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Diffstat (limited to 'src/server/Session/session.ts')
-rw-r--r-- | src/server/Session/session.ts | 740 |
1 files changed, 0 insertions, 740 deletions
diff --git a/src/server/Session/session.ts b/src/server/Session/session.ts deleted file mode 100644 index 7b194598b..000000000 --- a/src/server/Session/session.ts +++ /dev/null @@ -1,740 +0,0 @@ -import { red, cyan, green, yellow, magenta, blue, white, Color, grey, gray, black } from "colors"; -import { on, fork, setupMaster, Worker, isMaster, isWorker } from "cluster"; -import { get } from "request-promise"; -import { Utils } from "../../Utils"; -import Repl, { ReplAction } from "../repl"; -import { readFileSync } from "fs"; -import { validate, ValidationError } from "jsonschema"; -import { configurationSchema } from "./session_config_schema"; -import { exec, ExecOptions } from "child_process"; - -/** - * This namespace relies on NodeJS's cluster module, which allows a parent (master) process to share - * code with its children (workers). A simple `isMaster` flag indicates who is trying to access - * the code, and thus determines the functionality that actually gets invoked (checked by the caller, not internally). - * - * Think of the master thread as a factory, and the workers as the helpers that actually run the server. - * - * So, when we run `npm start`, given the appropriate check, initializeMaster() is called in the parent process - * This will spawn off its own child process (by default, mirrors the execution path of its parent), - * in which initializeWorker() is invoked. - */ -export namespace Session { - - type ColorLabel = "yellow" | "red" | "cyan" | "green" | "blue" | "magenta" | "grey" | "gray" | "white" | "black"; - const colorMapping: Map<ColorLabel, Color> = new Map([ - ["yellow", yellow], - ["red", red], - ["cyan", cyan], - ["green", green], - ["blue", blue], - ["magenta", magenta], - ["grey", grey], - ["gray", gray], - ["white", white], - ["black", black] - ]); - - export abstract class AppliedSessionAgent { - - // the following two methods allow the developer to create a custom - // session and use the built in customization options for each thread - protected abstract async launchMonitor(): Promise<Session.Monitor>; - protected abstract async launchServerWorker(): Promise<Session.ServerWorker>; - - private launched = false; - - public killSession = (reason: string, graceful = true, errorCode = 0) => { - const target = isMaster ? this.sessionMonitor : this.serverWorker; - target.killSession(reason, graceful, errorCode); - } - - private sessionMonitorRef: Session.Monitor | undefined; - public get sessionMonitor(): Session.Monitor { - if (!isMaster) { - this.serverWorker.sendMonitorAction("kill", { - graceful: false, - reason: "Cannot access the session monitor directly from the server worker thread.", - errorCode: 1 - }); - throw new Error(); - } - return this.sessionMonitorRef!; - } - - private serverWorkerRef: Session.ServerWorker | undefined; - public get serverWorker(): Session.ServerWorker { - if (isMaster) { - throw new Error("Cannot access the server worker directly from the session monitor thread"); - } - return this.serverWorkerRef!; - } - - public async launch(): Promise<void> { - if (!this.launched) { - this.launched = true; - if (isMaster) { - this.sessionMonitorRef = await this.launchMonitor(); - } else { - this.serverWorkerRef = await this.launchServerWorker(); - } - } else { - throw new Error("Cannot launch a session thread more than once per process."); - } - } - - } - - interface Identifier { - text: string; - color: ColorLabel; - } - - interface Identifiers { - master: Identifier; - worker: Identifier; - exec: Identifier; - } - - interface Configuration { - showServerOutput: boolean; - identifiers: Identifiers; - ports: { [description: string]: number }; - polling: { - route: string; - intervalSeconds: number; - failureTolerance: number; - }; - } - - const defaultConfig: Configuration = { - showServerOutput: false, - identifiers: { - master: { - text: "__monitor__", - color: "yellow" - }, - worker: { - text: "__server__", - color: "magenta" - }, - exec: { - text: "__exec__", - color: "green" - } - }, - ports: { server: 3000 }, - polling: { - route: "/", - intervalSeconds: 30, - failureTolerance: 0 - } - }; - - export type ExitHandler = (reason: Error | boolean) => void | Promise<void>; - - namespace IPC { - - export const suffix = isMaster ? Utils.GenerateGuid() : process.env.ipc_suffix; - const ipc_id = `ipc_id_${suffix}`; - const response_expected = `response_expected_${suffix}`; - const is_response = `is_response_${suffix}`; - - export async function dispatchMessage(target: NodeJS.EventEmitter & { send?: Function }, message: any, expectResponse = false): Promise<Error | undefined> { - if (!target.send) { - return new Error("Cannot dispatch when send is undefined."); - } - message[response_expected] = expectResponse; - if (expectResponse) { - return new Promise(resolve => { - const messageId = Utils.GenerateGuid(); - message[ipc_id] = messageId; - const responseHandler: (args: any) => void = response => { - const { error } = response; - if (response[is_response] && response[ipc_id] === messageId) { - target.removeListener("message", responseHandler); - resolve(error); - } - }; - target.addListener("message", responseHandler); - target.send!(message); - }); - } else { - target.send(message); - } - } - - export function addMessagesHandler(target: NodeJS.EventEmitter & { send?: Function }, handler: (message: any) => void | Promise<void>): void { - target.addListener("message", async incoming => { - let error: Error | undefined; - try { - await handler(incoming); - } catch (e) { - error = e; - } - if (incoming[response_expected] && target.send) { - const response: any = { error }; - response[ipc_id] = incoming[ipc_id]; - response[is_response] = true; - target.send(response); - } - }); - } - - } - - export namespace Monitor { - - export interface NotifierHooks { - key?: (key: string) => (boolean | Promise<boolean>); - crash?: (error: Error) => (boolean | Promise<boolean>); - } - - export interface Action { - message: string; - args: any; - } - - export type ServerMessageHandler = (action: Action) => void | Promise<void>; - - } - - /** - * Validates and reads the configuration file, accordingly builds a child process factory - * and spawns off an initial process that will respawn as predecessors die. - */ - export class Monitor { - - private static count = 0; - private exitHandlers: ExitHandler[] = []; - private readonly notifiers: Monitor.NotifierHooks | undefined; - private readonly config: Configuration; - private onMessage: { [message: string]: Monitor.ServerMessageHandler[] | undefined } = {}; - private activeWorker: Worker | undefined; - private key: string | undefined; - private repl: Repl; - - public static Create(notifiers?: Monitor.NotifierHooks) { - if (isWorker) { - IPC.dispatchMessage(process, { - action: { - message: "kill", - args: { - reason: "cannot create a monitor on the worker process.", - graceful: false, - errorCode: 1 - } - } - }); - process.exit(1); - } else if (++Monitor.count > 1) { - console.error(red("cannot create more than one monitor.")); - process.exit(1); - } else { - return new Monitor(notifiers); - } - } - - /** - * Kill this session and its active child - * server process, either gracefully (may wait - * indefinitely, but at least allows active networking - * requests to complete) or immediately. - */ - public killSession = async (reason: string, graceful = true, errorCode = 0) => { - this.mainLog(cyan(`exiting session ${graceful ? "clean" : "immediate"}ly`)); - this.mainLog(`session exit reason: ${(red(reason))}`); - await this.executeExitHandlers(true); - this.killActiveWorker(graceful, true); - process.exit(errorCode); - } - - /** - * Execute the list of functions registered to be called - * whenever the process exits. - */ - public addExitHandler = (handler: ExitHandler) => this.exitHandlers.push(handler); - - /** - * Extend the default repl by adding in custom commands - * that can invoke application logic external to this module - */ - public addReplCommand = (basename: string, argPatterns: (RegExp | string)[], action: ReplAction) => { - this.repl.registerCommand(basename, argPatterns, action); - } - - public exec = (command: string, options?: ExecOptions) => { - return new Promise<void>(resolve => { - exec(command, { ...options, encoding: "utf8" }, (error, stdout, stderr) => { - if (error) { - this.execLog(red(`unable to execute ${white(command)}`)); - error.message.split("\n").forEach(line => line.length && this.execLog(red(`(error) ${line}`))); - } else { - let outLines: string[], errorLines: string[]; - if ((outLines = stdout.split("\n").filter(line => line.length)).length) { - outLines.forEach(line => line.length && this.execLog(cyan(`(stdout) ${line}`))); - } - if ((errorLines = stderr.split("\n").filter(line => line.length)).length) { - errorLines.forEach(line => line.length && this.execLog(yellow(`(stderr) ${line}`))); - } - } - resolve(); - }); - }); - } - - /** - * Add a listener at this message. When the monitor process - * receives a message, it will invoke all registered functions. - */ - public addServerMessageListener = (message: string, handler: Monitor.ServerMessageHandler) => { - const handlers = this.onMessage[message]; - if (handlers) { - handlers.push(handler); - } else { - this.onMessage[message] = [handler]; - } - } - - /** - * Unregister a given listener at this message. - */ - public removeServerMessageListener = (message: string, handler: Monitor.ServerMessageHandler) => { - const handlers = this.onMessage[message]; - if (handlers) { - const index = handlers.indexOf(handler); - if (index > -1) { - handlers.splice(index, 1); - } - } - } - - /** - * Unregister all listeners at this message. - */ - public clearServerMessageListeners = (message: string) => this.onMessage[message] = undefined; - - private constructor(notifiers?: Monitor.NotifierHooks) { - this.notifiers = notifiers; - - console.log(this.timestamp(), cyan("initializing session...")); - - this.config = this.loadAndValidateConfiguration(); - - this.initializeSessionKey(); - // determines whether or not we see the compilation / initialization / runtime output of each child server process - const output = this.config.showServerOutput ? "inherit" : "ignore"; - setupMaster({ stdio: ["ignore", output, output, "ipc"] }); - - // handle exceptions in the master thread - there shouldn't be many of these - // the IPC (inter process communication) channel closed exception can't seem - // to be caught in a try catch, and is inconsequential, so it is ignored - process.on("uncaughtException", ({ message, stack }): void => { - if (message !== "Channel closed") { - this.mainLog(red(message)); - if (stack) { - this.mainLog(`uncaught exception\n${red(stack)}`); - } - } - }); - - // a helpful cluster event called on the master thread each time a child process exits - on("exit", ({ process: { pid } }, code, signal) => { - const prompt = `server worker with process id ${pid} has exited with code ${code}${signal === null ? "" : `, having encountered signal ${signal}`}.`; - this.mainLog(cyan(prompt)); - // to make this a robust, continuous session, every time a child process dies, we immediately spawn a new one - this.spawn(); - }); - - this.repl = this.initializeRepl(); - this.spawn(); - } - - /** - * Generates a blue UTC string associated with the time - * of invocation. - */ - private timestamp = () => blue(`[${new Date().toUTCString()}]`); - - /** - * A formatted, identified and timestamped log in color - */ - public mainLog = (...optionalParams: any[]) => { - console.log(this.timestamp(), this.config.identifiers.master.text, ...optionalParams); - } - - /** - * A formatted, identified and timestamped log in color for non- - */ - private execLog = (...optionalParams: any[]) => { - console.log(this.timestamp(), this.config.identifiers.exec.text, ...optionalParams); - } - - /** - * If the caller has indicated an interest - * in being notified of this feature, creates - * a GUID for this session that can, for example, - * be used as authentication for killing the server - * (checked externally). - */ - private initializeSessionKey = async (): Promise<void> => { - if (this.notifiers?.key) { - this.key = Utils.GenerateGuid(); - const success = await this.notifiers.key(this.key); - const statement = success ? green("distributed session key to recipients") : red("distribution of session key failed"); - this.mainLog(statement); - } - } - - /** - * At any arbitrary layer of nesting within the configuration objects, any single value that - * is not specified by the configuration is given the default counterpart. If, within an object, - * one peer is given by configuration and two are not, the one is preserved while the two are given - * the default value. - * @returns the composition of all of the assigned objects, much like Object.assign(), but with more - * granularity in the overwriting of nested objects - */ - private preciseAssign = (target: any, ...sources: any[]): any => { - for (const source of sources) { - this.preciseAssignHelper(target, source); - } - return target; - } - - private preciseAssignHelper = (target: any, source: any) => { - Array.from(new Set([...Object.keys(target), ...Object.keys(source)])).map(property => { - let targetValue: any, sourceValue: any; - if (sourceValue = source[property]) { - if (typeof sourceValue === "object" && typeof (targetValue = target[property]) === "object") { - this.preciseAssignHelper(targetValue, sourceValue); - } else { - target[property] = sourceValue; - } - } - }); - } - - /** - * Reads in configuration .json file only once, in the master thread - * and pass down any variables the pertinent to the child processes as environment variables. - */ - private loadAndValidateConfiguration = (): Configuration => { - let config: Configuration; - try { - console.log(this.timestamp(), cyan("validating configuration...")); - config = JSON.parse(readFileSync('./session.config.json', 'utf8')); - const options = { - throwError: true, - allowUnknownAttributes: false - }; - // ensure all necessary and no excess information is specified by the configuration file - validate(config, configurationSchema, options); - config = this.preciseAssign({}, defaultConfig, config); - } catch (error) { - if (error instanceof ValidationError) { - console.log(red("\nSession configuration failed.")); - console.log("The given session.config.json configuration file is invalid."); - console.log(`${error.instance}: ${error.stack}`); - process.exit(0); - } else if (error.code === "ENOENT" && error.path === "./session.config.json") { - console.log(cyan("Loading default session parameters...")); - console.log("Consider including a session.config.json configuration file in your project root for customization."); - config = this.preciseAssign({}, defaultConfig); - } else { - console.log(red("\nSession configuration failed.")); - console.log("The following unknown error occurred during configuration."); - console.log(error.stack); - process.exit(0); - } - } finally { - const { identifiers } = config!; - Object.keys(identifiers).forEach(key => { - const resolved = key as keyof Identifiers; - const { text, color } = identifiers[resolved]; - identifiers[resolved].text = (colorMapping.get(color) || white)(`${text}:`); - }); - return config!; - } - } - - /** - * Builds the repl that allows the following commands to be typed into stdin of the master thread. - */ - private initializeRepl = (): Repl => { - const repl = new Repl({ identifier: () => `${this.timestamp()} ${this.config.identifiers.master.text}` }); - const boolean = /true|false/; - const number = /\d+/; - const letters = /[a-zA-Z]+/; - repl.registerCommand("exit", [/clean|force/], args => this.killSession("manual exit requested by repl", args[0] === "clean", 0)); - repl.registerCommand("restart", [/clean|force/], args => this.killActiveWorker(args[0] === "clean")); - repl.registerCommand("set", [letters, "port", number, boolean], args => this.setPort(args[0], Number(args[2]), args[3] === "true")); - repl.registerCommand("set", [/polling/, number, boolean], async args => { - const newPollingIntervalSeconds = Math.floor(Number(args[1])); - if (newPollingIntervalSeconds < 0) { - this.mainLog(red("the polling interval must be a non-negative integer")); - } else { - if (newPollingIntervalSeconds !== this.config.polling.intervalSeconds) { - this.config.polling.intervalSeconds = newPollingIntervalSeconds; - if (args[2] === "true") { - return IPC.dispatchMessage(this.activeWorker!, { newPollingIntervalSeconds }, true); - } - } - } - }); - return repl; - } - - private executeExitHandlers = async (reason: Error | boolean) => Promise.all(this.exitHandlers.map(handler => handler(reason))); - - /** - * Attempts to kill the active worker gracefully, unless otherwise specified. - */ - private killActiveWorker = (graceful = true, isSessionEnd = false): void => { - if (this.activeWorker && !this.activeWorker.isDead()) { - if (graceful) { - IPC.dispatchMessage(this.activeWorker, { manualExit: { isSessionEnd } }); - } else { - this.activeWorker.process.kill(); - } - } - } - - /** - * Allows the caller to set the port at which the target (be it the server, - * the websocket, some other custom port) is listening. If an immediate restart - * is specified, this monitor will kill the active child and re-launch the server - * at the port. Otherwise, the updated port won't be used until / unless the child - * dies on its own and triggers a restart. - */ - private setPort = (port: "server" | "socket" | string, value: number, immediateRestart: boolean): void => { - if (value > 1023 && value < 65536) { - this.config.ports[port] = value; - if (immediateRestart) { - this.killActiveWorker(); - } - } else { - this.mainLog(red(`${port} is an invalid port number`)); - } - } - - /** - * Kills the current active worker and proceeds to spawn a new worker, - * feeding in configuration information as environment variables. - */ - private spawn = (): void => { - const { - polling: { - route, - failureTolerance, - intervalSeconds - }, - ports - } = this.config; - this.killActiveWorker(); - this.activeWorker = fork({ - pollingRoute: route, - pollingFailureTolerance: failureTolerance, - serverPort: ports.server, - socketPort: ports.socket, - pollingIntervalSeconds: intervalSeconds, - session_key: this.key, - ipc_suffix: IPC.suffix - }); - this.mainLog(cyan(`spawned new server worker with process id ${this.activeWorker.process.pid}`)); - // an IPC message handler that executes actions on the master thread when prompted by the active worker - IPC.addMessagesHandler(this.activeWorker, async ({ lifecycle, action }) => { - if (action) { - const { message, args } = action as Monitor.Action; - console.log(this.timestamp(), `${this.config.identifiers.worker.text} action requested (${cyan(message)})`); - switch (message) { - case "kill": - const { reason, graceful, errorCode } = args; - this.killSession(reason, graceful, errorCode); - break; - case "notify_crash": - if (this.notifiers?.crash) { - const { error } = args; - const success = await this.notifiers.crash(error); - const statement = success ? green("distributed crash notification to recipients") : red("distribution of crash notification failed"); - this.mainLog(statement); - } - break; - case "set_port": - const { port, value, immediateRestart } = args; - this.setPort(port, value, immediateRestart); - break; - } - const handlers = this.onMessage[message]; - if (handlers) { - handlers.forEach(handler => handler({ message, args })); - } - } - if (lifecycle) { - console.log(this.timestamp(), `${this.config.identifiers.worker.text} lifecycle phase (${lifecycle})`); - } - }); - } - - } - - /** - * Effectively, each worker repairs the connection to the server by reintroducing a consistent state - * if its predecessor has died. It itself also polls the server heartbeat, and exits with a notification - * email if the server encounters an uncaught exception or if the server cannot be reached. - */ - export class ServerWorker { - - private static count = 0; - private shouldServerBeResponsive = false; - private exitHandlers: ExitHandler[] = []; - private pollingFailureCount = 0; - private pollingIntervalSeconds: number; - private pollingFailureTolerance: number; - private pollTarget: string; - private serverPort: number; - - public static Create(work: Function) { - if (isMaster) { - console.error(red("cannot create a worker on the monitor process.")); - process.exit(1); - } else if (++ServerWorker.count > 1) { - IPC.dispatchMessage(process, { - action: { - message: "kill", args: { - reason: "cannot create more than one worker on a given worker process.", - graceful: false, - errorCode: 1 - } - } - }); - process.exit(1); - } else { - return new ServerWorker(work); - } - } - - /** - * Allows developers to invoke application specific logic - * by hooking into the exiting of the server process. - */ - public addExitHandler = (handler: ExitHandler) => this.exitHandlers.push(handler); - - /** - * Kill the session monitor (parent process) from this - * server worker (child process). This will also kill - * this process (child process). - */ - public killSession = (reason: string, graceful = true, errorCode = 0) => this.sendMonitorAction("kill", { reason, graceful, errorCode }); - - /** - * A convenience wrapper to tell the session monitor (parent process) - * to carry out the action with the specified message and arguments. - */ - public sendMonitorAction = (message: string, args?: any, expectResponse = false) => IPC.dispatchMessage(process, { action: { message, args } }, expectResponse); - - private constructor(work: Function) { - this.lifecycleNotification(green(`initializing process... ${white(`[${process.execPath} ${process.execArgv.join(" ")}]`)}`)); - - const { pollingRoute, serverPort, pollingIntervalSeconds, pollingFailureTolerance } = process.env; - this.serverPort = Number(serverPort); - this.pollingIntervalSeconds = Number(pollingIntervalSeconds); - this.pollingFailureTolerance = Number(pollingFailureTolerance); - this.pollTarget = `http://localhost:${serverPort}${pollingRoute}`; - - this.configureProcess(); - work(); - this.pollServer(); - } - - /** - * Set up message and uncaught exception handlers for this - * server process. - */ - private configureProcess = () => { - // updates the local values of variables to the those sent from master - IPC.addMessagesHandler(process, async ({ newPollingIntervalSeconds, manualExit }) => { - if (newPollingIntervalSeconds !== undefined) { - await new Promise<void>(resolve => { - setTimeout(resolve, 1000 * 10); - }); - this.pollingIntervalSeconds = newPollingIntervalSeconds; - } - if (manualExit !== undefined) { - const { isSessionEnd } = manualExit; - await this.executeExitHandlers(isSessionEnd); - process.exit(0); - } - }); - - // one reason to exit, as the process might be in an inconsistent state after such an exception - process.on('uncaughtException', this.proactiveUnplannedExit); - process.on('unhandledRejection', reason => { - const appropriateError = reason instanceof Error ? reason : new Error(`unhandled rejection: ${reason}`); - this.proactiveUnplannedExit(appropriateError); - }); - } - - /** - * Execute the list of functions registered to be called - * whenever the process exits. - */ - private executeExitHandlers = async (reason: Error | boolean) => Promise.all(this.exitHandlers.map(handler => handler(reason))); - - /** - * Notify master thread (which will log update in the console) of initialization via IPC. - */ - public lifecycleNotification = (event: string) => IPC.dispatchMessage(process, { lifecycle: event }); - - /** - * Called whenever the process has a reason to terminate, either through an uncaught exception - * in the process (potentially inconsistent state) or the server cannot be reached. - */ - private proactiveUnplannedExit = async (error: Error): Promise<void> => { - this.shouldServerBeResponsive = false; - // communicates via IPC to the master thread that it should dispatch a crash notification email - this.sendMonitorAction("notify_crash", { error }); - await this.executeExitHandlers(error); - // notify master thread (which will log update in the console) of crash event via IPC - this.lifecycleNotification(red(`crash event detected @ ${new Date().toUTCString()}`)); - this.lifecycleNotification(red(error.message)); - console.log("GAH!", error); - process.exit(1); - } - - /** - * This monitors the health of the server by submitting a get request to whatever port / route specified - * by the configuration every n seconds, where n is also given by the configuration. - */ - private pollServer = async (): Promise<void> => { - await new Promise<void>(resolve => { - setTimeout(async () => { - try { - await get(this.pollTarget); - if (!this.shouldServerBeResponsive) { - // notify monitor thread that the server is up and running - this.lifecycleNotification(green(`listening on ${this.serverPort}...`)); - } - this.shouldServerBeResponsive = true; - } catch (error) { - // if we expect the server to be unavailable, i.e. during compilation, - // the listening variable is false, activeExit will return early and the child - // process will continue - if (this.shouldServerBeResponsive) { - if (++this.pollingFailureCount > this.pollingFailureTolerance) { - this.proactiveUnplannedExit(error); - } else { - this.lifecycleNotification(yellow(`the server has encountered ${this.pollingFailureCount} of ${this.pollingFailureTolerance} tolerable failures`)); - } - } - } finally { - resolve(); - } - }, 1000 * this.pollingIntervalSeconds); - }); - // controlled, asynchronous infinite recursion achieves a persistent poll that does not submit a new request until the previous has completed - this.pollServer(); - } - - } - -}
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