diff options
Diffstat (limited to 'src/client/views/nodes/trails/CubicBezierEditor.tsx')
| -rw-r--r-- | src/client/views/nodes/trails/CubicBezierEditor.tsx | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/src/client/views/nodes/trails/CubicBezierEditor.tsx b/src/client/views/nodes/trails/CubicBezierEditor.tsx new file mode 100644 index 000000000..e1ad1e6e5 --- /dev/null +++ b/src/client/views/nodes/trails/CubicBezierEditor.tsx @@ -0,0 +1,202 @@ +import React, { useEffect, useState } from 'react'; + +type Props = { + setFunc: (newPoints: { p1: number[]; p2: number[] }) => void; + currPoints: { p1: number[]; p2: number[] }; +}; + +const ANIMATION_DURATION = 750; + +const CONTAINER_WIDTH = 200; +const EDITOR_WIDTH = 100; +const OFFSET = (CONTAINER_WIDTH - EDITOR_WIDTH) / 2; + +export const TIMING_DEFAULT_MAPPINGS = { + ease: 'cubic-bezier(0.25, 0.1, 0.25, 1.0)', + linear: 'cubic-bezier(0.0, 0.0, 1.0, 1.0)', + 'ease-in': 'cubic-bezier(0.42, 0, 1.0, 1.0)', + 'ease-out': 'cubic-bezier(0, 0, 0.58, 1.0)', + 'ease-in-out': 'cubic-bezier(0.42, 0, 0.58, 1.0)', +}; + +export function EaseFuncToPoints(func: string) { + let strPoints = func || 'ease'; + if (!strPoints.startsWith('cubic')) { + switch (func) { + case 'linear': + strPoints = 'cubic-bezier(0.0, 0.0, 1.0, 1.0)'; + break; + case 'ease': + strPoints = 'cubic-bezier(0.25, 0.1, 0.25, 1.0)'; + break; + case 'ease-in': + strPoints = 'cubic-bezier(0.42, 0, 1.0, 1.0)'; + break; + case 'ease-out': + strPoints = 'cubic-bezier(0, 0, 0.58, 1.0)'; + break; + case 'ease-in-out': + strPoints = 'cubic-bezier(0.42, 0, 0.58, 1.0)'; + break; + default: + strPoints = 'cubic-bezier(0.25, 0.1, 0.25, 1.0)'; + } + } + const components = strPoints + .split('(')[1] + .split(')')[0] + .split(',') + .map(elem => parseFloat(elem)); + return { + p1: [components[0], components[1]], + p2: [components[2], components[3]], + }; +} + +/** + * Visual editor for a bezier curve with draggable control points. + * */ + +function CubicBezierEditor({ setFunc, currPoints }: Props) { + const [animating, setAnimating] = useState(false); + const [c1Down, setC1Down] = useState(false); + const [c2Down, setC2Down] = useState(false); + + const roundToHundredth = (num: number) => Math.round(num * 100) / 100; + + useEffect(() => { + if (animating) { + setTimeout(() => { + setAnimating(false); + }, ANIMATION_DURATION * 2); + } + }, [animating]); + + useEffect(() => { + if (!c1Down) return undefined; + window.addEventListener('pointerup', () => { + setC1Down(false); + }); + const handlePointerMove = (e: PointerEvent) => { + const newX = currPoints.p1[0] + e.movementX / EDITOR_WIDTH; + if (newX < 0 || newX > 1) { + return; + } + + setFunc({ + ...currPoints, + p1: [roundToHundredth(currPoints.p1[0] + e.movementX / EDITOR_WIDTH), roundToHundredth(currPoints.p1[1] - e.movementY / EDITOR_WIDTH)], + }); + }; + + window.addEventListener('pointermove', handlePointerMove); + + return () => window.removeEventListener('pointermove', handlePointerMove); + }, [c1Down, currPoints]); + + // Sets up pointer events for moving the control points + useEffect(() => { + if (!c2Down) return undefined; + window.addEventListener('pointerup', () => { + setC2Down(false); + }); + const handlePointerMove = (e: PointerEvent) => { + const newX = currPoints.p2[0] + e.movementX / EDITOR_WIDTH; + if (newX < 0 || newX > 1) { + return; + } + + setFunc({ + ...currPoints, + p2: [roundToHundredth(currPoints.p2[0] + e.movementX / EDITOR_WIDTH), roundToHundredth(currPoints.p2[1] - e.movementY / EDITOR_WIDTH)], + }); + }; + + window.addEventListener('pointermove', handlePointerMove); + + return () => window.removeEventListener('pointermove', handlePointerMove); + }, [c2Down, currPoints]); + + return ( + <div + onPointerMove={e => { + e.stopPropagation; + }}> + <svg className="presBox-bezier-editor" width={`${CONTAINER_WIDTH}`} height={`${CONTAINER_WIDTH}`} xmlns="http://www.w3.org/2000/svg"> + {/* Outlines */} + <line x1={`${0 + OFFSET}`} y1={`${EDITOR_WIDTH + OFFSET}`} x2={`${EDITOR_WIDTH + OFFSET}`} y2={`${0 + OFFSET}`} stroke="#c1c1c1" strokeWidth="1" /> + {/* Box Outline */} + <rect x={`${0 + OFFSET}`} y={`${0 + OFFSET}`} width={EDITOR_WIDTH} height={EDITOR_WIDTH} stroke="#c5c5c5" fill="transparent" strokeWidth="1" /> + {/* Editor */} + <path + d={`M ${0 + OFFSET} ${EDITOR_WIDTH + OFFSET} C ${currPoints.p1[0] * EDITOR_WIDTH + OFFSET} ${EDITOR_WIDTH - currPoints.p1[1] * EDITOR_WIDTH + OFFSET}, ${ + currPoints.p2[0] * EDITOR_WIDTH + OFFSET + } ${EDITOR_WIDTH - currPoints.p2[1] * EDITOR_WIDTH + OFFSET}, ${EDITOR_WIDTH + OFFSET} ${0 + OFFSET}`} + stroke="#ffffff" + fill="transparent" + /> + {/* Bottom left */} + <line + onPointerDown={() => { + setC1Down(true); + }} + onPointerUp={() => { + setC1Down(false); + }} + x1={`${0 + OFFSET}`} + y1={`${EDITOR_WIDTH + OFFSET}`} + x2={`${currPoints.p1[0] * EDITOR_WIDTH + OFFSET}`} + y2={`${EDITOR_WIDTH - currPoints.p1[1] * EDITOR_WIDTH + OFFSET}`} + stroke="#00000000" + strokeWidth="5" + /> + <line x1={`${0 + OFFSET}`} y1={`${EDITOR_WIDTH + OFFSET}`} x2={`${currPoints.p1[0] * EDITOR_WIDTH + OFFSET}`} y2={`${EDITOR_WIDTH - currPoints.p1[1] * EDITOR_WIDTH + OFFSET}`} stroke="#ffffff" strokeWidth="1" /> + <circle + cx={`${currPoints.p1[0] * EDITOR_WIDTH + OFFSET}`} + cy={`${EDITOR_WIDTH - currPoints.p1[1] * EDITOR_WIDTH + OFFSET}`} + r="5" + fill={`${c1Down ? '#3fa9ff' : '#ffffff'}`} + onPointerDown={e => { + e.stopPropagation(); + setC1Down(true); + }} + onPointerUp={() => { + setC1Down(false); + }} + /> + {/* Top right */} + <line + onPointerDown={e => { + e.stopPropagation(); + setC2Down(true); + }} + onPointerUp={() => { + setC2Down(false); + }} + x1={`${EDITOR_WIDTH + OFFSET}`} + y1={`${0 + OFFSET}`} + x2={`${currPoints.p2[0] * EDITOR_WIDTH + OFFSET}`} + y2={`${EDITOR_WIDTH - currPoints.p2[1] * EDITOR_WIDTH + OFFSET}`} + stroke="#00000000" + strokeWidth="5" + /> + <line x1={`${EDITOR_WIDTH + OFFSET}`} y1={`${0 + OFFSET}`} x2={`${currPoints.p2[0] * EDITOR_WIDTH + OFFSET}`} y2={`${EDITOR_WIDTH - currPoints.p2[1] * EDITOR_WIDTH + OFFSET}`} stroke="#ffffff" strokeWidth="1" /> + <circle + cx={`${currPoints.p2[0] * EDITOR_WIDTH + OFFSET}`} + cy={`${EDITOR_WIDTH - currPoints.p2[1] * EDITOR_WIDTH + OFFSET}`} + r="5" + fill={`${c2Down ? '#3fa9ff' : '#ffffff'}`} + onPointerDown={e => { + e.stopPropagation(); + setC2Down(true); + }} + onPointerUp={() => { + setC2Down(false); + }} + /> + </svg> + </div> + ); +} + +export default CubicBezierEditor; |
