diff options
Diffstat (limited to 'src/client/util/InteractionUtils.tsx')
-rw-r--r-- | src/client/util/InteractionUtils.tsx | 62 |
1 files changed, 47 insertions, 15 deletions
diff --git a/src/client/util/InteractionUtils.tsx b/src/client/util/InteractionUtils.tsx index ae3b3e064..4a203d41f 100644 --- a/src/client/util/InteractionUtils.tsx +++ b/src/client/util/InteractionUtils.tsx @@ -132,7 +132,6 @@ export namespace InteractionUtils { if (isNaN(scaley)) { scaley = 1; } - console.log(pts.length); return pts; } @@ -140,7 +139,7 @@ export namespace InteractionUtils { export function CreatePolyline(points: { X: number, Y: number }[], left: number, top: number, color: string, width: number, strokeWidth: number, bezier: string, fill: string, arrowStart: string, arrowEnd: string, - dash: string, scalex: number, scaley: number, shape: string, pevents: string, drawHalo: boolean, nodefs: boolean) { + dash: string | undefined, scalex: number, scaley: number, shape: string, pevents: string, drawHalo: boolean, nodefs: boolean) { let pts: { X: number; Y: number; }[] = []; if (shape) { //if any of the shape are true pts = makePolygon(shape, points); @@ -182,13 +181,13 @@ export namespace InteractionUtils { const strpts = pts.reduce((acc: string, pt: { X: number, Y: number }) => acc + `${(pt.X - left - width / 2) * scalex + width / 2}, ${(pt.Y - top - width / 2) * scaley + width / 2} `, ""); - const dashArray = String(Number(width) * Number(dash)); + const dashArray = dash && Number(dash) ? String(Number(width) * Number(dash)) : undefined; const defGuid = Utils.GenerateGuid(); const arrowDim = Math.max(0.5, 8 / Math.log(Math.max(2, strokeWidth))); const addables = pts.map((pts, i) => <svg height="10" width="10"> - <circle cx={(pts.X - left - width / 2) * scalex + width / 2} cy={(pts.Y - top - width / 2) * scaley + width / 2} r={strokeWidth / 2} stroke="black" stroke-width={1} fill="blue" + <circle cx={(pts.X - left - width / 2) * scalex + width / 2} cy={(pts.Y - top - width / 2) * scaley + width / 2} r={strokeWidth / 2} stroke="black" strokeWidth={1} fill="blue" onDoubleClick={(e) => { console.log(i); }} pointerEvents="all" cursor="all-scroll" /> </svg>); @@ -210,7 +209,7 @@ export namespace InteractionUtils { points={strpts} style={{ filter: drawHalo ? "url(#inkSelectionHalo)" : undefined, - fill: fill ? fill : "transparent", + fill: fill ? fill : "none", opacity: strokeWidth !== width ? 0.5 : undefined, pointerEvents: pevents as any, stroke: color ?? "rgb(0, 0, 0)", @@ -300,19 +299,52 @@ export namespace InteractionUtils { return points; case "circle": + // const centerX = (right + left) / 2; + // const centerY = (bottom + top) / 2; + // const radius = bottom - centerY; + + // for (var y = top; y < bottom; y++) { + // const x = Math.sqrt(Math.pow(radius, 2) - (Math.pow((y - centerY), 2))) + centerX; + // points.push({ X: x, Y: y }); + // } + // for (var y = bottom; y > top; y--) { + // const x = Math.sqrt(Math.pow(radius, 2) - (Math.pow((y - centerY), 2))) + centerX; + // const newX = centerX - (x - centerX); + // points.push({ X: newX, Y: y }); + // } + // points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((top - centerY), 2))) + centerX, Y: top }); const centerX = (right + left) / 2; const centerY = (bottom + top) / 2; - const radius = bottom - centerY; - for (var y = top; y < bottom; y++) { - const x = Math.sqrt(Math.pow(radius, 2) - (Math.pow((y - centerY), 2))) + centerX; - points.push({ X: x, Y: y }); - } - for (var y = bottom; y > top; y--) { - const x = Math.sqrt(Math.pow(radius, 2) - (Math.pow((y - centerY), 2))) + centerX; - const newX = centerX - (x - centerX); - points.push({ X: newX, Y: y }); + if ((bottom - centerY) < (right - centerX)) { + const radius = bottom - centerY; + for (var y = top; y < bottom; y++) { + const x = Math.sqrt(Math.pow(radius, 2) - (Math.pow((y - centerY), 2))) + centerX; + points.push({ X: x, Y: y }); + } + for (var y = bottom; y > top; y--) { + const x = Math.sqrt(Math.pow(radius, 2) - (Math.pow((y - centerY), 2))) + centerX; + const newX = centerX - (x - centerX); + points.push({ X: newX, Y: y }); + } + points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((top - centerY), 2))) + centerX, Y: top }); + + } else { + //right = bottom + //left = top + const radius = right - centerX; + for (var x = left; x < right; x++) { + const y = Math.sqrt(Math.pow(radius, 2) - (Math.pow((x - centerX), 2))) + centerY; + points.push({ X: x, Y: y }); + } + for (var x = right; x > left; x--) { + const y = Math.sqrt(Math.pow(radius, 2) - (Math.pow((x - centerX), 2))) + centerY; + const newY = centerY - (y - centerY); + points.push({ X: x, Y: newY }); + } + points.push({ X: left, Y: Math.sqrt(Math.pow(radius, 2) - (Math.pow((left - centerX), 2))) + centerY }); + + } - points.push({ X: Math.sqrt(Math.pow(radius, 2) - (Math.pow((top - centerY), 2))) + centerX, Y: top }); return points; // case "arrow": // const x1 = left; |