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-rw-r--r--src/client/views/InkingStroke.tsx7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/client/views/InkingStroke.tsx b/src/client/views/InkingStroke.tsx
index d8860a392..186406424 100644
--- a/src/client/views/InkingStroke.tsx
+++ b/src/client/views/InkingStroke.tsx
@@ -47,6 +47,7 @@ export class InkingStroke extends ViewBoxBaseComponent<FieldViewProps, InkDocume
private _controlNum = 0;
@action
onControlDown = (e: React.PointerEvent, i: number): void => {
+ //TODO:renew points before controlling
setupMoveUpEvents(this, e, this.onControlMove, this.onControlup, (e) => { });
this._controlUndo = UndoManager.StartBatch("DocDecs set radius");
this._prevX = e.clientX;
@@ -160,20 +161,20 @@ export class InkingStroke extends ViewBoxBaseComponent<FieldViewProps, InkDocume
const addpoints = apoints.map((pts, i) =>
<svg height="10" width="10" key={`add${i}`}>
- <circle cx={(pts.X - left - strokeWidth / 2) * scaleX + strokeWidth / 2} cy={(pts.Y - top - strokeWidth / 2) * scaleY + strokeWidth / 2} r={strokeWidth} stroke="invisible" strokeWidth={String(Number(dotsize) / 2)} fill="invisible"
+ <circle cx={(pts.X - left - strokeWidth / 2) * scaleX + strokeWidth / 2} cy={(pts.Y - top - strokeWidth / 2) * scaleY + strokeWidth / 2} r={strokeWidth / 2} stroke="invisible" strokeWidth={String(Number(dotsize) / 2)} fill="invisible"
onPointerDown={(e) => { formatInstance.addPoints(pts.X, pts.Y, apoints, i, controlPoints); }} pointerEvents="all" cursor="all-scroll"
/>
</svg>);
const controls = controlPoints.map((pts, i) =>
<svg height="10" width="10" key={`ctrl${i}`}>
- <circle cx={(pts.X - left - strokeWidth / 2) * scaleX + strokeWidth / 2} cy={(pts.Y - top - strokeWidth / 2) * scaleY + strokeWidth / 2} r={dotsize} stroke="black" strokeWidth={String(Number(dotsize) / 2)} fill="red"
+ <circle cx={(pts.X - left - strokeWidth / 2) * scaleX + strokeWidth / 2} cy={(pts.Y - top - strokeWidth / 2) * scaleY + strokeWidth / 2} r={strokeWidth / 2} stroke="black" strokeWidth={String(Number(dotsize) / 2)} fill="red"
onPointerDown={(e) => { this.changeCurrPoint(pts.I); this.onControlDown(e, pts.I); }} pointerEvents="all" cursor="all-scroll"
/>
</svg>);
const handles = handlePoints.map((pts, i) =>
<svg height="10" width="10" key={`hdl${i}`}>
- <circle cx={(pts.X - left - strokeWidth / 2) * scaleX + strokeWidth / 2} cy={(pts.Y - top - strokeWidth / 2) * scaleY + strokeWidth / 2} r={dotsize} stroke="black" strokeWidth={String(Number(dotsize) / 2)} fill="green"
+ <circle cx={(pts.X - left - strokeWidth / 2) * scaleX + strokeWidth / 2} cy={(pts.Y - top - strokeWidth / 2) * scaleY + strokeWidth / 2} r={strokeWidth / 2} stroke="black" strokeWidth={String(Number(dotsize) / 2)} fill="green"
onPointerDown={(e) => this.onControlDown(e, pts.I)} pointerEvents="all" cursor="all-scroll" display={(pts.dot1 === formatInstance._currPoint || pts.dot2 === formatInstance._currPoint) ? "inherit" : "none"} />
</svg>);
const handleLines = handleLine.map((pts, i) =>