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-rw-r--r--src/client/northstar/utils/MathUtil.ts236
1 files changed, 236 insertions, 0 deletions
diff --git a/src/client/northstar/utils/MathUtil.ts b/src/client/northstar/utils/MathUtil.ts
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+++ b/src/client/northstar/utils/MathUtil.ts
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+
+
+export class PIXIPoint {
+ public x: number;
+ public y: number;
+ constructor(x: number, y: number) {
+ this.x = x;
+ this.y = y;
+ }
+}
+export class PIXIRectangle {
+ public x: number;
+ public y: number;
+ public width: number;
+ public height: number
+ public get left() { return this.x }
+ public get right() { return this.x + this.width; }
+ public get top() { return this.y }
+ public get bottom() { return this.top + this.height }
+ constructor(x: number, y: number, width: number, height: number) {
+ this.x = x;
+ this.y = y;
+ this.width = width;
+ this.height = height;
+ }
+}
+
+export class MathUtil {
+
+ public static EPSILON: number = 0.001;
+
+ public static Sign(value: number): number {
+ return value >= 0 ? 1 : -1;
+ }
+
+ public static AddPoint(p1: PIXIPoint, p2: PIXIPoint, inline: boolean = false): PIXIPoint {
+ if (inline) {
+ p1.x += p2.x;
+ p1.y += p2.y;
+ return p1;
+ }
+ else {
+ return new PIXIPoint(p1.x + p2.x, p1.y + p2.y);
+ }
+ }
+
+ public static Perp(p1: PIXIPoint): PIXIPoint {
+ return new PIXIPoint(-p1.y, p1.x);
+ }
+
+ public static DividePoint(p1: PIXIPoint, by: number, inline: boolean = false): PIXIPoint {
+ if (inline) {
+ p1.x /= by;
+ p1.y /= by;
+ return p1;
+ }
+ else {
+ return new PIXIPoint(p1.x / by, p1.y / by);
+ }
+ }
+
+ public static MultiplyConstant(p1: PIXIPoint, by: number, inline: boolean = false) {
+ if (inline) {
+ p1.x *= by;
+ p1.y *= by;
+ return p1;
+ }
+ else {
+ return new PIXIPoint(p1.x * by, p1.y * by);
+ }
+ }
+
+ public static SubtractPoint(p1: PIXIPoint, p2: PIXIPoint, inline: boolean = false): PIXIPoint {
+ if (inline) {
+ p1.x -= p2.x;
+ p1.y -= p2.y;
+ return p1;
+ }
+ else {
+ return new PIXIPoint(p1.x - p2.x, p1.y - p2.y);
+ }
+ }
+
+ public static Area(rect: PIXIRectangle): number {
+ return rect.width * rect.height;
+ }
+
+ public static DistToLineSegment(v: PIXIPoint, w: PIXIPoint, p: PIXIPoint) {
+ // Return minimum distance between line segment vw and point p
+ var l2 = MathUtil.DistSquared(v, w); // i.e. |w-v|^2 - avoid a sqrt
+ if (l2 == 0.0) return MathUtil.Dist(p, v); // v == w case
+ // Consider the line extending the segment, parameterized as v + t (w - v).
+ // We find projection of point p onto the line.
+ // It falls where t = [(p-v) . (w-v)] / |w-v|^2
+ // We clamp t from [0,1] to handle points outside the segment vw.
+ var dot = MathUtil.Dot(
+ MathUtil.SubtractPoint(p, v),
+ MathUtil.SubtractPoint(w, v)) / l2;
+ var t = Math.max(0, Math.min(1, dot));
+ // Projection falls on the segment
+ var projection = MathUtil.AddPoint(v,
+ MathUtil.MultiplyConstant(
+ MathUtil.SubtractPoint(w, v), t));
+ return MathUtil.Dist(p, projection);
+ }
+
+ public static LineSegmentIntersection(ps1: PIXIPoint, pe1: PIXIPoint, ps2: PIXIPoint, pe2: PIXIPoint): PIXIPoint | undefined {
+ var a1 = pe1.y - ps1.y;
+ var b1 = ps1.x - pe1.x;
+
+ var a2 = pe2.y - ps2.y;
+ var b2 = ps2.x - pe2.x;
+
+ var delta = a1 * b2 - a2 * b1;
+ if (delta == 0) {
+ return undefined;
+ }
+ var c2 = a2 * ps2.x + b2 * ps2.y;
+ var c1 = a1 * ps1.x + b1 * ps1.y;
+ var invdelta = 1 / delta;
+ return new PIXIPoint((b2 * c1 - b1 * c2) * invdelta, (a1 * c2 - a2 * c1) * invdelta);
+ }
+
+ public static PointInPIXIRectangle(p: PIXIPoint, rect: PIXIRectangle): boolean {
+ if (p.x < rect.left - this.EPSILON)
+ return false;
+ if (p.x > rect.right + this.EPSILON)
+ return false;
+ if (p.y < rect.top - this.EPSILON)
+ return false;
+ if (p.y > rect.bottom + this.EPSILON)
+ return false;
+
+ return true;
+ }
+
+ public static LinePIXIRectangleIntersection(lineFrom: PIXIPoint, lineTo: PIXIPoint, rect: PIXIRectangle): Array<PIXIPoint> {
+ var r1 = new PIXIPoint(rect.left, rect.top);
+ var r2 = new PIXIPoint(rect.right, rect.top);
+ var r3 = new PIXIPoint(rect.right, rect.bottom);
+ var r4 = new PIXIPoint(rect.left, rect.bottom);
+ var ret = new Array<PIXIPoint>();
+ var dist = this.Dist(lineFrom, lineTo)
+ var inter = this.LineSegmentIntersection(lineFrom, lineTo, r1, r2);
+ if (inter != null && this.PointInPIXIRectangle(inter, rect) &&
+ this.Dist(inter, lineFrom) < dist && this.Dist(inter, lineTo) < dist)
+ ret.push(inter);
+ inter = this.LineSegmentIntersection(lineFrom, lineTo, r2, r3);
+ if (inter != null && this.PointInPIXIRectangle(inter, rect) &&
+ this.Dist(inter, lineFrom) < dist && this.Dist(inter, lineTo) < dist)
+ ret.push(inter);
+ inter = this.LineSegmentIntersection(lineFrom, lineTo, r3, r4);
+ if (inter != null && this.PointInPIXIRectangle(inter, rect) &&
+ this.Dist(inter, lineFrom) < dist && this.Dist(inter, lineTo) < dist)
+ ret.push(inter);
+ inter = this.LineSegmentIntersection(lineFrom, lineTo, r4, r1);
+ if (inter != null && this.PointInPIXIRectangle(inter, rect) &&
+ this.Dist(inter, lineFrom) < dist && this.Dist(inter, lineTo) < dist)
+ ret.push(inter);
+ return ret;
+ }
+
+ public static Intersection(rect1: PIXIRectangle, rect2: PIXIRectangle): PIXIRectangle {
+ const left = Math.max(rect1.x, rect2.x);
+ const right = Math.min(rect1.x + rect1.width, rect2.x + rect2.width);
+ const top = Math.max(rect1.y, rect2.y);
+ const bottom = Math.min(rect1.y + rect1.height, rect2.y + rect2.height);
+ return new PIXIRectangle(left, top, right - left, bottom - top);
+ }
+
+ public static Dist(p1: PIXIPoint, p2: PIXIPoint): number {
+ return Math.sqrt(MathUtil.DistSquared(p1, p2));
+ }
+
+ public static Dot(p1: PIXIPoint, p2: PIXIPoint): number {
+ return p1.x * p2.x + p1.y * p2.y
+ }
+
+ public static Normalize(p1: PIXIPoint) {
+ var d = this.Length(p1);
+ return new PIXIPoint(p1.x / d, p1.y / d);
+ }
+
+ public static Length(p1: PIXIPoint): number {
+ return Math.sqrt(p1.x * p1.x + p1.y * p1.y);
+ }
+
+ public static DistSquared(p1: PIXIPoint, p2: PIXIPoint): number {
+ const a = p1.x - p2.x;
+ const b = p1.y - p2.y;
+ return (a * a + b * b)
+ }
+
+ public static RectIntersectsRect(r1: PIXIRectangle, r2: PIXIRectangle): boolean {
+ return !(r2.x > r1.x + r1.width ||
+ r2.x + r2.width < r1.x ||
+ r2.y > r1.y + r1.height ||
+ r2.y + r2.height < r1.y);
+ }
+
+ public static ArgMin(temp: number[]): number {
+ let index = 0;
+ let value = temp[0];
+ for (let i = 1; i < temp.length; i++) {
+ if (temp[i] < value) {
+ value = temp[i];
+ index = i;
+ }
+ }
+ return index;
+ }
+
+ public static ArgMax(temp: number[]): number {
+ let index = 0;
+ let value = temp[0];
+ for (let i = 1; i < temp.length; i++) {
+ if (temp[i] > value) {
+ value = temp[i];
+ index = i;
+ }
+ }
+ return index;
+ }
+
+ public static Combinations<T>(chars: T[]) {
+ let result = new Array<T>();
+ let f = (prefix: any, chars: any) => {
+ for (let i = 0; i < chars.length; i++) {
+ result.push(prefix.concat(chars[i]));
+ f(prefix.concat(chars[i]), chars.slice(i + 1));
+ }
+ };
+ f([], chars);
+ return result;
+ }
+} \ No newline at end of file