diff options
author | bobzel <zzzman@gmail.com> | 2020-09-25 11:25:22 -0400 |
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committer | GitHub <noreply@github.com> | 2020-09-25 11:25:22 -0400 |
commit | 641dc13a1b809d784848912a193e30e3de2fd123 (patch) | |
tree | d03a6ca4e4ba28d06ef5414e1e42fc6fb130ba8d /src | |
parent | ee511f1e0b5ce7de221d3c6ed6251c1636db54fc (diff) | |
parent | 79de29454b4f4bac29987127e7251a7327befbc4 (diff) |
Merge pull request #794 from browngraphicslab/ink_edits
fixed circle & stroke from appearing thicker on control points mode.
Diffstat (limited to 'src')
-rw-r--r-- | src/client/util/InteractionUtils.tsx | 45 | ||||
-rw-r--r-- | src/client/views/GestureOverlay.tsx | 57 | ||||
-rw-r--r-- | src/client/views/InkingStroke.tsx | 11 |
3 files changed, 35 insertions, 78 deletions
diff --git a/src/client/util/InteractionUtils.tsx b/src/client/util/InteractionUtils.tsx index 4a203d41f..f58277717 100644 --- a/src/client/util/InteractionUtils.tsx +++ b/src/client/util/InteractionUtils.tsx @@ -229,7 +229,7 @@ export namespace InteractionUtils { export function makePolygon(shape: string, points: { X: number, Y: number }[]) { if (points.length > 1 && points[points.length - 1].X === points[0].X && points[points.length - 1].Y + 1 === points[0].Y) { //pointer is up (first and last points are the same) - if (shape === "arrow" || shape === "line") { + if (shape === "arrow" || shape === "line" || shape === "circle") { //if arrow or line, the two end points should be the starting and the ending point var left = points[0].X; var top = points[0].Y; @@ -251,7 +251,7 @@ export namespace InteractionUtils { left = points[0].X; bottom = points[points.length - 1].Y; top = points[0].Y; - if (shape !== "arrow" && shape !== "line") { + if (shape !== "arrow" && shape !== "line" && shape !== "circle") { //switch left/right and top/bottom if needed if (left > right) { const temp = right; @@ -299,50 +299,34 @@ export namespace InteractionUtils { return points; case "circle": - // const centerX = (right + left) / 2; - // const centerY = (bottom + top) / 2; - // const radius = bottom - centerY; - - // for (var y = top; y < bottom; y++) { - // const x = Math.sqrt(Math.pow(radius, 2) - (Math.pow((y - centerY), 2))) + centerX; - // points.push({ X: x, Y: y }); - // } - // for (var y = bottom; y > top; y--) { - // const x = Math.sqrt(Math.pow(radius, 2) - (Math.pow((y - centerY), 2))) + centerX; - // const newX = centerX - (x - centerX); - // points.push({ X: newX, Y: y }); - // } - // points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((top - centerY), 2))) + centerX, Y: top }); - const centerX = (right + left) / 2; - const centerY = (bottom + top) / 2; - if ((bottom - centerY) < (right - centerX)) { - const radius = bottom - centerY; - for (var y = top; y < bottom; y++) { + + + const centerX = (Math.max(left, right) + Math.min(left, right)) / 2; + const centerY = (Math.max(top, bottom) + Math.min(top, bottom)) / 2; + const radius = Math.max(centerX - Math.min(left, right), centerY - Math.min(top, bottom)); + if (centerX - Math.min(left, right) < centerY - Math.min(top, bottom)) { + for (var y = Math.min(top, bottom); y < Math.max(top, bottom); y++) { const x = Math.sqrt(Math.pow(radius, 2) - (Math.pow((y - centerY), 2))) + centerX; points.push({ X: x, Y: y }); } - for (var y = bottom; y > top; y--) { + for (var y = Math.max(top, bottom); y > Math.min(top, bottom); y--) { const x = Math.sqrt(Math.pow(radius, 2) - (Math.pow((y - centerY), 2))) + centerX; const newX = centerX - (x - centerX); points.push({ X: newX, Y: y }); } - points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((top - centerY), 2))) + centerX, Y: top }); + points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((Math.min(top, bottom) - centerY), 2))) + centerX, Y: Math.min(top, bottom) }); } else { - //right = bottom - //left = top - const radius = right - centerX; - for (var x = left; x < right; x++) { + for (var x = Math.min(left, right); x < Math.max(left, right); x++) { const y = Math.sqrt(Math.pow(radius, 2) - (Math.pow((x - centerX), 2))) + centerY; points.push({ X: x, Y: y }); } - for (var x = right; x > left; x--) { + for (var x = Math.max(left, right); x > Math.min(left, right); x--) { const y = Math.sqrt(Math.pow(radius, 2) - (Math.pow((x - centerX), 2))) + centerY; const newY = centerY - (y - centerY); points.push({ X: x, Y: newY }); } - points.push({ X: left, Y: Math.sqrt(Math.pow(radius, 2) - (Math.pow((left - centerX), 2))) + centerY }); - + points.push({ X: Math.min(left, right), Y: Math.sqrt(Math.pow(radius, 2) - (Math.pow((Math.min(left, right) - centerX), 2))) + centerY }); } return points; @@ -365,7 +349,6 @@ export namespace InteractionUtils { // points.push({ X: x2, Y: y2 }); // return points; case "line": - points.push({ X: left, Y: top }); points.push({ X: right, Y: bottom }); return points; diff --git a/src/client/views/GestureOverlay.tsx b/src/client/views/GestureOverlay.tsx index 6af3a40cf..97dfb7c50 100644 --- a/src/client/views/GestureOverlay.tsx +++ b/src/client/views/GestureOverlay.tsx @@ -695,7 +695,7 @@ export class GestureOverlay extends Touchable { left = this._points[0].X; bottom = this._points[this._points.length - 2].Y; top = this._points[0].Y; - if (shape !== "arrow" && shape !== "line") { + if (shape !== "arrow" && shape !== "line" && shape !== "circle") { if (left > right) { const temp = right; right = left; @@ -754,65 +754,38 @@ export class GestureOverlay extends Touchable { break; case "circle": - // const centerX = (right + left) / 2; - // const centerY = (bottom + top) / 2; - // const radius = bottom - centerY; - - - // for (var y = top; y < bottom; y++) { - // const x = Math.sqrt(Math.pow(radius, 2) - (Math.pow((y - centerY), 2))) + centerX; - // this._points.push({ X: x, Y: y }); - // } - // for (var y = bottom; y > top; y--) { - // const x = Math.sqrt(Math.pow(radius, 2) - (Math.pow((y - centerY), 2))) + centerX; - // const newX = centerX - (x - centerX); - // this._points.push({ X: newX, Y: y }); - // } - // this._points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((top - centerY), 2))) + centerX, Y: top }); - // this._points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((top - centerY), 2))) + centerX, Y: top - 1 }); - - const centerX = (right + left) / 2; - const centerY = (bottom + top) / 2; - if ((bottom - centerY) < (right - centerX)) { - const radius = bottom - centerY; - for (var y = top; y < bottom; y++) { + + const centerX = (Math.max(left, right) + Math.min(left, right)) / 2; + const centerY = (Math.max(top, bottom) + Math.min(top, bottom)) / 2; + const radius = Math.max(centerX - Math.min(left, right), centerY - Math.min(top, bottom)); + if (centerX - Math.min(left, right) < centerY - Math.min(top, bottom)) { + for (var y = Math.min(top, bottom); y < Math.max(top, bottom); y++) { const x = Math.sqrt(Math.pow(radius, 2) - (Math.pow((y - centerY), 2))) + centerX; this._points.push({ X: x, Y: y }); } - for (var y = bottom; y > top; y--) { + for (var y = Math.max(top, bottom); y > Math.min(top, bottom); y--) { const x = Math.sqrt(Math.pow(radius, 2) - (Math.pow((y - centerY), 2))) + centerX; const newX = centerX - (x - centerX); this._points.push({ X: newX, Y: y }); } - this._points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((top - centerY), 2))) + centerX, Y: top }); - this._points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((top - centerY), 2))) + centerX, Y: top - 1 }); + this._points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((Math.min(top, bottom) - centerY), 2))) + centerX, Y: Math.min(top, bottom) }); + this._points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((Math.min(top, bottom) - centerY), 2))) + centerX, Y: Math.min(top, bottom) - 1 }); + } else { - //right = bottom - //left = top - const radius = right - centerX; - for (var x = left; x < right; x++) { + for (var x = Math.min(left, right); x < Math.max(left, right); x++) { const y = Math.sqrt(Math.pow(radius, 2) - (Math.pow((x - centerX), 2))) + centerY; this._points.push({ X: x, Y: y }); } - for (var x = right; x > left; x--) { + for (var x = Math.max(left, right); x > Math.min(left, right); x--) { const y = Math.sqrt(Math.pow(radius, 2) - (Math.pow((x - centerX), 2))) + centerY; const newY = centerY - (y - centerY); this._points.push({ X: x, Y: newY }); } - this._points.push({ X: left, Y: Math.sqrt(Math.pow(radius, 2) - (Math.pow((left - centerX), 2))) + centerY }); - this._points.push({ X: left, Y: (Math.sqrt(Math.pow(radius, 2) - (Math.pow((left - centerX), 2))) + centerY) - 1 }); - + this._points.push({ X: Math.min(left, right), Y: Math.sqrt(Math.pow(radius, 2) - (Math.pow((Math.min(left, right) - centerX), 2))) + centerY }); + this._points.push({ X: Math.min(left, right), Y: Math.sqrt(Math.pow(radius, 2) - (Math.pow((Math.min(left, right) - centerX), 2))) + centerY - 1 }); } - - - - - - - - break; case "line": if (Math.abs(firstx - lastx) < 20) { diff --git a/src/client/views/InkingStroke.tsx b/src/client/views/InkingStroke.tsx index da98eca73..186406424 100644 --- a/src/client/views/InkingStroke.tsx +++ b/src/client/views/InkingStroke.tsx @@ -47,6 +47,7 @@ export class InkingStroke extends ViewBoxBaseComponent<FieldViewProps, InkDocume private _controlNum = 0; @action onControlDown = (e: React.PointerEvent, i: number): void => { + //TODO:renew points before controlling setupMoveUpEvents(this, e, this.onControlMove, this.onControlup, (e) => { }); this._controlUndo = UndoManager.StartBatch("DocDecs set radius"); this._prevX = e.clientX; @@ -160,20 +161,20 @@ export class InkingStroke extends ViewBoxBaseComponent<FieldViewProps, InkDocume const addpoints = apoints.map((pts, i) => <svg height="10" width="10" key={`add${i}`}> - <circle cx={(pts.X - left - strokeWidth / 2) * scaleX + strokeWidth / 2} cy={(pts.Y - top - strokeWidth / 2) * scaleY + strokeWidth / 2} r={dotsize} stroke="invisible" strokeWidth={String(Number(dotsize) / 2)} fill="invisible" + <circle cx={(pts.X - left - strokeWidth / 2) * scaleX + strokeWidth / 2} cy={(pts.Y - top - strokeWidth / 2) * scaleY + strokeWidth / 2} r={strokeWidth / 2} stroke="invisible" strokeWidth={String(Number(dotsize) / 2)} fill="invisible" onPointerDown={(e) => { formatInstance.addPoints(pts.X, pts.Y, apoints, i, controlPoints); }} pointerEvents="all" cursor="all-scroll" /> </svg>); const controls = controlPoints.map((pts, i) => <svg height="10" width="10" key={`ctrl${i}`}> - <circle cx={(pts.X - left - strokeWidth / 2) * scaleX + strokeWidth / 2} cy={(pts.Y - top - strokeWidth / 2) * scaleY + strokeWidth / 2} r={dotsize} stroke="black" strokeWidth={String(Number(dotsize) / 2)} fill="red" + <circle cx={(pts.X - left - strokeWidth / 2) * scaleX + strokeWidth / 2} cy={(pts.Y - top - strokeWidth / 2) * scaleY + strokeWidth / 2} r={strokeWidth / 2} stroke="black" strokeWidth={String(Number(dotsize) / 2)} fill="red" onPointerDown={(e) => { this.changeCurrPoint(pts.I); this.onControlDown(e, pts.I); }} pointerEvents="all" cursor="all-scroll" /> </svg>); const handles = handlePoints.map((pts, i) => <svg height="10" width="10" key={`hdl${i}`}> - <circle cx={(pts.X - left - strokeWidth / 2) * scaleX + strokeWidth / 2} cy={(pts.Y - top - strokeWidth / 2) * scaleY + strokeWidth / 2} r={dotsize} stroke="black" strokeWidth={String(Number(dotsize) / 2)} fill="green" + <circle cx={(pts.X - left - strokeWidth / 2) * scaleX + strokeWidth / 2} cy={(pts.Y - top - strokeWidth / 2) * scaleY + strokeWidth / 2} r={strokeWidth / 2} stroke="black" strokeWidth={String(Number(dotsize) / 2)} fill="green" onPointerDown={(e) => this.onControlDown(e, pts.I)} pointerEvents="all" cursor="all-scroll" display={(pts.dot1 === formatInstance._currPoint || pts.dot2 === formatInstance._currPoint) ? "inherit" : "none"} /> </svg>); const handleLines = handleLine.map((pts, i) => @@ -189,8 +190,8 @@ export class InkingStroke extends ViewBoxBaseComponent<FieldViewProps, InkDocume return ( <svg className="inkingStroke" - width={width} - height={height} + width={Math.max(width, height)} + height={Math.max(width, height)} style={{ pointerEvents: this.props.Document.isInkMask ? "all" : "none", transform: this.props.Document.isInkMask ? `translate(${InkingStroke.MaskDim / 2}px, ${InkingStroke.MaskDim / 2}px)` : undefined, |