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-rw-r--r--src/client/views/ExtractColors.ts168
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+import { extractColors } from 'extract-colors';
+import { FinalColor } from 'extract-colors/lib/types/Color';
+
+// Manages image color extraction
+export class ExtractColors {
+ // loads all images into img elements
+ static loadImages = async (imageFiles: File[]): Promise<HTMLImageElement[]> => {
+ try {
+ const imageElements = await Promise.all(imageFiles.map(file => this.loadImage(file)));
+ return imageElements;
+ } catch (error) {
+ console.error(error);
+ return [];
+ }
+ };
+
+ // loads a single img into an img element
+ static loadImage = (file: File): Promise<HTMLImageElement> => {
+ return new Promise((resolve, reject) => {
+ const img = new Image();
+
+ img.onload = () => resolve(img);
+ img.onerror = error => reject(error);
+
+ const url = URL.createObjectURL(file);
+ img.src = url;
+ });
+ };
+
+ // loads all images into img elements
+ static loadImagesUrl = async (imageUrls: string[]): Promise<HTMLImageElement[]> => {
+ try {
+ const imageElements = await Promise.all(imageUrls.map(url => this.loadImageUrl(url)));
+ return imageElements;
+ } catch (error) {
+ console.error(error);
+ return [];
+ }
+ };
+
+ // loads a single img into an img element
+ static loadImageUrl = (url: string): Promise<HTMLImageElement> => {
+ return new Promise((resolve, reject) => {
+ const img = new Image();
+
+ img.onload = () => resolve(img);
+ img.onerror = error => reject(error);
+
+ img.src = url;
+ });
+ };
+
+ // extracts a list of collors from an img element
+ static getImgColors = async (img: HTMLImageElement) => {
+ const colors = await extractColors(img, { distance: 0.35 });
+ return colors;
+ };
+
+ static simpleSort = (colors: FinalColor[]): FinalColor[] => {
+ colors.sort((a, b) => {
+ if (a.hue !== b.hue) {
+ return b.hue - a.hue;
+ } else {
+ return b.saturation - a.saturation;
+ }
+ });
+ return colors;
+ };
+
+ static sortColors(colors: FinalColor[]): FinalColor[] {
+ // Convert color from RGB to CIELAB format
+ const convertToLab = (color: FinalColor): number[] => {
+ const r = color.red / 255;
+ const g = color.green / 255;
+ const b = color.blue / 255;
+
+ const x = r * 0.4124564 + g * 0.3575761 + b * 0.1804375;
+ const y = r * 0.2126729 + g * 0.7151522 + b * 0.072175;
+ const z = r * 0.0193339 + g * 0.119192 + b * 0.9503041;
+
+ const pivot = 0.008856;
+ const factor = 903.3;
+
+ const fx = x > pivot ? Math.cbrt(x) : (factor * x + 16) / 116;
+ const fy = y > pivot ? Math.cbrt(y) : (factor * y + 16) / 116;
+ const fz = z > pivot ? Math.cbrt(z) : (factor * z + 16) / 116;
+
+ const L = 116 * fy - 16;
+ const a = (fx - fy) * 500;
+ const b1 = (fy - fz) * 200;
+
+ return [L, a, b1];
+ };
+
+ // Sort colors using CIELAB distance for smooth transitions
+ colors.sort((colorA, colorB) => {
+ const labA = convertToLab(colorA);
+ const labB = convertToLab(colorB);
+
+ // Calculate Euclidean distance in CIELAB space
+ const distanceA = Math.sqrt(Math.pow(labA[0] - labB[0], 2) + Math.pow(labA[1] - labB[1], 2) + Math.pow(labA[2] - labB[2], 2));
+
+ const distanceB = Math.sqrt(Math.pow(labB[0] - labA[0], 2) + Math.pow(labB[1] - labA[1], 2) + Math.pow(labB[2] - labA[2], 2));
+
+ return distanceA - distanceB; // Sort by CIELAB distance
+ });
+
+ return colors;
+ }
+
+ static hexToFinalColor = (hex: string): FinalColor => {
+ const rgb = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
+
+ if (!rgb) {
+ throw new Error('Invalid hex color format.');
+ }
+
+ const red = parseInt(rgb[1], 16);
+ const green = parseInt(rgb[2], 16);
+ const blue = parseInt(rgb[3], 16);
+
+ const max = Math.max(red, green, blue);
+ const min = Math.min(red, green, blue);
+ const area = max - min;
+ const intensity = (max + min) / 2;
+
+ let hue = 0;
+ let saturation = 0;
+ let lightness = intensity;
+
+ if (area !== 0) {
+ saturation = area / (1 - Math.abs(2 * intensity - 1));
+ if (max === red) {
+ hue = (60 * ((green - blue) / area) + 360) % 360;
+ } else if (max === green) {
+ hue = (60 * ((blue - red) / area) + 120) % 360;
+ } else {
+ hue = (60 * ((red - green) / area) + 240) % 360;
+ }
+ }
+
+ return {
+ hex,
+ red,
+ green,
+ blue,
+ area,
+ hue,
+ saturation,
+ lightness,
+ intensity,
+ };
+ };
+}
+
+// for reference
+
+// type FinalColor = {
+// hex: string;
+// red: number;
+// green: number;
+// blue: number;
+// area: number;
+// hue: number;
+// saturation: number;
+// lightness: number;
+// intensity: number;
+// }