diff options
Diffstat (limited to 'src/client/views/nodes/PhysicsSimulationWeight.tsx')
-rw-r--r-- | src/client/views/nodes/PhysicsSimulationWeight.tsx | 397 |
1 files changed, 180 insertions, 217 deletions
diff --git a/src/client/views/nodes/PhysicsSimulationWeight.tsx b/src/client/views/nodes/PhysicsSimulationWeight.tsx index cc024f29a..d234c1395 100644 --- a/src/client/views/nodes/PhysicsSimulationWeight.tsx +++ b/src/client/views/nodes/PhysicsSimulationWeight.tsx @@ -1,6 +1,8 @@ +import React from "react"; import { useEffect, useState } from "react"; +import { render } from "react-dom"; import { IWallProps } from "./PhysicsSimulationWall"; -import { Wedge } from "./PhysicsSimulationWedge"; +import Wedge from "./PhysicsSimulationWedge"; export interface IForce { description: string; @@ -35,8 +37,6 @@ export interface IWeightProps { setPendulumLength: (val: number) => any; setStartPendulumAngle: (val: number) => any; showAcceleration: boolean; - mode: string; - noMovement: boolean; pendulumAngle: number; setSketching: (val: boolean) => any; showForces: boolean; @@ -56,154 +56,121 @@ export interface IWeightProps { wedgeHeight: number; } -export const Weight = (props: IWeightProps) => { - const { - adjustPendulumAngle, - color, - displayXPosition, - displayYPosition, - displayXVelocity, - displayYVelocity, - elasticCollisions, - startForces, - incrementTime, - mass, - paused, - pendulum, - pendulumLength, - wedge, - radius, - mode, - noMovement, - pendulumAngle, - reset, - setSketching, - setDisplayXAcceleration, - setDisplayXPosition, - setDisplayXVelocity, - setDisplayYAcceleration, - setDisplayYPosition, - setDisplayYVelocity, - setPaused, - setPendulumAngle, - setPendulumLength, - setStartPendulumAngle, - showAcceleration, - showForces, - showForceMagnitudes, - showVelocity, - startPosX, - startPosY, - startVelX, - startVelY, - timestepSize, - updateDisplay, - updatedForces, - setUpdatedForces, - walls, - coefficientOfKineticFriction, - wedgeWidth, - wedgeHeight, - } = props; +interface IState { + dragging: boolean, + kineticFriction: boolean, + updatedStartPosX: number, + updatedStartPosY: number, + xPosition: number, + yPosition: number, + xVelocity: number, + yVelocity: number, +} +export default class Weight extends React.Component<IWeightProps, IState> { + + constructor(props: any) { + super(props) + this.state = { + dragging: false, + kineticFriction: false, + updatedStartPosX: this.props.startPosX, + updatedStartPosY: this.props.startPosY, + xPosition: this.props.startPosX, + yPosition: this.props.startPosY, + xVelocity: this.props.startVelX ? this.props.startVelX: 0, + yVelocity: this.props.startVelY ? this.props.startVelY: 0, + } + } // Constants - const draggable = !wedge && mode == "Freeform"; - const epsilon = 0.0001; - - const forceOfGravity: IForce = { + draggable = !this.props.wedge; + epsilon = 0.0001; + forceOfGravity: IForce = { description: "Gravity", - magnitude: mass * 9.81, + magnitude: this.props.mass * 9.81, directionInDegrees: 270, }; - const xMax = window.innerWidth * 0.7; - const xMin = 0; - const yMax = window.innerHeight * 0.8; - const yMin = 0; - - // State hooks - const [dragging, setDragging] = useState(false); - const [kineticFriction, setKineticFriction] = useState(false); - const [updatedStartPosX, setUpdatedStartPosX] = useState(startPosX); - const [updatedStartPosY, setUpdatedStartPosY] = useState(startPosY); - const [xPosition, setXPosition] = useState(startPosX); - const [xVelocity, setXVelocity] = useState(startVelX ?? 0); - const [yPosition, setYPosition] = useState(startPosY); - const [yVelocity, setYVelocity] = useState(startVelY ?? 0); + xMax = window.innerWidth * 0.7; + xMin = 0; + yMax = window.innerHeight * 0.8; + yMin = 0; // Helper function to go between display and real values const getDisplayYPos = (yPos: number) => { - return yMax - yPos - 2 * radius + 5; + return this.yMax - yPos - 2 * this.props.radius + 5; }; const getYPosFromDisplay = (yDisplay: number) => { - return yMax - yDisplay - 2 * radius + 5; + return this.yMax - yDisplay - 2 * this.props.radius + 5; }; // Set display values based on real values const setYPosDisplay = (yPos: number) => { - const displayPos = getDisplayYPos(yPos); - setDisplayYPosition(Math.round(displayPos * 100) / 100); + const displayPos = this.getDisplayYPos(yPos); + this.props.setDisplayYPosition(Math.round(displayPos * 100) / 100) }; const setXPosDisplay = (xPos: number) => { - setDisplayXPosition(Math.round(xPos * 100) / 100); + this.props.setDisplayXPosition(Math.round(xPos * 100) / 100); }; const setYVelDisplay = (yVel: number) => { - setDisplayYVelocity((-1 * Math.round(yVel * 100)) / 100); + this.props.setDisplayYVelocity((-1 * Math.round(yVel * 100)) / 100); }; const setXVelDisplay = (xVel: number) => { - setDisplayXVelocity(Math.round(xVel * 100) / 100); + this.props.setDisplayXVelocity(Math.round(xVel * 100) / 100); }; const setDisplayValues = ( - xPos: number = xPosition, - yPos: number = yPosition, - xVel: number = xVelocity, - yVel: number = yVelocity + xPos: number = this.state.xPosition, + yPos: number = this.state.yPosition, + xVel: number = this.state.xVelocity, + yVel: number = this.state.yVelocity ) => { - setYPosDisplay(yPos); - setXPosDisplay(xPos); - setYVelDisplay(yVel); - setXVelDisplay(xVel); - setDisplayYAcceleration( - (-1 * Math.round(getNewAccelerationY(updatedForces) * 100)) / 100 + this.setYPosDisplay(yPos); + this.setXPosDisplay(xPos); + this.setYVelDisplay(yVel); + this.setXVelDisplay(xVel); + this.props.setDisplayYAcceleration( + (-1 * Math.round(getNewAccelerationY(this.props.updatedForces) * 100)) / 100 ); - setDisplayXAcceleration( - Math.round(getNewAccelerationX(updatedForces) * 100) / 100 + this.props.setDisplayXAcceleration( + Math.round(getNewAccelerationX(this.props.updatedForces) * 100) / 100 ); }; // When display values updated by user, update real values - useEffect(() => { - if (updateDisplay.xDisplay != xPosition) { - let x = updateDisplay.xDisplay; - x = Math.max(0, x); - x = Math.min(x, xMax - 2 * radius); - setUpdatedStartPosX(x); - setXPosition(x); - setDisplayXPosition(x); - } - - if (updateDisplay.yDisplay != getDisplayYPos(yPosition)) { - let y = updateDisplay.yDisplay; - y = Math.max(0, y); - y = Math.min(y, yMax - 2 * radius); - setDisplayYPosition(y); - let coordinatePosition = getYPosFromDisplay(y); - setUpdatedStartPosY(coordinatePosition); - setYPosition(coordinatePosition); - } - - if (displayXVelocity != xVelocity) { - let x = displayXVelocity; - setXVelocity(x); - setDisplayXVelocity(x); - } - - if (displayYVelocity != -yVelocity) { - let y = displayYVelocity; - setYVelocity(-y); - setDisplayYVelocity(y); + componentDidUpdate(prevProps: Readonly<IWeightProps>, prevState: Readonly<IState>, snapshot?: any): void { + if (this.props.updateDisplay != prevProps.updateDisplay) { + if (this.props.updateDisplay.xDisplay != this.state.xPosition) { + let x = this.props.updateDisplay.xDisplay; + x = Math.max(0, x); + x = Math.min(x, this.xMax - 2 * this.props.radius); + this.setState({updatedStartPosX: x}) + this.setState({xPosition: x}) + this.props.setDisplayXPosition(x); + } + + if (this.props.updateDisplay.yDisplay != this.getDisplayYPos(this.state.yPosition)) { + let y = this.props.updateDisplay.yDisplay; + y = Math.max(0, y); + y = Math.min(y, this.yMax - 2 * this.props.radius); + this.props.setDisplayYPosition(y); + let coordinatePosition = this.getYPosFromDisplay(y); + this.setState({updatedStartPosY: coordinatePosition}) + this.setState({yPosition: coordinatePosition}) + } + + if (this.props.displayXVelocity != this.state.xVelocity) { + let x = this.props.displayXVelocity; + this.setState({xVelocity: x}) + this.props.setDisplayXVelocity(x); + } + + if (this.props.displayYVelocity != this.state.yVelocity) { + let y = this.props.displayYVelocity; + this.setState({yVelocity: -y}) + this.props.setDisplayXVelocity(y); + } } - }, [updateDisplay]); + } // Check for collisions and update useEffect(() => { @@ -264,7 +231,7 @@ export const Weight = (props: IWeightProps) => { newXAcc += (force.magnitude * Math.cos((force.directionInDegrees * Math.PI) / 180)) / - mass; + this.props.mass; }); return newXAcc; }; @@ -276,7 +243,7 @@ export const Weight = (props: IWeightProps) => { (-1 * (force.magnitude * Math.sin((force.directionInDegrees * Math.PI) / 180))) / - mass; + this.props.mass; }); return newYAcc; }; @@ -287,11 +254,11 @@ export const Weight = (props: IWeightProps) => { xVel: number, yVel: number ) => { - if (!pendulum) { - return updatedForces; + if (!this.props.pendulum) { + return this.state.updatedForces; } - const x = xMax / 2 - xPos - radius; - const y = yPos + radius + 5; + const x = this.xMax / 2 - xPos - this.props.radius; + const y = yPos + this.props.radius + 5; let angle = (Math.atan(y / x) * 180) / Math.PI; if (angle < 0) { angle += 180; @@ -306,8 +273,8 @@ export const Weight = (props: IWeightProps) => { setPendulumLength(Math.sqrt(x * x + y * y)); const mag = - mass * 9.81 * Math.cos((oppositeAngle * Math.PI) / 180) + - (mass * (xVel * xVel + yVel * yVel)) / pendulumLength; + this.props.mass * 9.81 * Math.cos((oppositeAngle * Math.PI) / 180) + + (this.props.mass * (xVel * xVel + yVel * yVel)) / pendulumLength; const forceOfTension: IForce = { description: "Tension", @@ -315,24 +282,24 @@ export const Weight = (props: IWeightProps) => { directionInDegrees: angle, }; - return [forceOfGravity, forceOfTension]; + return [this.forceOfGravity, forceOfTension]; }; const getNewPosition = (pos: number, vel: number) => { - return pos + vel * timestepSize; + return pos + vel * this.props.timestepSize; }; const getNewVelocity = (vel: number, acc: number) => { - return vel + acc * timestepSize; + return vel + acc * this.props.timestepSize; }; const checkForCollisionsWithWall = () => { let collision = false; - const minX = xPosition; - const maxX = xPosition + 2 * radius; + const minX = this.state.xPosition; + const maxX = this.state.xPosition + 2 * this.props.radius; const containerWidth = window.innerWidth; - if (xVelocity != 0) { - walls.forEach((wall) => { + if (this.state.xVelocity != 0) { + this.props.walls.forEach((wall) => { if (wall.angleInDegrees == 90) { const wallX = (wall.xPos / 100) * window.innerWidth; if (wall.xPos < 0.35) { @@ -542,43 +509,39 @@ export const Weight = (props: IWeightProps) => { setYPosDisplay(startPosY); }, [startPosY]); - return ( + render () { + return ( <div style={{ zIndex: -1000 }}> <div className="weightContainer" onPointerDown={(e) => { - if (draggable) { + if (this.props.draggable) { e.preventDefault(); - setPaused(true); - setDragging(true); + this.props.setPaused(true); + this.setState({dragging: true}); setClickPositionX(e.clientX); setClickPositionY(e.clientY); - } else if (mode == "Review") { - setSketching(true); } }} onPointerMove={(e) => { e.preventDefault(); - if (dragging) { - let newY = yPosition + e.clientY - clickPositionY; - if (newY > yMax - 2 * radius) { - newY = yMax - 2 * radius; + if (this.state.dragging) { + let newY = this.state.yPosition + e.clientY - clickPositionY; + if (newY > this.yMax - 2 * this.props.radius) { + newY = this.yMax - 2 * this.props.radius; } - let newX = xPosition + e.clientX - clickPositionX; - if (newX > xMax - 2 * radius) { - newX = xMax - 2 * radius; + let newX = this.state.xPosition + e.clientX - clickPositionX; + if (newX > this.xMax - 2 * this.props.radius) { + newX = this.xMax - 2 * this.props.radius; } else if (newX < 0) { newX = 0; } - - setXPosition(newX); - setYPosition(newY); - setUpdatedStartPosX(newX); - setUpdatedStartPosY(newY); - setDisplayYPosition( - Math.round((yMax - 2 * radius - newY + 5) * 100) / 100 - ); + this.setState({xPosition: newX}) + this.setState({yPosition: newY}) + this.setState({updatedStartPosX: newX}) + this.setState({updatedStartPosY: newY}) + this.setState({displayYPosition: Math.round((yMax - 2 * radius - newY + 5) * 100) / 100}) setClickPositionX(e.clientX); setClickPositionY(e.clientY); setDisplayValues(); @@ -591,20 +554,20 @@ export const Weight = (props: IWeightProps) => { resetEverything(); } setDragging(false); - let newY = yPosition + e.clientY - clickPositionY; - if (newY > yMax - 2 * radius) { - newY = yMax - 2 * radius; + let newY = this.state.yPosition + e.clientY - clickPositionY; + if (newY > this.yMax - 2 * this.props.radius) { + newY = this.yMax - 2 * this.props.radius; } let newX = xPosition + e.clientX - clickPositionX; - if (newX > xMax - 2 * radius) { - newX = xMax - 2 * radius; + if (newX > this.xMax - 2 * this.props.radius) { + newX = this.xMax - 2 * this.props.radius; } else if (newX < 0) { newX = 0; } - if (pendulum) { - const x = xMax / 2 - newX - radius; - const y = newY + radius + 5; + if (this.state.pendulum) { + const x = this.xMax / 2 - newX - this.props.radius; + const y = newY + this.props.radius + 5; let angle = (Math.atan(y / x) * 180) / Math.PI; if (angle < 0) { angle += 180; @@ -615,20 +578,19 @@ export const Weight = (props: IWeightProps) => { } const pendulumLength = Math.sqrt(x * x + y * y); - setPendulumAngle(oppositeAngle); - setPendulumLength(Math.sqrt(x * x + y * y)); + this.props.setPendulumAngle(oppositeAngle); + this.props.setPendulumLength(Math.sqrt(x * x + y * y)); const mag = 9.81 * Math.cos((oppositeAngle * Math.PI) / 180); const forceOfTension: IForce = { description: "Tension", magnitude: mag, directionInDegrees: angle, }; - - setKineticFriction(false); - setXVelocity(startVelX ?? 0); - setYVelocity(startVelY ?? 0); + this.setState({kineticFriction: false}) + this.setState({xVelocity: startVelX ?? 0}) + this.setState({yVelocity: startVelY ?? 0}) setDisplayValues(); - setUpdatedForces([forceOfGravity, forceOfTension]); + this.setState({updatedForces :[forceOfGravity, forceOfTension]}); } } }} @@ -637,7 +599,7 @@ export const Weight = (props: IWeightProps) => { <p className="weightLabel">{mass} kg</p> </div> </div> - {pendulum && ( + {this.state.pendulum && ( <div className="rod" style={{ @@ -648,45 +610,45 @@ export const Weight = (props: IWeightProps) => { zIndex: -2, }} > - <svg width={xMax + "px"} height={window.innerHeight + "px"}> + <svg width={this.xMax + "px"} height={window.innerHeight + "px"}> <line - x1={xPosition + radius} - y1={yPosition + radius} - x2={xMax / 2} + x1={this.state.xPosition + this.props.radius} + y1={this.state.yPosition + this.props.radius} + x2={this.xMax / 2} y2={-5} stroke={"#deb887"} strokeWidth="10" /> </svg> - {!dragging && ( + {!this.state.dragging && ( <div> <p style={{ position: "absolute", zIndex: 5, - left: xPosition + "px", - top: yPosition - 70 + "px", + left: this.state.xPosition + "px", + top: this.state.yPosition - 70 + "px", backgroundColor: labelBackgroundColor, }} > - {Math.round(pendulumLength)} m + {Math.round(this.props.pendulumLength)} m </p> <p style={{ position: "absolute", zIndex: -1, - left: xMax / 2 + "px", + left: this.xMax / 2 + "px", top: 30 + "px", backgroundColor: labelBackgroundColor, }} > - {Math.round(pendulumAngle * 100) / 100}° + {Math.round(this.props.pendulumAngle * 100) / 100}° </p> </div> )} </div> )} - {!dragging && showAcceleration && ( + {!this.state.dragging && this.props.showAcceleration && ( <div> <div style={{ @@ -697,7 +659,7 @@ export const Weight = (props: IWeightProps) => { top: 0, }} > - <svg width={xMax + "px"} height={window.innerHeight + "px"}> + <svg width={this.xMax + "px"} height={window.innerHeight + "px"}> <defs> <marker id="accArrow" @@ -712,10 +674,10 @@ export const Weight = (props: IWeightProps) => { </marker> </defs> <line - x1={xPosition + radius} - y1={yPosition + radius} - x2={xPosition + radius + getNewAccelerationX(updatedForces) * 5} - y2={yPosition + radius + getNewAccelerationY(updatedForces) * 5} + x1={this.state.xPosition + this.props.radius} + y1={this.state.yPosition + this.props.radius} + x2={this.state.xPosition + this.props.radius + getNewAccelerationX(this.state.updatedForces) * 5} + y2={this.state.yPosition + this.props.radius + getNewAccelerationY(this.state.updatedForces) * 5} stroke={"green"} strokeWidth="5" markerEnd="url(#accArrow)" @@ -726,15 +688,15 @@ export const Weight = (props: IWeightProps) => { pointerEvents: "none", position: "absolute", left: - xPosition + - radius + - getNewAccelerationX(updatedForces) * 5 + + this.state.xPosition + + this.props.radius + + getNewAccelerationX(this.state.updatedForces) * 5 + 25 + "px", top: - yPosition + - radius + - getNewAccelerationY(updatedForces) * 5 + + this.state.yPosition + + this.props.radius + + getNewAccelerationY(this.state.updatedForces) * 5 + 25 + "px", zIndex: -1, @@ -745,8 +707,8 @@ export const Weight = (props: IWeightProps) => { {Math.round( 100 * Math.sqrt( - Math.pow(getNewAccelerationX(updatedForces) * 3, 2) + - Math.pow(getNewAccelerationY(updatedForces) * 3, 2) + Math.pow(getNewAccelerationX(this.state.updatedForces) * 3, 2) + + Math.pow(getNewAccelerationY(this.state.updatedForces) * 3, 2) ) ) / 100}{" "} m/s<sup>2</sup> @@ -755,7 +717,7 @@ export const Weight = (props: IWeightProps) => { </div> </div> )} - {!dragging && showVelocity && ( + {!this.state.dragging && this.props.showVelocity && ( <div> <div style={{ @@ -766,7 +728,7 @@ export const Weight = (props: IWeightProps) => { top: 0, }} > - <svg width={xMax + "px"} height={window.innerHeight + "px"}> + <svg width={this.xMax + "px"} height={window.innerHeight + "px"}> <defs> <marker id="velArrow" @@ -781,10 +743,10 @@ export const Weight = (props: IWeightProps) => { </marker> </defs> <line - x1={xPosition + radius} - y1={yPosition + radius} - x2={xPosition + radius + xVelocity * 3} - y2={yPosition + radius + yVelocity * 3} + x1={this.state.xPosition + this.props.radius} + y1={this.state.yPosition + this.props.radius} + x2={this.state.xPosition + this.props.radius + this.state.xVelocity * 3} + y2={this.state.yPosition + this.props.radius + this.state.yVelocity * 3} stroke={"blue"} strokeWidth="5" markerEnd="url(#velArrow)" @@ -794,15 +756,15 @@ export const Weight = (props: IWeightProps) => { style={{ pointerEvents: "none", position: "absolute", - left: xPosition + radius + xVelocity * 3 + 25 + "px", - top: yPosition + radius + yVelocity * 3 + "px", + left: this.state.xPosition + this.props.radius + this.state.xVelocity * 3 + 25 + "px", + top: this.state.yPosition + this.props.radius + this.state.yVelocity * 3 + "px", zIndex: -1, lineHeight: 0.5, }} > <p> {Math.round( - 100 * Math.sqrt(xVelocity * xVelocity + yVelocity * yVelocity) + 100 * Math.sqrt(this.state.xVelocity**2 + this.state.yVelocity**2) ) / 100}{" "} m/s </p> @@ -810,14 +772,14 @@ export const Weight = (props: IWeightProps) => { </div> </div> )} - {!dragging && - showForces && - updatedForces.map((force, index) => { - if (force.magnitude < epsilon) { + {!this.state.dragging && + this.props.showForces && + this.props.updatedForces.map((force, index) => { + if (force.magnitude < this.epsilon) { return; } - let arrowStartY: number = yPosition + radius; - const arrowStartX: number = xPosition + radius; + let arrowStartY: number = this.state.yPosition + this.props.radius; + const arrowStartX: number = this.state.xPosition + this.props.radius; let arrowEndY: number = arrowStartY - Math.abs(force.magnitude) * @@ -843,10 +805,10 @@ export const Weight = (props: IWeightProps) => { } else { labelTop -= 40; } - labelTop = Math.min(labelTop, yMax + 50); - labelTop = Math.max(labelTop, yMin); - labelLeft = Math.min(labelLeft, xMax - 60); - labelLeft = Math.max(labelLeft, xMin); + labelTop = Math.min(labelTop, this.yMax + 50); + labelTop = Math.max(labelTop, this.yMin); + labelLeft = Math.min(labelLeft, this.xMax - 60); + labelLeft = Math.max(labelLeft, this.xMin); return ( <div key={index}> @@ -908,5 +870,6 @@ export const Weight = (props: IWeightProps) => { ); })} </div> - ); + ); + } }; |