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Diffstat (limited to 'src/server/Session/session.ts')
-rw-r--r-- | src/server/Session/session.ts | 592 |
1 files changed, 592 insertions, 0 deletions
diff --git a/src/server/Session/session.ts b/src/server/Session/session.ts new file mode 100644 index 000000000..06a076ae4 --- /dev/null +++ b/src/server/Session/session.ts @@ -0,0 +1,592 @@ +import { red, cyan, green, yellow, magenta, blue, white } from "colors"; +import { on, fork, setupMaster, Worker, isMaster, isWorker } from "cluster"; +import { get } from "request-promise"; +import { Utils } from "../../Utils"; +import Repl, { ReplAction } from "../repl"; +import { readFileSync } from "fs"; +import { validate, ValidationError } from "jsonschema"; +import { configurationSchema } from "./session_config_schema"; + +/** + * This namespace relies on NodeJS's cluster module, which allows a parent (master) process to share + * code with its children (workers). A simple `isMaster` flag indicates who is trying to access + * the code, and thus determines the functionality that actually gets invoked (checked by the caller, not internally). + * + * Think of the master thread as a factory, and the workers as the helpers that actually run the server. + * + * So, when we run `npm start`, given the appropriate check, initializeMaster() is called in the parent process + * This will spawn off its own child process (by default, mirrors the execution path of its parent), + * in which initializeWorker() is invoked. + */ +export namespace Session { + + export abstract class AppliedSessionAgent { + + // the following two methods allow the developer to create a custom + // session and use the built in customization options for each thread + protected abstract async launchMonitor(): Promise<Session.Monitor>; + protected abstract async launchServerWorker(): Promise<Session.ServerWorker>; + + private launched = false; + + public killSession = (reason: string, graceful = true, errorCode = 0) => { + const target = isMaster ? this.sessionMonitor : this.serverWorker; + target.killSession(reason, graceful, errorCode); + } + + private sessionMonitorRef: Session.Monitor | undefined; + public get sessionMonitor(): Session.Monitor { + if (!isMaster) { + this.serverWorker.sendMonitorAction("kill", { + graceful: false, + reason: "Cannot access the session monitor directly from the server worker thread.", + errorCode: 1 + }); + throw new Error(); + } + return this.sessionMonitorRef!; + } + + private serverWorkerRef: Session.ServerWorker | undefined; + public get serverWorker(): Session.ServerWorker { + if (isMaster) { + throw new Error("Cannot access the server worker directly from the session monitor thread"); + } + return this.serverWorkerRef!; + } + + public async launch(): Promise<void> { + if (!this.launched) { + this.launched = true; + if (isMaster) { + this.sessionMonitorRef = await this.launchMonitor(); + } else { + this.serverWorkerRef = await this.launchServerWorker(); + } + } else { + throw new Error("Cannot launch a session thread more than once per process."); + } + } + + } + + interface Configuration { + showServerOutput: boolean; + masterIdentifier: string; + workerIdentifier: string; + ports: { [description: string]: number }; + pollingRoute: string; + pollingIntervalSeconds: number; + pollingFailureTolerance: number; + [key: string]: any; + } + + const defaultConfiguration: Configuration = { + showServerOutput: false, + masterIdentifier: yellow("__monitor__:"), + workerIdentifier: magenta("__server__:"), + ports: { server: 3000 }, + pollingRoute: "/", + pollingIntervalSeconds: 30, + pollingFailureTolerance: 0 + }; + + export type ExitHandler = (reason: Error | null) => void | Promise<void>; + + export namespace Monitor { + + export interface NotifierHooks { + key?: (key: string) => (boolean | Promise<boolean>); + crash?: (error: Error) => (boolean | Promise<boolean>); + } + + export interface Action { + message: string; + args: any; + } + + export type ServerMessageHandler = (action: Action) => void | Promise<void>; + + } + + /** + * Validates and reads the configuration file, accordingly builds a child process factory + * and spawns off an initial process that will respawn as predecessors die. + */ + export class Monitor { + + private static count = 0; + private exitHandlers: ExitHandler[] = []; + private readonly notifiers: Monitor.NotifierHooks | undefined; + private readonly configuration: Configuration; + private onMessage: { [message: string]: Monitor.ServerMessageHandler[] | undefined } = {}; + private activeWorker: Worker | undefined; + private key: string | undefined; + private repl: Repl; + + public static Create(notifiers?: Monitor.NotifierHooks) { + if (isWorker) { + process.send?.({ + action: { + message: "kill", + args: { + reason: "cannot create a monitor on the worker process.", + graceful: false, + errorCode: 1 + } + } + }); + process.exit(1); + } else if (++Monitor.count > 1) { + console.error(red("cannot create more than one monitor.")); + process.exit(1); + } else { + return new Monitor(notifiers); + } + } + + /** + * Kill this session and its active child + * server process, either gracefully (may wait + * indefinitely, but at least allows active networking + * requests to complete) or immediately. + */ + public killSession = async (reason: string, graceful = true, errorCode = 0) => { + this.log(cyan(`exiting session ${graceful ? "clean" : "immediate"}ly`)); + this.log(`reason: ${(red(reason))}`); + await this.executeExitHandlers(null); + this.tryKillActiveWorker(graceful); + process.exit(errorCode); + } + + /** + * Execute the list of functions registered to be called + * whenever the process exits. + */ + public addExitHandler = (handler: ExitHandler) => this.exitHandlers.push(handler); + + /** + * Extend the default repl by adding in custom commands + * that can invoke application logic external to this module + */ + public addReplCommand = (basename: string, argPatterns: (RegExp | string)[], action: ReplAction) => { + this.repl.registerCommand(basename, argPatterns, action); + } + + /** + * Add a listener at this message. When the monitor process + * receives a message, it will invoke all registered functions. + */ + public addServerMessageListener = (message: string, handler: Monitor.ServerMessageHandler) => { + const handlers = this.onMessage[message]; + if (handlers) { + handlers.push(handler); + } else { + this.onMessage[message] = [handler]; + } + } + + /** + * Unregister a given listener at this message. + */ + public removeServerMessageListener = (message: string, handler: Monitor.ServerMessageHandler) => { + const handlers = this.onMessage[message]; + if (handlers) { + const index = handlers.indexOf(handler); + if (index > -1) { + handlers.splice(index, 1); + } + } + } + + /** + * Unregister all listeners at this message. + */ + public clearServerMessageListeners = (message: string) => this.onMessage[message] = undefined; + + private constructor(notifiers?: Monitor.NotifierHooks) { + this.notifiers = notifiers; + + console.log(this.timestamp(), cyan("initializing session...")); + + this.configuration = this.loadAndValidateConfiguration(); + this.initializeSessionKey(); + // determines whether or not we see the compilation / initialization / runtime output of each child server process + setupMaster({ silent: !this.configuration.showServerOutput }); + + // handle exceptions in the master thread - there shouldn't be many of these + // the IPC (inter process communication) channel closed exception can't seem + // to be caught in a try catch, and is inconsequential, so it is ignored + process.on("uncaughtException", ({ message, stack }): void => { + if (message !== "Channel closed") { + this.log(red(message)); + if (stack) { + this.log(`uncaught exception\n${red(stack)}`); + } + } + }); + + // a helpful cluster event called on the master thread each time a child process exits + on("exit", ({ process: { pid } }, code, signal) => { + const prompt = `server worker with process id ${pid} has exited with code ${code}${signal === null ? "" : `, having encountered signal ${signal}`}.`; + this.log(cyan(prompt)); + // to make this a robust, continuous session, every time a child process dies, we immediately spawn a new one + this.spawn(); + }); + + this.repl = this.initializeRepl(); + this.spawn(); + } + + + /** + * Generates a blue UTC string associated with the time + * of invocation. + */ + private timestamp = () => blue(`[${new Date().toUTCString()}]`); + + /** + * A formatted, identified and timestamped log in color + */ + public log = (...optionalParams: any[]) => { + console.log(this.timestamp(), this.configuration.masterIdentifier, ...optionalParams); + } + + /** + * If the caller has indicated an interest + * in being notified of this feature, creates + * a GUID for this session that can, for example, + * be used as authentication for killing the server + * (checked externally). + */ + private initializeSessionKey = async (): Promise<void> => { + if (this.notifiers?.key) { + this.key = Utils.GenerateGuid(); + const success = await this.notifiers.key(this.key); + const statement = success ? green("distributed session key to recipients") : red("distribution of session key failed"); + this.log(statement); + } + } + + /** + * Builds the repl that allows the following commands to be typed into stdin of the master thread. + */ + private initializeRepl = (): Repl => { + const repl = new Repl({ identifier: () => `${this.timestamp()} ${this.configuration.masterIdentifier}` }); + const boolean = /true|false/; + const number = /\d+/; + const letters = /[a-zA-Z]+/; + repl.registerCommand("exit", [/clean|force/], args => this.killSession("manual exit requested by repl", args[0] === "clean", 0)); + repl.registerCommand("restart", [/clean|force/], args => this.tryKillActiveWorker(args[0] === "clean")); + repl.registerCommand("set", [letters, "port", number, boolean], args => this.setPort(args[0], Number(args[2]), args[3] === "true")); + repl.registerCommand("set", [/polling/, number, boolean], args => { + const newPollingIntervalSeconds = Math.floor(Number(args[2])); + if (newPollingIntervalSeconds < 0) { + this.log(red("the polling interval must be a non-negative integer")); + } else { + if (newPollingIntervalSeconds !== this.configuration.pollingIntervalSeconds) { + this.configuration.pollingIntervalSeconds = newPollingIntervalSeconds; + if (args[3] === "true") { + this.activeWorker?.send({ newPollingIntervalSeconds }); + } + } + } + }); + return repl; + } + + /** + * Reads in configuration .json file only once, in the master thread + * and pass down any variables the pertinent to the child processes as environment variables. + */ + private loadAndValidateConfiguration = (): Configuration => { + try { + console.log(this.timestamp(), cyan("validating configuration...")); + const configuration: Configuration = JSON.parse(readFileSync('./session.config.json', 'utf8')); + const options = { + throwError: true, + allowUnknownAttributes: false + }; + // ensure all necessary and no excess information is specified by the configuration file + validate(configuration, configurationSchema, options); + let formatMaster = true; + let formatWorker = true; + Object.keys(defaultConfiguration).forEach(property => { + if (!configuration[property]) { + if (property === "masterIdentifier") { + formatMaster = false; + } else if (property === "workerIdentifier") { + formatWorker = false; + } + configuration[property] = defaultConfiguration[property]; + } + }); + if (formatMaster) { + configuration.masterIdentifier = yellow(configuration.masterIdentifier + ":"); + } + if (formatWorker) { + configuration.workerIdentifier = magenta(configuration.workerIdentifier + ":"); + } + return configuration; + } catch (error) { + if (error instanceof ValidationError) { + console.log(red("\nSession configuration failed.")); + console.log("The given session.config.json configuration file is invalid."); + console.log(`${error.instance}: ${error.stack}`); + process.exit(0); + } else if (error.code === "ENOENT" && error.path === "./session.config.json") { + console.log(cyan("Loading default session parameters...")); + console.log("Consider including a session.config.json configuration file in your project root for customization."); + return defaultConfiguration; + } else { + console.log(red("\nSession configuration failed.")); + console.log("The following unknown error occurred during configuration."); + console.log(error.stack); + process.exit(0); + } + } + } + + + private executeExitHandlers = async (reason: Error | null) => Promise.all(this.exitHandlers.map(handler => handler(reason))); + + /** + * Attempts to kill the active worker gracefully, unless otherwise specified. + */ + private tryKillActiveWorker = (graceful = true): boolean => { + if (!this.activeWorker?.isDead()) { + if (graceful) { + this.activeWorker?.send({ manualExit: true }); + } else { + this.activeWorker?.process.kill(); + } + return true; + } + return false; + } + + /** + * Allows the caller to set the port at which the target (be it the server, + * the websocket, some other custom port) is listening. If an immediate restart + * is specified, this monitor will kill the active child and re-launch the server + * at the port. Otherwise, the updated port won't be used until / unless the child + * dies on its own and triggers a restart. + */ + private setPort = (port: "server" | "socket" | string, value: number, immediateRestart: boolean): void => { + if (value > 1023 && value < 65536) { + this.configuration.ports[port] = value; + if (immediateRestart) { + this.tryKillActiveWorker(); + } + } else { + this.log(red(`${port} is an invalid port number`)); + } + } + + /** + * Kills the current active worker and proceeds to spawn a new worker, + * feeding in configuration information as environment variables. + */ + private spawn = (): void => { + const { + pollingRoute, + pollingFailureTolerance, + pollingIntervalSeconds, + ports + } = this.configuration; + this.tryKillActiveWorker(); + this.activeWorker = fork({ + pollingRoute, + pollingFailureTolerance, + serverPort: ports.server, + socketPort: ports.socket, + pollingIntervalSeconds, + session_key: this.key + }); + this.log(cyan(`spawned new server worker with process id ${this.activeWorker.process.pid}`)); + // an IPC message handler that executes actions on the master thread when prompted by the active worker + this.activeWorker.on("message", async ({ lifecycle, action }) => { + if (action) { + const { message, args } = action as Monitor.Action; + console.log(this.timestamp(), `${this.configuration.workerIdentifier} action requested (${cyan(message)})`); + switch (message) { + case "kill": + const { reason, graceful, errorCode } = args; + this.killSession(reason, graceful, errorCode); + break; + case "notify_crash": + if (this.notifiers?.crash) { + const { error } = args; + const success = await this.notifiers.crash(error); + const statement = success ? green("distributed crash notification to recipients") : red("distribution of crash notification failed"); + this.log(statement); + } + break; + case "set_port": + const { port, value, immediateRestart } = args; + this.setPort(port, value, immediateRestart); + break; + } + const handlers = this.onMessage[message]; + if (handlers) { + handlers.forEach(handler => handler({ message, args })); + } + } else if (lifecycle) { + console.log(this.timestamp(), `${this.configuration.workerIdentifier} lifecycle phase (${lifecycle})`); + } + }); + } + + } + + /** + * Effectively, each worker repairs the connection to the server by reintroducing a consistent state + * if its predecessor has died. It itself also polls the server heartbeat, and exits with a notification + * email if the server encounters an uncaught exception or if the server cannot be reached. + */ + export class ServerWorker { + + private static count = 0; + private shouldServerBeResponsive = false; + private exitHandlers: ExitHandler[] = []; + private pollingFailureCount = 0; + private pollingIntervalSeconds: number; + private pollingFailureTolerance: number; + private pollTarget: string; + private serverPort: number; + + public static Create(work: Function) { + if (isMaster) { + console.error(red("cannot create a worker on the monitor process.")); + process.exit(1); + } else if (++ServerWorker.count > 1) { + process.send?.({ + action: { + message: "kill", args: { + reason: "cannot create more than one worker on a given worker process.", + graceful: false, + errorCode: 1 + } + } + }); + process.exit(1); + } else { + return new ServerWorker(work); + } + } + + /** + * Allows developers to invoke application specific logic + * by hooking into the exiting of the server process. + */ + public addExitHandler = (handler: ExitHandler) => this.exitHandlers.push(handler); + + /** + * Kill the session monitor (parent process) from this + * server worker (child process). This will also kill + * this process (child process). + */ + public killSession = (reason: string, graceful = true, errorCode = 0) => this.sendMonitorAction("kill", { reason, graceful, errorCode }); + + /** + * A convenience wrapper to tell the session monitor (parent process) + * to carry out the action with the specified message and arguments. + */ + public sendMonitorAction = (message: string, args?: any) => process.send!({ action: { message, args } }); + + private constructor(work: Function) { + this.lifecycleNotification(green(`initializing process... (${white(`${process.execPath} ${process.execArgv.join(" ")}`)})`)); + + const { pollingRoute, serverPort, pollingIntervalSeconds, pollingFailureTolerance } = process.env; + this.serverPort = Number(serverPort); + this.pollingIntervalSeconds = Number(pollingIntervalSeconds); + this.pollingFailureTolerance = Number(pollingFailureTolerance); + this.pollTarget = `http://localhost:${serverPort}${pollingRoute}`; + + this.configureProcess(); + work(); + this.pollServer(); + } + + /** + * Set up message and uncaught exception handlers for this + * server process. + */ + private configureProcess = () => { + // updates the local values of variables to the those sent from master + process.on("message", async ({ newPollingIntervalSeconds, manualExit }) => { + if (newPollingIntervalSeconds !== undefined) { + this.pollingIntervalSeconds = newPollingIntervalSeconds; + } + if (manualExit !== undefined) { + await this.executeExitHandlers(null); + process.exit(0); + } + }); + + // one reason to exit, as the process might be in an inconsistent state after such an exception + process.on('uncaughtException', this.proactiveUnplannedExit); + } + + /** + * Execute the list of functions registered to be called + * whenever the process exits. + */ + private executeExitHandlers = async (reason: Error | null) => Promise.all(this.exitHandlers.map(handler => handler(reason))); + + /** + * Notify master thread (which will log update in the console) of initialization via IPC. + */ + public lifecycleNotification = (event: string) => process.send?.({ lifecycle: event }); + + /** + * Called whenever the process has a reason to terminate, either through an uncaught exception + * in the process (potentially inconsistent state) or the server cannot be reached. + */ + private proactiveUnplannedExit = async (error: Error): Promise<void> => { + this.shouldServerBeResponsive = false; + // communicates via IPC to the master thread that it should dispatch a crash notification email + this.sendMonitorAction("notify_crash", { error }); + await this.executeExitHandlers(error); + // notify master thread (which will log update in the console) of crash event via IPC + this.lifecycleNotification(red(`crash event detected @ ${new Date().toUTCString()}`)); + this.lifecycleNotification(red(error.message)); + process.exit(1); + } + + /** + * This monitors the health of the server by submitting a get request to whatever port / route specified + * by the configuration every n seconds, where n is also given by the configuration. + */ + private pollServer = async (): Promise<void> => { + await new Promise<void>(resolve => { + setTimeout(async () => { + try { + await get(this.pollTarget); + if (!this.shouldServerBeResponsive) { + // notify monitor thread that the server is up and running + this.lifecycleNotification(green(`listening on ${this.serverPort}...`)); + } + this.shouldServerBeResponsive = true; + resolve(); + } catch (error) { + // if we expect the server to be unavailable, i.e. during compilation, + // the listening variable is false, activeExit will return early and the child + // process will continue + if (this.shouldServerBeResponsive) { + if (++this.pollingFailureCount > this.pollingFailureTolerance) { + this.proactiveUnplannedExit(error); + } else { + this.lifecycleNotification(yellow(`the server has encountered ${this.pollingFailureCount} of ${this.pollingFailureTolerance} tolerable failures`)); + } + } + } + }, 1000 * this.pollingIntervalSeconds); + }); + // controlled, asynchronous infinite recursion achieves a persistent poll that does not submit a new request until the previous has completed + this.pollServer(); + } + + } + +}
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