diff options
Diffstat (limited to 'src/client/views/nodes/PhysicsBox/PhysicsSimulationBox.tsx')
-rw-r--r-- | src/client/views/nodes/PhysicsBox/PhysicsSimulationBox.tsx | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/src/client/views/nodes/PhysicsBox/PhysicsSimulationBox.tsx b/src/client/views/nodes/PhysicsBox/PhysicsSimulationBox.tsx index db187d1b8..58ea745ef 100644 --- a/src/client/views/nodes/PhysicsBox/PhysicsSimulationBox.tsx +++ b/src/client/views/nodes/PhysicsBox/PhysicsSimulationBox.tsx @@ -500,15 +500,23 @@ export default class PhysicsSimulationBox extends ViewBoxAnnotatableComponent<Fi // adjust y position if (angle >= 5 && angle < 10) { - yPos += 0.08*this.layoutDoc._height*0.2 + yPos += 0.08*this.layoutDoc._height*0.1 } else if (angle >= 10 && angle < 15) { yPos += 0.08*this.layoutDoc._height*0.23 } else if (angle >= 15 && angle < 20) { yPos += 0.08*this.layoutDoc._height*0.26 } else if (angle >= 20 && angle < 25) { - yPos += 0.08*this.layoutDoc._height*0.28 - } else if (angle >=25 && angle < 40) { - yPos += 0.08*this.layoutDoc._height*0.3 + yPos += 0.08*this.layoutDoc._height*0.32 + } else if (angle >= 25 && angle < 30) { + yPos += 0.08*this.layoutDoc._height*0.34 + } else if (angle >= 30 && angle < 35) { + yPos += 0.08*this.layoutDoc._height*0.37 + } else if (angle >= 35 && angle < 40) { + yPos += 0.08*this.layoutDoc._height*0.42 + } else if (angle >= 40 && angle < 45) { + yPos += 0.08*this.layoutDoc._height*0.44 + } else if (angle >= 45) { + yPos += 0.08*this.layoutDoc._height*0.46 } @@ -1182,9 +1190,9 @@ export default class PhysicsSimulationBox extends ViewBoxAnnotatableComponent<Fi this.dataDoc.updatedForces = ([gravityForce1, tensionForce1]); this.dataDoc.startForces = ([gravityForce1, tensionForce1]); this.dataDoc.startPosY2 = ((this.yMax + this.yMin) / 2); - this.dataDoc.startPosX2 = ((this.xMin + this.xMax) / 2 + 5 + (0.08*this.layoutDoc._height)); + this.dataDoc.startPosX2 = ((this.xMin + this.xMax) / 2 + 5 ); this.dataDoc.positionYDisplay2 = (this.getDisplayYPos((this.yMax + this.yMin) / 2)); - this.dataDoc.positionXDisplay2 = ((this.xMin + this.xMax) / 2 + 5 + (0.08*this.layoutDoc._height)); + this.dataDoc.positionXDisplay2 = ((this.xMin + this.xMax) / 2 + 5); this.dataDoc.updatedForces2 = ([gravityForce2, tensionForce2]); this.dataDoc.startForces2 = ([gravityForce2, tensionForce2]); |