diff options
Diffstat (limited to 'src/client/views/nodes/RecordingBox/ProgressBar.tsx')
-rw-r--r-- | src/client/views/nodes/RecordingBox/ProgressBar.tsx | 328 |
1 files changed, 292 insertions, 36 deletions
diff --git a/src/client/views/nodes/RecordingBox/ProgressBar.tsx b/src/client/views/nodes/RecordingBox/ProgressBar.tsx index 82d5e1f04..1bb2b7c84 100644 --- a/src/client/views/nodes/RecordingBox/ProgressBar.tsx +++ b/src/client/views/nodes/RecordingBox/ProgressBar.tsx @@ -1,45 +1,301 @@ import * as React from 'react'; -import { useEffect } from "react" +import { useEffect, useState, useCallback, useRef } from "react" import "./ProgressBar.scss" +import { MediaSegment } from './RecordingView'; interface ProgressBarProps { - progress: number, - marks: number[], + videos: MediaSegment[], + setVideos: React.Dispatch<React.SetStateAction<MediaSegment[]>>, + orderVideos: boolean, + progress: number, + recording: boolean, + doUndo: boolean, + setCanUndo?: React.Dispatch<React.SetStateAction<boolean>>, +} + +interface SegmentBox { + endTime: number, + startTime: number, + order: number, +} +interface CurrentHover { + index: number, + minX: number, + maxX: number } export function ProgressBar(props: ProgressBarProps) { + const progressBarRef = useRef<HTMLDivElement | null>(null) + + // the actual list of JSX elements rendered as segments + const [segments, setSegments] = useState<JSX.Element[]>([]); + // array for the order of video segments + const [ordered, setOrdered] = useState<SegmentBox[]>([]); + + const [undoStack, setUndoStack] = useState<SegmentBox[]>([]); + + // -1 if no segment is currently being dragged around; else, it is the id of that segment over + // NOTE: the id of a segment is its index in the ordered array + const [dragged, setDragged] = useState<number>(-1); + + // length of the time removed from the video, in seconds*100 + const [totalRemovedTime, setTotalRemovedTime] = useState<number>(0); + + // this holds the index of the videoc segment to be removed + const [removed, setRemoved] = useState<number>(-1); + + // update the canUndo props based on undo stack + useEffect(() => props.setCanUndo?.(undoStack.length > 0), [undoStack.length]); + + // useEffect for undo - brings back the most recently deleted segment + useEffect(() => handleUndo(), [props.doUndo]) + const handleUndo = () => { + // get the last element from the undo if it exists + if (undoStack.length === 0) return; + // get and remove the last element from the undo stack + const last = undoStack.lastElement(); + setUndoStack(prevUndo => prevUndo.slice(0, -1)); + + // update the removed time and place element back into ordered + setTotalRemovedTime(prevRemoved => prevRemoved - (last.endTime - last.startTime)); + setOrdered(prevOrdered => [...prevOrdered, last]); + } + + // useEffect for recording changes - changes style to disabled and adds the "expanding-segment" + useEffect(() => { + // get segments segment's html using it's id -> make them appeared disabled (or enabled) + segments.forEach((seg) => document.getElementById(seg.props.id)?.classList.toggle('segment-disabled', props.recording)); + progressBarRef.current?.classList.toggle('progressbar-disabled', props.recording); + + if (props.recording) + setSegments(prevSegments => [...prevSegments, <div key='segment-expanding' id='segment-expanding' className='segment segment-expanding blink' style={{ width: 'fit-content' }}>{props.videos.length + 1}</div>]); + }, [props.recording]) + + + // useEffect that updates the segmentsJSX, which is rendered + // only updated when ordered is updated or if the user is dragging around a segment + useEffect(() => { + const totalTime = props.progress * 1000 - totalRemovedTime; + const segmentsJSX = ordered.map((seg, i) => + <div key={`segment-${i}`} id={`segment-${i}`} className={dragged === i ? 'segment-hide' : 'segment'} style={{ width: `${((seg.endTime - seg.startTime) / totalTime) * 100}%` }}>{seg.order + 1}</div>); + + setSegments(segmentsJSX) + }, [dragged, ordered]); + + // useEffect for dragged - update the cursor to be grabbing while grabbing + useEffect(() => { + progressBarRef.current?.classList.toggle('progressbar-dragging', dragged !== -1); + }, [dragged]); + + // to imporve performance, only want to update the CSS width, not re-render the whole JSXList + useEffect(() => { + if (!props.recording) return + const totalTime = props.progress * 1000 - totalRemovedTime; + let remainingTime = totalTime; + segments.forEach((seg, i) => { + // for the last segment, we need to set that directly + if (i === segments.length - 1) return; + // update remaining time + remainingTime -= (ordered[i].endTime - ordered[i].startTime); + + // update the width for this segment + const htmlId = seg.props.id; + const segmentHtml = document.getElementById(htmlId); + if (segmentHtml) segmentHtml.style.width = `${((ordered[i].endTime - ordered[i].startTime) / totalTime) * 100}%`; + }); + + // update the width of the expanding segment using the remaining time + const segExapandHtml = document.getElementById('segment-expanding'); + if (segExapandHtml) + segExapandHtml.style.width = ordered.length === 0 ? '100%' : `${(remainingTime / totalTime) * 100}%`; + }, [props.progress]); + + // useEffect for props.videos - update the ordered array when a new video is added + useEffect(() => { + // this useEffect fired when the videos are being rearragned to the order + // in this case, do nothing. + if (props.orderVideos) return; + + const order = props.videos.length - 1; + // in this case, a new video is added -> push it onto ordered + if (order >= ordered.length) { + const { endTime, startTime } = props.videos.lastElement(); + setOrdered(prevOrdered => { + return [...prevOrdered, { endTime, startTime, order }]; + }); + } + + // in this case, a video is removed + else if (order < ordered.length) { + console.warn('warning: video removed from parent'); + } + }, [props.videos]); + + // useEffect for props.orderVideos - matched the order array with the videos array before the export + useEffect(() => props.setVideos(vids => ordered.map((seg) => vids[seg.order])), [props.orderVideos]); + + // useEffect for removed - handles logic for removing a segment + useEffect(() => { + if (removed === -1) return; + // update total removed time + setTotalRemovedTime(prevRemoved => prevRemoved + (ordered[removed].endTime - ordered[removed].startTime)); + + // put the element on the undo stack + setUndoStack(prevUndo => [...prevUndo, ordered[removed]]); + // remove the segment from the array + setOrdered(prevOrdered => prevOrdered.filter((seg, i) => i !== removed)); + // reset to default/nullish state + setRemoved(-1); + }, [removed]); + + // returns the new currentHover based on the new index + const updateCurrentHover = (segId: number): CurrentHover | null => { + // get the segId of the segment that will become the new bounding area + const rect = progressBarRef.current?.children[segId].getBoundingClientRect() + if (rect == null) return null + return { + index: segId, + minX: rect.x, + maxX: rect.x + rect.width, + } + } + + // pointerdown event for the progress bar + const onPointerDown = (e: React.PointerEvent<HTMLDivElement>) => { + // don't move the videobox element + e.stopPropagation(); + + // if recording, do nothing + if (props.recording) return; + + // get the segment the user clicked on to be dragged + const clickedSegment = e.target as HTMLDivElement & EventTarget + + // get the profess bar ro add event listeners + // don't do anything if null + const progressBar = progressBarRef.current + if (progressBar == null || clickedSegment.id === progressBar.id) return + + // if holding shift key, let's remove that segment + if (e.shiftKey) { + const segId = parseInt(clickedSegment.id.split('-')[1]); + setRemoved(segId); + return + } + + // if holding ctrl key and click, let's undo that segment #hiddenfeature lol + if (e.ctrlKey) { + handleUndo(); + return; + } + + // if we're here, the user is dragging a segment around + // let the progress bar capture all the pointer events until the user releases (pointerUp) + const ptrId = e.pointerId; + progressBar.setPointerCapture(ptrId) + + const rect = clickedSegment.getBoundingClientRect() + // id for segment is like 'segment-1' or 'segment-10', + // so this works to get the id + const segId = parseInt(clickedSegment.id.split('-')[1]) + // set the selected segment to be the one dragged + setDragged(segId) + + // this is the logic for storing the lower X bound and upper X bound to know + // whether a swap is needed between two segments + let currentHover: CurrentHover = { + index: segId, + minX: rect.x, + maxX: rect.x + rect.width, + } + + // create the floating segment that tracks the cursor + const detchedSegment = document.createElement("div") + initDeatchSegment(detchedSegment, rect); + + const updateSegmentOrder = (event: PointerEvent): void => { + event.stopPropagation(); + event.preventDefault(); + + // this fixes a bug where pointerup doesn't fire while cursor is upped while being dragged + if (!progressBar.hasPointerCapture(ptrId)) { + placeSegmentandCleanup(); + return; + } + + followCursor(event, detchedSegment); + + const curX = event.clientX; + // handle the left bound + if (curX < currentHover.minX && currentHover.index > 0) { + swapSegments(currentHover.index, currentHover.index - 1) + currentHover = updateCurrentHover(currentHover.index - 1) ?? currentHover + } + // handle the right bound + else if (curX > currentHover.maxX && currentHover.index < segments.length - 1) { + swapSegments(currentHover.index, currentHover.index + 1) + currentHover = updateCurrentHover(currentHover.index + 1) ?? currentHover + } + } + + // handles when the user is done dragging the segment (pointerUp) + const placeSegmentandCleanup = (event?: PointerEvent): void => { + event?.stopPropagation(); + event?.preventDefault(); + // if they put the segment outside of the bounds, remove it + if (event && (event.clientX < 0 || event.clientX > document.body.clientWidth || event.clientY < 0 || event.clientY > document.body.clientHeight)) + setRemoved(currentHover.index); + + // remove the update event listener for pointermove + progressBar.removeEventListener('pointermove', updateSegmentOrder); + // remove the floating segment from the DOM + detchedSegment.remove(); + // dragged is -1 is equiv to nothing being dragged, so the normal state + // so this will place the segment in it's location and update the segment bar + setDragged(-1); + } + + // event listeners that allow the user to drag and release the floating segment + progressBar.addEventListener('pointermove', updateSegmentOrder); + progressBar.addEventListener('pointerup', placeSegmentandCleanup, { once: true }); + } + + const swapSegments = (oldIndex: number, newIndex: number) => { + if (newIndex == null) return; + setOrdered(prevOrdered => { + const temp = { ...prevOrdered[oldIndex] } + prevOrdered[oldIndex] = prevOrdered[newIndex] + prevOrdered[newIndex] = temp + return prevOrdered + }); + // update visually where the segment is hovering over + setDragged(newIndex); + } + + // functions for the floating segment that tracks the cursor while grabbing it + const initDeatchSegment = (dot: HTMLDivElement, rect: DOMRect) => { + dot.classList.add("segment-selected"); + dot.style.transitionDuration = '0s'; + dot.style.position = 'absolute'; + dot.style.zIndex = '999'; + dot.style.width = `${rect.width}px`; + dot.style.height = `${rect.height}px`; + dot.style.left = `${rect.x}px`; + dot.style.top = `${rect.y}px`; + dot.draggable = false; + document.body.append(dot); + } + const followCursor = (event: PointerEvent, dot: HTMLDivElement): void => { + // event.stopPropagation() + const { width, height } = dot.getBoundingClientRect(); + dot.style.left = `${event.clientX - width / 2}px`; + dot.style.top = `${event.clientY - height / 2}px`; + } + - // const handleClick = (e: React.MouseEvent) => { - // let progressbar = document.getElementById('progressbar')! - // let bounds = progressbar!.getBoundingClientRect(); - // let x = e.clientX - bounds.left; - // let percent = x / progressbar.clientWidth * 100 - - // for (let i = 0; i < props.marks.length; i++) { - // let start = i == 0 ? 0 : props.marks[i-1]; - // if (percent > start && percent < props.marks[i]) { - // props.playSegment(i) - // // console.log(i) - // // console.log(percent) - // // console.log(props.marks[i]) - // break - // } - // } - // } - - return ( - <div className="progressbar" id="progressbar"> - <div - className="progressbar done" - style={{ width: `${props.progress}%` }} - // onClick={handleClick} - ></div> - {props.marks.map((mark) => { - return <div - className="progressbar mark" - style={{ width: `${mark}%` }} - ></div> - })} - </div> - ) + return ( + <div className="progressbar" id="progressbar" onPointerDown={onPointerDown} ref={progressBarRef}> + {segments} + </div> + ) }
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