diff options
author | brynnchernosky <56202540+brynnchernosky@users.noreply.github.com> | 2023-02-07 12:58:32 -0500 |
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committer | brynnchernosky <56202540+brynnchernosky@users.noreply.github.com> | 2023-02-07 12:58:32 -0500 |
commit | 2387225f18bd63f70569df7039af445064738836 (patch) | |
tree | 69439252d3967dd74d98985b826cd3fa25399a10 /src/client/views/nodes/PhysicsSimulationApp.tsx | |
parent | 983ffa5e10abd89448e8b3f9be65894c7b775d84 (diff) |
free weight and wedge work
Diffstat (limited to 'src/client/views/nodes/PhysicsSimulationApp.tsx')
-rw-r--r-- | src/client/views/nodes/PhysicsSimulationApp.tsx | 55 |
1 files changed, 21 insertions, 34 deletions
diff --git a/src/client/views/nodes/PhysicsSimulationApp.tsx b/src/client/views/nodes/PhysicsSimulationApp.tsx index a2490cce8..f31d92db2 100644 --- a/src/client/views/nodes/PhysicsSimulationApp.tsx +++ b/src/client/views/nodes/PhysicsSimulationApp.tsx @@ -71,8 +71,7 @@ export default class App extends React.Component<{}, IState> { xMax = 300; yMax = 300; color = `rgba(0,0,0,0.5)`; - radius = 50 - + radius = 0.1*this.yMax constructor(props: any) { super(props) @@ -112,8 +111,8 @@ export default class App extends React.Component<{}, IState> { wallPositions: [], wedge: false, wedgeAngle: 26, - wedgeHeight: Math.tan((26 * Math.PI) / 180) * 400, - wedgeWidth: 400, + wedgeHeight: Math.tan((26 * Math.PI) / 180) * this.xMax*0.6, + wedgeWidth: this.xMax*0.6, weight: false, } } @@ -219,45 +218,27 @@ export default class App extends React.Component<{}, IState> { let width = 0; let height = 0; if (angle < 50) { - width = 400; - height = Math.tan((angle * Math.PI) / 180) * 400; + width = this.xMax*0.6; + height = Math.tan((angle * Math.PI) / 180) * width; this.setState({wedgeWidth: width}) this.setState({wedgeHeight: height}) } else if (angle < 70) { - width = 200; - height = Math.tan((angle * Math.PI) / 180) * 200; + width = this.xMax*0.3; + height = Math.tan((angle * Math.PI) / 180) * width; this.setState({wedgeWidth: width}) this.setState({wedgeHeight: height}) } else { - width = 100; - height = Math.tan((angle * Math.PI) / 180) * 100; + width = this.xMax*0.15; + height = Math.tan((angle * Math.PI) / 180) * width; this.setState({wedgeWidth: width}) this.setState({wedgeHeight: height}) } // update weight position based on updated wedge width/height - let yPos = (width - 50) * Math.tan((angle * Math.PI) / 180); - if (angle < 40) { - yPos += Math.sqrt(angle); - } else if (angle < 58) { - yPos += angle / 2; - } else if (angle < 68) { - yPos += angle; - } else if (angle < 70) { - yPos += angle * 1.3; - } else if (angle < 75) { - yPos += angle * 1.5; - } else if (angle < 78) { - yPos += angle * 2; - } else if (angle < 79) { - yPos += angle * 2.25; - } else if (angle < 80) { - yPos += angle * 2.6; - } else { - yPos += angle * 3; - } + let xPos = (this.xMax * 0.2)-this.radius; + let yPos = width * Math.tan((angle * Math.PI) / 180) - this.radius; - this.setState({startPosX: Math.round((this.xMax * 0.5 - 200) * 10) / 10}); + this.setState({startPosX: xPos}); this.setState({startPosY: this.getDisplayYPos(yPos)}); this.updateForcesWithFriction( Number(this.state.coefficientOfStaticFriction), @@ -308,7 +289,7 @@ export default class App extends React.Component<{}, IState> { componentDidMount() { // Add weight - this.addWeight() + this.addWedge() // Add listener for SHIFT key, which determines if sketch force arrow will be edited or deleted on click document.addEventListener("keydown", (e) => { @@ -477,7 +458,7 @@ export default class App extends React.Component<{}, IState> { pendulum={this.state.pendulum} pendulumAngle={this.state.pendulumAngle} pendulumLength={this.state.pendulumLength} - radius={50} + radius={this.radius} reset={this.state.simulationReset} showForceMagnitudes={this.state.showForceMagnitudes} setSketching={(val: boolean) => {this.setState({sketching: val})}} @@ -506,13 +487,19 @@ export default class App extends React.Component<{}, IState> { wedgeHeight={this.state.wedgeHeight} wedgeWidth={this.state.wedgeWidth} coefficientOfKineticFriction={this.state.coefficientOfKineticFriction} + xMax={this.xMax} + yMax={this.yMax} + xMin={this.xMin} + yMin={this.yMin} /> )} {this.state.wedge && ( <Wedge startWidth={this.state.wedgeWidth} startHeight={this.state.wedgeHeight} - startLeft={this.xMax * 0.5 - 200} + startLeft={this.xMax * 0.2} + xMax={this.xMax} + yMax={this.yMax} /> )} </div> |