newPoints.push({ X: ink[i].X, Y: ink[i].Y }); + const newPoints = ink.slice(); + const brokenIndices = NumListCast(doc.brokenInkIndices); + if (preserve || this._currentPoint === 0 || this._currentPoint === ink.length - 1 || brokenIndices.includes(this._currentPoint)) { + newPoints.splice(this._currentPoint === 0 ? 0 : this._currentPoint === ink.length - 1 ? this._currentPoint - 3 : this._currentPoint - 2, 4); + } else { + const start = this._currentPoint === 0 ? 0 : this._currentPoint - 4; + const splicedPoints = ink.slice(start, start + (this._currentPoint === 0 || this._currentPoint === ink.length - 1 ? 4 : 8)); + const samples: Point[] = []; + var startDir = { x: 0, y: 0 }; + var endDir = { x: 0, y: 0 }; + for (var i = 0; i < splicedPoints.length / 4; i++) { + const bez = new Bezier(splicedPoints.slice(i * 4, i * 4 + 4).map(p => ({ x: p.X, y: p.Y }))); + if (i === 0) startDir = bez.derivative(0); + if (i === splicedPoints.length / 4 - 1) endDir = bez.derivative(1); + for (var t = 0; t < (i === splicedPoints.length / 4 - 1 ? 1 + 1e-7 : 1); t += 0.05) { + const pt = bez.compute(t); + samples.push(new Point(pt.x, pt.y)); + } + } + const { finalCtrls, error } = FitOneCurve(samples, { X: startDir.x, Y: startDir.y }, { X: endDir.x, Y: endDir.y }); + if (error < 100) { + newPoints.splice(this._currentPoint - 4, 8, ...finalCtrls); + } else { + newPoints.splice(this._currentPoint - 2, 4); } } - doc.brokenInkIndices = new List(Cast(doc.brokenInkIndices, listSpec("number"), []).map(control => control >= toRemove * 4 ? control - 4 : control)); - if (last) newPoints.splice(newPoints.length - 3, 2); + doc.brokenInkIndices = new List(brokenIndices.map(control => control >= this._currentPoint ? control - 4 : control)); this._currentPoint = -1; return newPoints.length < 4 ? undefined : newPoints; }, true) @@ -163,10 +184,10 @@ export class InkStrokeProperties { */ @undoBatch @action - rotateInk = (inkStrokes: DocumentView[], angle: number, scrpt: { x: number, y: number }) => { + rotateInk = (inkStrokes: DocumentView[], angle: number, scrpt: PointData) => { this.applyFunction(inkStrokes, (view: DocumentView, ink: InkData, xScale: number, yScale: number, inkStrokeWidth: number) => { view.rootDoc.rotation = NumCast(view.rootDoc.rotation) + angle; - const inkCenterPt = view.ComponentView?.ptFromScreen?.({ X: scrpt.x, Y: scrpt.y }); + const inkCenterPt = view.ComponentView?.ptFromScreen?.(scrpt); return !inkCenterPt ? ink : ink.map(i => { const pt = { X: i.X - inkCenterPt.X, Y: i.Y - inkCenterPt.Y }; @@ -178,19 +199,84 @@ export class InkStrokeProperties { } /** + * Rotates ink stroke(s) about a point + * @param inkStrokes set of ink documentViews to rotate + * @param angle The angle at which to rotate the ink in radians. + * @param scrpt The center point of the rotation in screen coordinates + */ + @undoBatch + @action + stretchInk = (inkStrokes: DocumentView[], scaling: number, scrpt: PointData, scrVec: PointData, scaleUniformly: boolean) => { + this.applyFunction(inkStrokes, (view: DocumentView, ink: InkData, xScale: number, yScale: number, inkStrokeWidth: number) => { + const ptFromScreen = view.ComponentView?.ptFromScreen; + const ptToScreen = view.ComponentView?.ptToScreen; + return !ptToScreen || !ptFromScreen ? ink : + ink.map(ptToScreen).map(i => { + const pvec = { X: i.X - scrpt.X, Y: i.Y - scrpt.Y }; + const svec = pvec.X * scrVec.X * scaling + pvec.Y * scrVec.Y * scaling; + const ovec = -pvec.X * scrVec.Y * (scaleUniformly ? scaling : 1) + pvec.Y * scrVec.X * (scaleUniformly ? scaling : 1); + const newscrpt = { X: scrpt.X + svec * scrVec.X - ovec * scrVec.Y, Y: scrpt.Y + svec * scrVec.Y + ovec * scrVec.X }; + return ptFromScreen(newscrpt); + }); + }); + } + + /** * Handles the movement/scaling of a control point. */ @undoBatch @action - moveControlPtHandle = (inkView: DocumentView, deltaX: number, deltaY: number, controlIndex: number) => + moveControlPtHandle = (inkView: DocumentView, deltaX: number, deltaY: number, controlIndex: number, origInk?: InkData) => this.applyFunction(inkView, (view: DocumentView, ink: InkData, xScale: number, yScale: number) => { const order = controlIndex % 4; const closed = InkingStroke.IsClosed(ink); + if (origInk && this._currentPoint > 0 && this._currentPoint < ink.length - 1) { + const cpt_before = ink[controlIndex]; + const cpt = { X: cpt_before.X + deltaX, Y: cpt_before.Y + deltaY }; + if (true) { + const newink = origInk.slice(); + const start = this._currentPoint === 0 ? 0 : this._currentPoint - 4; + const splicedPoints = origInk.slice(start, start + (this._currentPoint === 0 || this._currentPoint === ink.length - 1 ? 4 : 8)); + const { nearestT, nearestSeg } = InkStrokeProperties.nearestPtToStroke(splicedPoints, cpt); + const samplesLeft: Point[] = []; + const samplesRight: Point[] = []; + var startDir = { x: 0, y: 0 }; + var endDir = { x: 0, y: 0 }; + for (var i = 0; i < nearestSeg / 4 + 1; i++) { + const bez = new Bezier(splicedPoints.slice(i * 4, i * 4 + 4).map(p => ({ x: p.X, y: p.Y }))); + if (i === 0) startDir = bez.derivative(0); + if (i === nearestSeg / 4) endDir = bez.derivative(nearestT); + for (var t = 0; t < (i === nearestSeg / 4 ? nearestT + .05 : 1); t += 0.05) { + const pt = bez.compute(i !== nearestSeg / 4 ? t : Math.min(nearestT, t)); + samplesLeft.push(new Point(pt.x, pt.y)); + } + } + var { finalCtrls, error } = FitOneCurve(samplesLeft, { X: startDir.x, Y: startDir.y }, { X: endDir.x, Y: endDir.y }); + for (var i = nearestSeg / 4; i < splicedPoints.length / 4; i++) { + const bez = new Bezier(splicedPoints.slice(i * 4, i * 4 + 4).map(p => ({ x: p.X, y: p.Y }))); + if (i === nearestSeg / 4) startDir = bez.derivative(nearestT); + if (i === splicedPoints.length / 4 - 1) endDir = bez.derivative(1); + for (var t = i === nearestSeg / 4 ? nearestT : 0; t < (i === nearestSeg / 4 ? 1 + .05 + 1e-7 : 1 + 1e-7); t += 0.05) { + const pt = bez.compute(Math.min(1, t)); + samplesRight.push(new Point(pt.x, pt.y)); + } + } + const { finalCtrls: rightCtrls, error: errorRight } = FitOneCurve(samplesRight, { X: startDir.x, Y: startDir.y }, { X: endDir.x, Y: endDir.y }); + finalCtrls = finalCtrls.concat(rightCtrls); + newink.splice(this._currentPoint - 4, 8, ...finalCtrls); + return newink; + } + } - const newpts = ink.map((pt, i) => { + return ink.map((pt, i) => { const leftHandlePoint = order === 0 && i === controlIndex + 1; const rightHandlePoint = order === 0 && controlIndex !== 0 && i === controlIndex - 2; if (controlIndex === i || + (order === 0 && controlIndex !== 0 && i === controlIndex - 1) || + (order === 3 && i === controlIndex - 1)) { + return ({ X: pt.X + deltaX, Y: pt.Y + deltaY }); + } + if (controlIndex === i || leftHandlePoint || rightHandlePoint || (order === 0 && controlIndex !== 0 && i === controlIndex - 1) || @@ -203,7 +289,6 @@ export class InkStrokeProperties { } return pt; }); - return newpts; }) @@ -243,7 +328,7 @@ export class InkStrokeProperties { if (snapData.distance < 10) { const deltaX = (snapData.nearestPt.X - ink[controlIndex].X); const deltaY = (snapData.nearestPt.Y - ink[controlIndex].Y); - const res = this.moveControlPtHandle(inkView, deltaX, deltaY, controlIndex); + const res = this.moveControlPtHandle(inkView, deltaX, deltaY, controlIndex, ink.slice()); console.log("X = " + snapData.nearestPt.X + " " + snapData.nearestPt.Y); return res; } @@ -296,7 +381,7 @@ export class InkStrokeProperties { brokenIndices.splice(ind, 1); const [controlPoint, handleA, handleB] = [ink[controlIndex], ink[handleIndexA], ink[handleIndexB]]; const oppositeHandleA = this.rotatePoint(handleA, controlPoint, Math.PI); - const angleDifference = this.angleChange(handleB, oppositeHandleA, controlPoint); + const angleDifference = InkStrokeProperties.angleChange(handleB, oppositeHandleA, controlPoint); const inkCopy = ink.slice(); // have to make a new copy of the array to keep from corrupting undo/redo. without slicing, the same array will be stored in each undo step meaning earlier undo steps will be inadvertently updated to store the latest value. inkCopy[handleIndexB] = this.rotatePoint(handleB, controlPoint, angleDifference); return inkCopy; @@ -320,7 +405,7 @@ export class InkStrokeProperties { * * α = arccos(a·b / |a|·|b|), where a and b are both vectors. */ - angleBetweenTwoVectors = (vectorA: PointData, vectorB: PointData) => { + public static angleBetweenTwoVectors(vectorA: PointData, vectorB: PointData) { const magnitudeA = Math.sqrt(vectorA.X * vectorA.X + vectorA.Y * vectorA.Y); const magnitudeB = Math.sqrt(vectorB.X * vectorB.X + vectorB.Y * vectorB.Y); if (magnitudeA === 0 || magnitudeB === 0) return 0; @@ -333,14 +418,14 @@ export class InkStrokeProperties { /** * Finds the angle difference (in radians) between two vectors relative to an arbitrary origin. */ - angleChange = (a: PointData, b: PointData, origin: PointData) => { + public static angleChange(a: PointData, b: PointData, origin: PointData) { // Finding vector representation of inputted points relative to new origin. const vectorA = { X: a.X - origin.X, Y: a.Y - origin.Y }; const vectorB = { X: b.X - origin.X, Y: b.Y - origin.Y }; const crossProduct = vectorB.X * vectorA.Y - vectorB.Y * vectorA.X; // Determining whether rotation is clockwise or counterclockwise. const sign = crossProduct < 0 ? 1 : -1; - const theta = this.angleBetweenTwoVectors(vectorA, vectorB); + const theta = InkStrokeProperties.angleBetweenTwoVectors(vectorA, vectorB); return sign * theta; } @@ -364,7 +449,7 @@ export class InkStrokeProperties { // Rotate opposite handle if user hasn't held 'Alt' key or not first/final control (which have only 1 handle). if ((!brokenIndices || (!brokenIndices?.includes(controlIndex) && !brokenIndices?.includes(equivIndex))) && (closed || (handleIndex !== 1 && handleIndex !== ink.length - 2))) { - const angle = this.angleChange(oldHandlePoint, newHandlePoint, controlPoint); + const angle = InkStrokeProperties.angleChange(oldHandlePoint, newHandlePoint, controlPoint); inkCopy[oppositeHandleIndex] = this.rotatePoint(oppositeHandlePoint, controlPoint, angle); } return inkCopy; |
