diff options
author | brynnchernosky <56202540+brynnchernosky@users.noreply.github.com> | 2023-05-03 16:04:02 -0400 |
---|---|---|
committer | brynnchernosky <56202540+brynnchernosky@users.noreply.github.com> | 2023-05-03 16:04:02 -0400 |
commit | 2e3df73d84228b04b8d1f284b5e18f7e48fad759 (patch) | |
tree | 9628abbbe9e86cc0ce15f7b9c6fcac2145daa0cd /src/client/views/nodes/PhysicsBox/PhysicsSimulationWeight.tsx | |
parent | 018077581b70483ac2f3453ba813b5f4adb61fd5 (diff) |
debugging json import
Diffstat (limited to 'src/client/views/nodes/PhysicsBox/PhysicsSimulationWeight.tsx')
-rw-r--r-- | src/client/views/nodes/PhysicsBox/PhysicsSimulationWeight.tsx | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/client/views/nodes/PhysicsBox/PhysicsSimulationWeight.tsx b/src/client/views/nodes/PhysicsBox/PhysicsSimulationWeight.tsx index 597256d44..8369a994a 100644 --- a/src/client/views/nodes/PhysicsBox/PhysicsSimulationWeight.tsx +++ b/src/client/views/nodes/PhysicsBox/PhysicsSimulationWeight.tsx @@ -244,7 +244,6 @@ export default class Weight extends React.Component<IWeightProps, IState> { // // Make sure weight doesn't go above max height // if (prevState.updatedStartPosY != this.state.updatedStartPosY || prevProps.startVelY != this.props.startVelY) { - // console.log('max height check') // if (this.props.dataDoc['simulationType'] == "One Weight") { // let maxYPos = this.state.updatedStartPosY; // if (this.props.startVelY != 0) { @@ -258,9 +257,9 @@ export default class Weight extends React.Component<IWeightProps, IState> { // } // Check for collisions and update + if (!this.props.paused) { if (prevState.timer != this.state.timer) { - console.log('update') - if (!this.props.paused && !this.props.noMovement) { + if (!this.props.noMovement) { let collisions = false; if ( this.props.dataDoc['simulationType'] == "One Weight" || @@ -281,16 +280,15 @@ export default class Weight extends React.Component<IWeightProps, IState> { this.setDisplayValues(); } } + } // Reset everything on reset button click if (prevProps.reset != this.props.reset) { - console.log('reset') this.resetEverything(); } // Convert from static to kinetic friction if/when weight slips on inclined plane if (prevState.xVelocity != this.state.xVelocity) { - console.log('friction') if ( this.props.dataDoc['simulationType'] == "Inclined Plane" && Math.abs(this.state.xVelocity) > 0.1 && @@ -407,7 +405,6 @@ export default class Weight extends React.Component<IWeightProps, IState> { // Add/remove walls when simulation type changes if (prevProps.simulationType != this.props.simulationType) { - console.log('walls') let w: IWallProps[] = []; if (this.props.dataDoc['simulationType'] == "One Weight" || this.props.dataDoc['simulationType'] == "Inclined Plane") { w = this.props.wallPositions @@ -440,7 +437,6 @@ export default class Weight extends React.Component<IWeightProps, IState> { const coordinatePair2 = Math.round(left + this.props.wedgeWidth) + "," + this.props.yMax + " "; const coordinatePair3 = Math.round(left) + "," + (this.props.yMax - this.props.wedgeHeight); const coord = coordinatePair1 + coordinatePair2 + coordinatePair3; - console.log('coord ', coord) this.setState({coordinates: coord}) } |