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path: root/src/client/views/nodes/RecordingBox/ProgressBar.tsx
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-rw-r--r--src/client/views/nodes/RecordingBox/ProgressBar.tsx328
1 files changed, 292 insertions, 36 deletions
diff --git a/src/client/views/nodes/RecordingBox/ProgressBar.tsx b/src/client/views/nodes/RecordingBox/ProgressBar.tsx
index 82d5e1f04..1bb2b7c84 100644
--- a/src/client/views/nodes/RecordingBox/ProgressBar.tsx
+++ b/src/client/views/nodes/RecordingBox/ProgressBar.tsx
@@ -1,45 +1,301 @@
import * as React from 'react';
-import { useEffect } from "react"
+import { useEffect, useState, useCallback, useRef } from "react"
import "./ProgressBar.scss"
+import { MediaSegment } from './RecordingView';
interface ProgressBarProps {
- progress: number,
- marks: number[],
+ videos: MediaSegment[],
+ setVideos: React.Dispatch<React.SetStateAction<MediaSegment[]>>,
+ orderVideos: boolean,
+ progress: number,
+ recording: boolean,
+ doUndo: boolean,
+ setCanUndo?: React.Dispatch<React.SetStateAction<boolean>>,
+}
+
+interface SegmentBox {
+ endTime: number,
+ startTime: number,
+ order: number,
+}
+interface CurrentHover {
+ index: number,
+ minX: number,
+ maxX: number
}
export function ProgressBar(props: ProgressBarProps) {
+ const progressBarRef = useRef<HTMLDivElement | null>(null)
+
+ // the actual list of JSX elements rendered as segments
+ const [segments, setSegments] = useState<JSX.Element[]>([]);
+ // array for the order of video segments
+ const [ordered, setOrdered] = useState<SegmentBox[]>([]);
+
+ const [undoStack, setUndoStack] = useState<SegmentBox[]>([]);
+
+ // -1 if no segment is currently being dragged around; else, it is the id of that segment over
+ // NOTE: the id of a segment is its index in the ordered array
+ const [dragged, setDragged] = useState<number>(-1);
+
+ // length of the time removed from the video, in seconds*100
+ const [totalRemovedTime, setTotalRemovedTime] = useState<number>(0);
+
+ // this holds the index of the videoc segment to be removed
+ const [removed, setRemoved] = useState<number>(-1);
+
+ // update the canUndo props based on undo stack
+ useEffect(() => props.setCanUndo?.(undoStack.length > 0), [undoStack.length]);
+
+ // useEffect for undo - brings back the most recently deleted segment
+ useEffect(() => handleUndo(), [props.doUndo])
+ const handleUndo = () => {
+ // get the last element from the undo if it exists
+ if (undoStack.length === 0) return;
+ // get and remove the last element from the undo stack
+ const last = undoStack.lastElement();
+ setUndoStack(prevUndo => prevUndo.slice(0, -1));
+
+ // update the removed time and place element back into ordered
+ setTotalRemovedTime(prevRemoved => prevRemoved - (last.endTime - last.startTime));
+ setOrdered(prevOrdered => [...prevOrdered, last]);
+ }
+
+ // useEffect for recording changes - changes style to disabled and adds the "expanding-segment"
+ useEffect(() => {
+ // get segments segment's html using it's id -> make them appeared disabled (or enabled)
+ segments.forEach((seg) => document.getElementById(seg.props.id)?.classList.toggle('segment-disabled', props.recording));
+ progressBarRef.current?.classList.toggle('progressbar-disabled', props.recording);
+
+ if (props.recording)
+ setSegments(prevSegments => [...prevSegments, <div key='segment-expanding' id='segment-expanding' className='segment segment-expanding blink' style={{ width: 'fit-content' }}>{props.videos.length + 1}</div>]);
+ }, [props.recording])
+
+
+ // useEffect that updates the segmentsJSX, which is rendered
+ // only updated when ordered is updated or if the user is dragging around a segment
+ useEffect(() => {
+ const totalTime = props.progress * 1000 - totalRemovedTime;
+ const segmentsJSX = ordered.map((seg, i) =>
+ <div key={`segment-${i}`} id={`segment-${i}`} className={dragged === i ? 'segment-hide' : 'segment'} style={{ width: `${((seg.endTime - seg.startTime) / totalTime) * 100}%` }}>{seg.order + 1}</div>);
+
+ setSegments(segmentsJSX)
+ }, [dragged, ordered]);
+
+ // useEffect for dragged - update the cursor to be grabbing while grabbing
+ useEffect(() => {
+ progressBarRef.current?.classList.toggle('progressbar-dragging', dragged !== -1);
+ }, [dragged]);
+
+ // to imporve performance, only want to update the CSS width, not re-render the whole JSXList
+ useEffect(() => {
+ if (!props.recording) return
+ const totalTime = props.progress * 1000 - totalRemovedTime;
+ let remainingTime = totalTime;
+ segments.forEach((seg, i) => {
+ // for the last segment, we need to set that directly
+ if (i === segments.length - 1) return;
+ // update remaining time
+ remainingTime -= (ordered[i].endTime - ordered[i].startTime);
+
+ // update the width for this segment
+ const htmlId = seg.props.id;
+ const segmentHtml = document.getElementById(htmlId);
+ if (segmentHtml) segmentHtml.style.width = `${((ordered[i].endTime - ordered[i].startTime) / totalTime) * 100}%`;
+ });
+
+ // update the width of the expanding segment using the remaining time
+ const segExapandHtml = document.getElementById('segment-expanding');
+ if (segExapandHtml)
+ segExapandHtml.style.width = ordered.length === 0 ? '100%' : `${(remainingTime / totalTime) * 100}%`;
+ }, [props.progress]);
+
+ // useEffect for props.videos - update the ordered array when a new video is added
+ useEffect(() => {
+ // this useEffect fired when the videos are being rearragned to the order
+ // in this case, do nothing.
+ if (props.orderVideos) return;
+
+ const order = props.videos.length - 1;
+ // in this case, a new video is added -> push it onto ordered
+ if (order >= ordered.length) {
+ const { endTime, startTime } = props.videos.lastElement();
+ setOrdered(prevOrdered => {
+ return [...prevOrdered, { endTime, startTime, order }];
+ });
+ }
+
+ // in this case, a video is removed
+ else if (order < ordered.length) {
+ console.warn('warning: video removed from parent');
+ }
+ }, [props.videos]);
+
+ // useEffect for props.orderVideos - matched the order array with the videos array before the export
+ useEffect(() => props.setVideos(vids => ordered.map((seg) => vids[seg.order])), [props.orderVideos]);
+
+ // useEffect for removed - handles logic for removing a segment
+ useEffect(() => {
+ if (removed === -1) return;
+ // update total removed time
+ setTotalRemovedTime(prevRemoved => prevRemoved + (ordered[removed].endTime - ordered[removed].startTime));
+
+ // put the element on the undo stack
+ setUndoStack(prevUndo => [...prevUndo, ordered[removed]]);
+ // remove the segment from the array
+ setOrdered(prevOrdered => prevOrdered.filter((seg, i) => i !== removed));
+ // reset to default/nullish state
+ setRemoved(-1);
+ }, [removed]);
+
+ // returns the new currentHover based on the new index
+ const updateCurrentHover = (segId: number): CurrentHover | null => {
+ // get the segId of the segment that will become the new bounding area
+ const rect = progressBarRef.current?.children[segId].getBoundingClientRect()
+ if (rect == null) return null
+ return {
+ index: segId,
+ minX: rect.x,
+ maxX: rect.x + rect.width,
+ }
+ }
+
+ // pointerdown event for the progress bar
+ const onPointerDown = (e: React.PointerEvent<HTMLDivElement>) => {
+ // don't move the videobox element
+ e.stopPropagation();
+
+ // if recording, do nothing
+ if (props.recording) return;
+
+ // get the segment the user clicked on to be dragged
+ const clickedSegment = e.target as HTMLDivElement & EventTarget
+
+ // get the profess bar ro add event listeners
+ // don't do anything if null
+ const progressBar = progressBarRef.current
+ if (progressBar == null || clickedSegment.id === progressBar.id) return
+
+ // if holding shift key, let's remove that segment
+ if (e.shiftKey) {
+ const segId = parseInt(clickedSegment.id.split('-')[1]);
+ setRemoved(segId);
+ return
+ }
+
+ // if holding ctrl key and click, let's undo that segment #hiddenfeature lol
+ if (e.ctrlKey) {
+ handleUndo();
+ return;
+ }
+
+ // if we're here, the user is dragging a segment around
+ // let the progress bar capture all the pointer events until the user releases (pointerUp)
+ const ptrId = e.pointerId;
+ progressBar.setPointerCapture(ptrId)
+
+ const rect = clickedSegment.getBoundingClientRect()
+ // id for segment is like 'segment-1' or 'segment-10',
+ // so this works to get the id
+ const segId = parseInt(clickedSegment.id.split('-')[1])
+ // set the selected segment to be the one dragged
+ setDragged(segId)
+
+ // this is the logic for storing the lower X bound and upper X bound to know
+ // whether a swap is needed between two segments
+ let currentHover: CurrentHover = {
+ index: segId,
+ minX: rect.x,
+ maxX: rect.x + rect.width,
+ }
+
+ // create the floating segment that tracks the cursor
+ const detchedSegment = document.createElement("div")
+ initDeatchSegment(detchedSegment, rect);
+
+ const updateSegmentOrder = (event: PointerEvent): void => {
+ event.stopPropagation();
+ event.preventDefault();
+
+ // this fixes a bug where pointerup doesn't fire while cursor is upped while being dragged
+ if (!progressBar.hasPointerCapture(ptrId)) {
+ placeSegmentandCleanup();
+ return;
+ }
+
+ followCursor(event, detchedSegment);
+
+ const curX = event.clientX;
+ // handle the left bound
+ if (curX < currentHover.minX && currentHover.index > 0) {
+ swapSegments(currentHover.index, currentHover.index - 1)
+ currentHover = updateCurrentHover(currentHover.index - 1) ?? currentHover
+ }
+ // handle the right bound
+ else if (curX > currentHover.maxX && currentHover.index < segments.length - 1) {
+ swapSegments(currentHover.index, currentHover.index + 1)
+ currentHover = updateCurrentHover(currentHover.index + 1) ?? currentHover
+ }
+ }
+
+ // handles when the user is done dragging the segment (pointerUp)
+ const placeSegmentandCleanup = (event?: PointerEvent): void => {
+ event?.stopPropagation();
+ event?.preventDefault();
+ // if they put the segment outside of the bounds, remove it
+ if (event && (event.clientX < 0 || event.clientX > document.body.clientWidth || event.clientY < 0 || event.clientY > document.body.clientHeight))
+ setRemoved(currentHover.index);
+
+ // remove the update event listener for pointermove
+ progressBar.removeEventListener('pointermove', updateSegmentOrder);
+ // remove the floating segment from the DOM
+ detchedSegment.remove();
+ // dragged is -1 is equiv to nothing being dragged, so the normal state
+ // so this will place the segment in it's location and update the segment bar
+ setDragged(-1);
+ }
+
+ // event listeners that allow the user to drag and release the floating segment
+ progressBar.addEventListener('pointermove', updateSegmentOrder);
+ progressBar.addEventListener('pointerup', placeSegmentandCleanup, { once: true });
+ }
+
+ const swapSegments = (oldIndex: number, newIndex: number) => {
+ if (newIndex == null) return;
+ setOrdered(prevOrdered => {
+ const temp = { ...prevOrdered[oldIndex] }
+ prevOrdered[oldIndex] = prevOrdered[newIndex]
+ prevOrdered[newIndex] = temp
+ return prevOrdered
+ });
+ // update visually where the segment is hovering over
+ setDragged(newIndex);
+ }
+
+ // functions for the floating segment that tracks the cursor while grabbing it
+ const initDeatchSegment = (dot: HTMLDivElement, rect: DOMRect) => {
+ dot.classList.add("segment-selected");
+ dot.style.transitionDuration = '0s';
+ dot.style.position = 'absolute';
+ dot.style.zIndex = '999';
+ dot.style.width = `${rect.width}px`;
+ dot.style.height = `${rect.height}px`;
+ dot.style.left = `${rect.x}px`;
+ dot.style.top = `${rect.y}px`;
+ dot.draggable = false;
+ document.body.append(dot);
+ }
+ const followCursor = (event: PointerEvent, dot: HTMLDivElement): void => {
+ // event.stopPropagation()
+ const { width, height } = dot.getBoundingClientRect();
+ dot.style.left = `${event.clientX - width / 2}px`;
+ dot.style.top = `${event.clientY - height / 2}px`;
+ }
+
- // const handleClick = (e: React.MouseEvent) => {
- // let progressbar = document.getElementById('progressbar')!
- // let bounds = progressbar!.getBoundingClientRect();
- // let x = e.clientX - bounds.left;
- // let percent = x / progressbar.clientWidth * 100
-
- // for (let i = 0; i < props.marks.length; i++) {
- // let start = i == 0 ? 0 : props.marks[i-1];
- // if (percent > start && percent < props.marks[i]) {
- // props.playSegment(i)
- // // console.log(i)
- // // console.log(percent)
- // // console.log(props.marks[i])
- // break
- // }
- // }
- // }
-
- return (
- <div className="progressbar" id="progressbar">
- <div
- className="progressbar done"
- style={{ width: `${props.progress}%` }}
- // onClick={handleClick}
- ></div>
- {props.marks.map((mark) => {
- return <div
- className="progressbar mark"
- style={{ width: `${mark}%` }}
- ></div>
- })}
- </div>
- )
+ return (
+ <div className="progressbar" id="progressbar" onPointerDown={onPointerDown} ref={progressBarRef}>
+ {segments}
+ </div>
+ )
} \ No newline at end of file