diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/client/documents/DocumentTypes.ts | 1 | ||||
-rw-r--r-- | src/client/documents/Documents.ts | 12 | ||||
-rw-r--r-- | src/client/util/CurrentUserUtils.ts | 2 | ||||
-rw-r--r-- | src/client/views/nodes/DocumentContentsView.tsx | 2 | ||||
-rw-r--r-- | src/client/views/nodes/PhysicsSimulationBox.scss | 72 | ||||
-rw-r--r-- | src/client/views/nodes/PhysicsSimulationBox.tsx | 494 | ||||
-rw-r--r-- | src/client/views/nodes/PhysicsSimulationWall.tsx | 34 | ||||
-rw-r--r-- | src/client/views/nodes/PhysicsSimulationWedge.tsx | 83 | ||||
-rw-r--r-- | src/client/views/nodes/PhysicsSimulationWeight.tsx | 860 |
9 files changed, 1560 insertions, 0 deletions
diff --git a/src/client/documents/DocumentTypes.ts b/src/client/documents/DocumentTypes.ts index d99cd2dac..738bc8265 100644 --- a/src/client/documents/DocumentTypes.ts +++ b/src/client/documents/DocumentTypes.ts @@ -27,6 +27,7 @@ export enum DocumentType { MAP = 'map', DATAVIZ = 'dataviz', LOADING = 'loading', + SIMULATION = 'simulation', //physics simulation // special purpose wrappers that either take no data or are compositions of lower level types LINK = 'link', diff --git a/src/client/documents/Documents.ts b/src/client/documents/Documents.ts index 80b040cc0..c7556d668 100644 --- a/src/client/documents/Documents.ts +++ b/src/client/documents/Documents.ts @@ -50,6 +50,7 @@ import { LinkDescriptionPopup } from '../views/nodes/LinkDescriptionPopup'; import { LoadingBox } from '../views/nodes/LoadingBox'; import { MapBox } from '../views/nodes/MapBox/MapBox'; import { PDFBox } from '../views/nodes/PDFBox'; +import PhysicsSimulationBox from '../views/nodes/PhysicsSimulationBox'; import { RecordingBox } from '../views/nodes/RecordingBox/RecordingBox'; import { ScreenshotBox } from '../views/nodes/ScreenshotBox'; import { ScriptingBox } from '../views/nodes/ScriptingBox'; @@ -656,6 +657,13 @@ export namespace Docs { options: { _fitWidth: true, _fitHeight: true, nativeDimModifiable: true, links: '@links(self)' }, }, ], + [ + DocumentType.SIMULATION, + { + layout: { view: PhysicsSimulationBox, dataField: defaultDataKey }, + options: { _height: 150 } + } + ] ]); const suffix = 'Proto'; @@ -1175,6 +1183,10 @@ export namespace Docs { export function DelegateDocument(proto: Doc, options: DocumentOptions = {}) { return InstanceFromProto(proto, undefined, options); } + + export function SimulationDocument(options?: DocumentOptions) { + return InstanceFromProto(Prototypes.get(DocumentType.SIMULATION), undefined, { ...(options || {}) }); + } } } diff --git a/src/client/util/CurrentUserUtils.ts b/src/client/util/CurrentUserUtils.ts index 5f183cf91..c8b36ff3a 100644 --- a/src/client/util/CurrentUserUtils.ts +++ b/src/client/util/CurrentUserUtils.ts @@ -260,6 +260,7 @@ export class CurrentUserUtils { {key: "Noteboard", creator: opts => Docs.Create.NoteTakingDocument([], opts), opts: { _width: 250, _height: 200 }}, {key: "Collection", creator: opts => Docs.Create.FreeformDocument([], opts), opts: { _width: 150, _height: 100 }}, {key: "Equation", creator: opts => Docs.Create.EquationDocument(opts), opts: { _width: 300, _height: 35, _backgroundGridShow: true, }}, + {key: "Simulation", creator: opts => Docs.Create.SimulationDocument(opts), opts: { _width: 300, _height: 300, _backgroundGridShow: true, }}, {key: "Webpage", creator: opts => Docs.Create.WebDocument("",opts), opts: { _width: 400, _height: 512, _nativeWidth: 850, useCors: true, }}, {key: "Comparison", creator: Docs.Create.ComparisonDocument, opts: { _width: 300, _height: 300 }}, {key: "Audio", creator: opts => Docs.Create.AudioDocument(nullAudio, opts),opts: { _width: 200, _height: 100, }}, @@ -286,6 +287,7 @@ export class CurrentUserUtils { { toolTip: "Tap or drag to create a note board", title: "Notes", icon: "folder", dragFactory: doc.emptyNoteboard as Doc, }, { toolTip: "Tap or drag to create a collection", title: "Col", icon: "folder", dragFactory: doc.emptyCollection as Doc, clickFactory: DocCast(doc.emptyTab), scripts: { onClick: 'openOnRight(copyDragFactory(this.clickFactory))', onDragStart: '{ return copyDragFactory(this.dragFactory);}'}, }, { toolTip: "Tap or drag to create an equation", title: "Math", icon: "calculator", dragFactory: doc.emptyEquation as Doc, }, + { toolTip: "Tap or drag to create a physics simulation", title: "Simulation", icon: "atom", dragFactory: doc.emptySimulation as Doc, }, { toolTip: "Tap or drag to create a webpage", title: "Web", icon: "globe-asia", dragFactory: doc.emptyWebpage as Doc, }, { toolTip: "Tap or drag to create a comparison box", title: "Compare", icon: "columns", dragFactory: doc.emptyComparison as Doc, }, { toolTip: "Tap or drag to create an audio recorder", title: "Audio", icon: "microphone", dragFactory: doc.emptyAudio as Doc, scripts: { onClick: 'openInOverlay(copyDragFactory(this.dragFactory))', onDragStart: '{ return copyDragFactory(this.dragFactory);}'}, }, diff --git a/src/client/views/nodes/DocumentContentsView.tsx b/src/client/views/nodes/DocumentContentsView.tsx index 569579996..c6818bf3c 100644 --- a/src/client/views/nodes/DocumentContentsView.tsx +++ b/src/client/views/nodes/DocumentContentsView.tsx @@ -34,6 +34,7 @@ import { LinkAnchorBox } from './LinkAnchorBox'; import { LinkBox } from './LinkBox'; import { MapBox } from './MapBox/MapBox'; import { PDFBox } from './PDFBox'; +import PhysicsSimulationBox from './PhysicsSimulationBox' import { RecordingBox } from './RecordingBox'; import { ScreenshotBox } from './ScreenshotBox'; import { ScriptingBox } from './ScriptingBox'; @@ -268,6 +269,7 @@ export class DocumentContentsView extends React.Component< HTMLtag, ComparisonBox, LoadingBox, + PhysicsSimulationBox, }} bindings={bindings} jsx={layoutFrame} diff --git a/src/client/views/nodes/PhysicsSimulationBox.scss b/src/client/views/nodes/PhysicsSimulationBox.scss new file mode 100644 index 000000000..0f05010b4 --- /dev/null +++ b/src/client/views/nodes/PhysicsSimulationBox.scss @@ -0,0 +1,72 @@ +* { + box-sizing: border-box; + font-size: 14px; +} + +.mechanicsSimulationContainer { + background-color: white; + height: 100%; + width: 100%; + display: flex; + + .mechanicsSimulationEquationContainer { + position: fixed; + left: 70%; + padding: 1em; + + .mechanicsSimulationControls { + display: flex; + justify-content: space-between; + } + } +} + +.coordinateSystem { + z-index: -100; +} + +th, +td { + border-collapse: collapse; + padding: 1em; +} + +table { + min-width: 300px; +} + +tr:nth-child(even) { + background-color: #d6eeee; +} + +button { + z-index: 50; +} + +.angleLabel { + font-weight: bold; + font-size: 20px; + user-select: none; + pointer-events: none; +} + +.mechanicsSimulationSettingsMenu { + width: 100%; + height: 100%; + font-size: 12px; + background-color: rgb(224, 224, 224); + border-radius: 2px; + border-color: black; + border-style: solid; + padding: 10px; + position: fixed; + z-index: 1000; +} + +.mechanicsSimulationSettingsMenuRow { + display: flex; +} + +.mechanicsSimulationSettingsMenuRowDescription { + width: 50%; +}
\ No newline at end of file diff --git a/src/client/views/nodes/PhysicsSimulationBox.tsx b/src/client/views/nodes/PhysicsSimulationBox.tsx new file mode 100644 index 000000000..d0e854263 --- /dev/null +++ b/src/client/views/nodes/PhysicsSimulationBox.tsx @@ -0,0 +1,494 @@ +import "./PhysicsSimulationBox.scss"; +import { FieldView, FieldViewProps } from './FieldView'; +import React = require('react'); +import { ViewBoxAnnotatableComponent } from '../DocComponent'; +import { observer } from 'mobx-react'; +import "./PhysicsSimulationBox.scss"; +import Weight from "./PhysicsSimulationWeight"; +import Wall from "./PhysicsSimulationWall" +import Wedge from "./PhysicsSimulationWedge" +import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'; +import { CheckBox } from "../search/CheckBox"; +export interface IForce { + description: string; + magnitude: number; + directionInDegrees: number; +} +export interface IWallProps { + length: number; + xPos: number; + yPos: number; + angleInDegrees: number; +} + +interface PhysicsVectorTemplate { + top: number; + left: number; + width: number; + height: number; + x1: number; + y1: number; + x2: number; + y2: number; + weightX: number; + weightY: number; +} + +@observer +export default class PhysicsSimulationBox extends ViewBoxAnnotatableComponent<FieldViewProps>() { + + public static LayoutString(fieldKey: string) { return FieldView.LayoutString(PhysicsSimulationBox, fieldKey); } + + // Constants + gravityMagnitude = 9.81; + forceOfGravity: IForce = { + description: "Gravity", + magnitude: this.gravityMagnitude, + directionInDegrees: 270, + }; + xMin = 0; + yMin = 0; + xMax = 300; + yMax = 300; + color = `rgba(0,0,0,0.5)`; + radius = 0.1*this.yMax + update = true + menuIsOpen = false + + constructor(props: any) { + super(props); + } + + // Add one weight to the simulation + addWeight () { + this.dataDoc.weight = true; + this.dataDoc.wedge = false; + this.dataDoc.pendulum = false; + this.addWalls(); + }; + + // Set weight defaults + setToWeightDefault () { + this.dataDoc.startPosY = this.yMin+this.radius; + this.dataDoc.startPosX = (this.xMax+this.xMin-this.radius)/2; + this.dataDoc.updatedForces = [this.forceOfGravity]; + this.dataDoc.startForces = [this.forceOfGravity]; + } + + // Add a wedge with a One Weight to the simulation + addWedge () { + this.dataDoc.weight = true; + this.dataDoc.wedge = true; + this.dataDoc.pendulum = false; + this.addWalls(); + }; + + // Set wedge defaults + setToWedgeDefault () { + this.changeWedgeBasedOnNewAngle(26); + this.updateForcesWithFriction(this.dataDoc.coefficientOfStaticFriction); + } + + // Add a simple pendulum to the simulation + addPendulum = () => { + this.dataDoc.weight = true; + this.dataDoc.wedge = false; + this.dataDoc.pendulum = true; + this.removeWalls(); + let angle = this.dataDoc.pendulumAngle; + let mag = 9.81 * Math.cos((angle * Math.PI) / 180); + let forceOfTension: IForce = { + description: "Tension", + magnitude: mag, + directionInDegrees: 90 - angle, + }; + this.dataDoc.updatedForces = [this.forceOfGravity, forceOfTension]; + this.dataDoc.startForces = [this.forceOfGravity, forceOfTension]; + }; + + // Set pendulum defaults + setToPendulumDefault () { + let length = this.xMax*0.7; + let angle = 35; + let x = length * Math.cos(((90 - angle) * Math.PI) / 180); + let y = length * Math.sin(((90 - angle) * Math.PI) / 180); + let xPos = this.xMax / 2 - x - this.radius; + let yPos = y - this.radius; + this.dataDoc.startPosX = xPos; + this.dataDoc.startPosY = yPos; + let mag = 9.81 * Math.cos((angle * Math.PI) / 180); + this.dataDoc.pendulumAngle = angle; + this.dataDoc.pendulumLength = length; + this.dataDoc.startPendulumAngle = angle; + this.dataDoc.adjustPendulumAngle = !this.dataDoc.adjustPendulumAngle; + } + + // Update forces when coefficient of static friction changes in freeform mode + updateForcesWithFriction ( + coefficient: number, + width: number = this.dataDoc.wedgeWidth, + height: number = this.dataDoc.wedgeHeight + ) { + let normalForce = { + description: "Normal Force", + magnitude: this.forceOfGravity.magnitude * Math.cos(Math.atan(height / width)), + directionInDegrees: + 180 - 90 - (Math.atan(height / width) * 180) / Math.PI, + }; + let frictionForce: IForce = { + description: "Static Friction Force", + magnitude: + coefficient * + this.forceOfGravity.magnitude * + Math.cos(Math.atan(height / width)), + directionInDegrees: 180 - (Math.atan(height / width) * 180) / Math.PI, + }; + // reduce magnitude of friction force if necessary such that block cannot slide up plane + let yForce = -this.forceOfGravity.magnitude; + yForce += + normalForce.magnitude * + Math.sin((normalForce.directionInDegrees * Math.PI) / 180); + yForce += + frictionForce.magnitude * + Math.sin((frictionForce.directionInDegrees * Math.PI) / 180); + if (yForce > 0) { + frictionForce.magnitude = + (-normalForce.magnitude * + Math.sin((normalForce.directionInDegrees * Math.PI) / 180) + + this.forceOfGravity.magnitude) / + Math.sin((frictionForce.directionInDegrees * Math.PI) / 180); + } + if (coefficient != 0) { + this.dataDoc.startForces = [this.forceOfGravity, normalForce, frictionForce]; + this.dataDoc.updatedForces = [this.forceOfGravity, normalForce, frictionForce]; + } else { + this.dataDoc.startForces = [this.forceOfGravity, normalForce]; + this.dataDoc.updatedForces = [this.forceOfGravity, normalForce]; + } + }; + + // Change wedge height and width and weight position to match new wedge angle + changeWedgeBasedOnNewAngle = (angle: number) => { + let width = 0; + let height = 0; + if (angle < 50) { + width = this.xMax*0.6; + height = Math.tan((angle * Math.PI) / 180) * width; + this.dataDoc.wedgeWidth = width; + this.dataDoc.wedgeHeight = height; + } else if (angle < 70) { + width = this.xMax*0.3; + height = Math.tan((angle * Math.PI) / 180) * width; + this.dataDoc.wedgeWidth = width; + this.dataDoc.wedgeHeight = height; + } else { + width = this.xMax*0.15; + height = Math.tan((angle * Math.PI) / 180) * width; + this.dataDoc.wedgeWidth = width; + this.dataDoc.wedgeHeight = height; + } + + // update weight position based on updated wedge width/height + let xPos = (this.xMax * 0.2)-this.radius; + let yPos = width * Math.tan((angle * Math.PI) / 180) - this.radius; + + this.dataDoc.startPosX = xPos; + this.dataDoc.startPosY = this.getDisplayYPos(yPos); + this.updateForcesWithFriction( + Number(this.dataDoc.coefficientOfStaticFriction), + width, + height + ); + this.dataDoc['updateDisplay'] = !this.dataDoc['updateDisplay'] + }; + + // Helper function to go between display and real values + getDisplayYPos = (yPos: number) => { + return this.yMax - yPos - 2 * 50 + 5; + }; + + // In review mode, edit force arrow sketch on mouse movement + editForce = (element: PhysicsVectorTemplate) => { + if (!this.dataDoc.sketching) { + let sketches = this.dataDoc.forceSketches.filter((sketch: PhysicsVectorTemplate) => sketch != element); + this.dataDoc.forceSketches = sketches; + this.dataDoc.currentForceSketch = element; + this.dataDoc.sketching = true; + } + }; + + // In review mode, used to delete force arrow sketch on SHIFT+click + deleteForce = (element: PhysicsVectorTemplate) => { + if (!this.dataDoc.sketching) { + let sketches = this.dataDoc.forceSketches.filter((sketch: PhysicsVectorTemplate) => sketch != element); + this.dataDoc.forceSketches = sketches; + } + }; + + // Remove floor and walls from simulation + removeWalls = () => { + this.dataDoc.wallPositions = [] + }; + + // Add floor and walls to simulation + addWalls = () => { + let walls = []; + walls.push({ length: 100, xPos: 0, yPos: 97, angleInDegrees: 0 }); + walls.push({ length: 100, xPos: 0, yPos: 0, angleInDegrees: 90 }); + walls.push({ length: 100, xPos: 97, yPos: 0, angleInDegrees: 90 }); + this.dataDoc.wallPositions = walls + }; + + + componentDidMount() { + this.xMax = this.layoutDoc._width; + this.yMax = this.layoutDoc._height; + this.radius = 0.1*this.layoutDoc._height; + + // Add weight + if (this.dataDoc.simulationType == "Inclined Plane") { + this.addWedge() + } else if (this.dataDoc.simulationType == "Pendulum") { + this.addPendulum() + } else { + this.dataDoc.simulationType = "Free Weight" + this.addWeight() + } + this.dataDoc.accelerationXDisplay = this.dataDoc.accelerationXDisplay ?? 0; + this.dataDoc.accelerationYDisplay = this.dataDoc.accelerationYDisplay ?? 0; + this.dataDoc.coefficientOfKineticFriction = this.dataDoc.coefficientOfKineticFriction ?? 0; + this.dataDoc.coefficientOfStaticFriction = this.dataDoc.coefficientOfStaticFriction ?? 0; + this.dataDoc.currentForceSketch = this.dataDoc.currentForceSketch ?? []; + this.dataDoc.elasticCollisions = this.dataDoc.elasticCollisions ?? false; + this.dataDoc.forceSketches = this.dataDoc.forceSketches ?? []; + this.dataDoc.pendulumAngle = this.dataDoc.pendulumAngle ?? 26; + this.dataDoc.pendulumLength = this.dataDoc.pendulumLength ?? 300; + this.dataDoc.positionXDisplay = this.dataDoc.positionXDisplay ?? 0; + this.dataDoc.positionYDisplay = this.dataDoc.positionYDisplay ?? 0; + this.dataDoc.showAcceleration = this.dataDoc.showAcceleration ?? false; + this.dataDoc.showForceMagnitudes = this.dataDoc.showForceMagnitudes ?? false; + this.dataDoc.showForces = this.dataDoc.showForces ?? false; + this.dataDoc.showVelocity = this.dataDoc.showVelocity ?? false; + this.dataDoc.startForces = this.dataDoc.startForces ?? [this.forceOfGravity]; + this.dataDoc.startPendulumAngle = this.dataDoc.startPendulumAngle ?? 0; + this.dataDoc.startPosX = this.dataDoc.startPosX ?? 50; + this.dataDoc.startPosY = this.dataDoc.startPosY ?? 50; + this.dataDoc.stepNumber = this.dataDoc.stepNumber ?? 0; + this.dataDoc.updateDisplay = this.dataDoc.updateDisplay ?? false; + this.dataDoc.updatedForces = this.dataDoc.updatedForces ?? [this.forceOfGravity]; + this.dataDoc.velocityXDisplay = this.dataDoc.velocityXDisplay ?? 0; + this.dataDoc.velocityYDisplay = this.dataDoc.velocityYDisplay ?? 0; + this.dataDoc.wallPositions = this.dataDoc.wallPositions ?? []; + this.dataDoc.wedgeAngle = this.dataDoc.wedgeAngle ?? 26; + this.dataDoc.wedgeHeight = this.dataDoc.wedgeHeight ?? Math.tan((26 * Math.PI) / 180) * this.xMax*0.6; + this.dataDoc.wedgeWidth = this.dataDoc.wedgeWidth ?? this.xMax*0.6; + + this.dataDoc.adjustPendulumAngle = true; + this.dataDoc.simulationPaused = true; + this.dataDoc.simulationReset = false; + + // Add listener for SHIFT key, which determines if sketch force arrow will be edited or deleted on click + document.addEventListener("keydown", (e) => { + if (e.shiftKey) { + this.dataDoc.deleteMode = true; + } + }); + document.addEventListener("keyup", (e) => { + if (e.shiftKey) { + this.dataDoc.deleteMode = false; + } + }); + } + + componentDidUpdate() { + this.xMax = this.layoutDoc._width; + this.yMax = this.layoutDoc._height; + this.radius = 0.1*this.layoutDoc._height; + } + + render () { + return ( + <div> + <div className="mechanicsSimulationContainer"> + <div className="mechanicsSimulationContentContainer"> + <div className="mechanicsSimulationButtonsAndElements"> + <div className="mechanicsSimulationElements"> + {this.dataDoc.weight && ( + <Weight + adjustPendulumAngle={this.dataDoc.adjustPendulumAngle} + color={"red"} + dataDoc={this.dataDoc} + mass={1} + radius={this.radius} + simulationReset={this.dataDoc.simulationReset} + startPosX={this.dataDoc.startPosX} + startPosY={this.dataDoc.startPosY} + timestepSize={0.002} + updateDisplay={this.dataDoc.updateDisplay} + walls={this.dataDoc.wallPositions} + wedge={this.dataDoc.wedge} + wedgeWidth={this.dataDoc.wedgeWidth} + wedgeHeight={this.dataDoc.wedgeHeight} + xMax={this.xMax} + xMin={this.xMin} + yMax={this.yMax} + yMin={this.yMin} + /> + )} + {this.dataDoc.wedge && ( + <Wedge + startWidth={this.dataDoc.wedgeWidth} + startHeight={this.dataDoc.wedgeHeight} + startLeft={this.xMax * 0.2} + xMax={this.xMax} + yMax={this.yMax} + /> + )} + </div> + <div> + {(this.dataDoc.wallPositions ?? []).map((element: { length: number; xPos: number; yPos: number; angleInDegrees: number; }, index: React.Key | null | undefined) => { + return ( + <div key={index}> + <Wall + length={element.length} + xPos={element.xPos} + yPos={element.yPos} + angleInDegrees={element.angleInDegrees} + /> + </div> + ); + })} + </div> + </div> + </div> + <div style = {{width: this.layoutDoc._width+'px', height: this.layoutDoc._height+'px'}}> + {this.menuIsOpen && ( + <div className="mechanicsSimulationSettingsMenu"> + <div className="close-button" onClick={() => {this.menuIsOpen = false; this.dataDoc.simulationReset = !this.dataDoc.simulationReset;}}> + <FontAwesomeIcon icon={'times'} color="black" size={'lg'} /> + </div> + <h4>Simulation Settings</h4> + <div className="mechanicsSimulationSettingsMenuRow"> + <div className="mechanicsSimulationSettingsMenuRowDescription"><p>Show forces</p></div> + <div><input type="checkbox" checked={this.dataDoc.showForces} onClick={() => {this.dataDoc.showForces = !this.dataDoc.showForces}}/></div> + </div> + <div className="mechanicsSimulationSettingsMenuRow"> + <div className="mechanicsSimulationSettingsMenuRowDescription"><p>Show acceleration</p></div> + <div><input type="checkbox" checked={this.dataDoc.showAcceleration} onClick={() => {this.dataDoc.showAcceleration = !this.dataDoc.showAcceleration}}/></div> + </div> + <div className="mechanicsSimulationSettingsMenuRow"> + <div className="mechanicsSimulationSettingsMenuRowDescription"> + <p>Show velocity</p></div> + <div><input type="checkbox" checked={this.dataDoc.showVelocity} onClick={() => {this.dataDoc.showVelocity = !this.dataDoc.showVelocity}}/></div> + </div> + <hr/> + {this.dataDoc.simulationType == "Free Weight" && <div className="mechanicsSimulationSettingsMenuRow"> + <div className="mechanicsSimulationSettingsMenuRowDescription"><p>Elastic collisions </p></div> + <div><input type="checkbox" checked={this.dataDoc.elasticCollisions} onClick={() => {this.dataDoc.elasticCollisions = !this.dataDoc.elasticCollisions}}/></div> + </div>} + {this.dataDoc.simulationType == "Pendulum" && <div className="mechanicsSimulationSettingsMenuRow"> + <div className="mechanicsSimulationSettingsMenuRowDescription"><p>Pendulum start angle</p></div> + <div> + <input + type="number" + value={this.dataDoc.startPendulumAngle} + max={35} + min={0} + step={1} + onInput={(e) => { + let angle = e.target.value; + if (angle > 35) { + angle = 35 + } + if (angle < 0) { + angle = 0 + } + let length = this.xMax*0.7; + let x = length * Math.cos(((90 - angle) * Math.PI) / 180); + let y = length * Math.sin(((90 - angle) * Math.PI) / 180); + let xPos = this.xMax / 2 - x - this.radius; + let yPos = y - this.radius; + this.dataDoc.startPosX = xPos; + this.dataDoc.startPosY = yPos; + let mag = 9.81 * Math.cos((angle * Math.PI) / 180); + this.dataDoc.pendulumAngle = angle; + this.dataDoc.pendulumLength = length; + this.dataDoc.startPendulumAngle = angle; + this.dataDoc.adjustPendulumAngle = !this.dataDoc.adjustPendulumAngle; + }} + /> + </div> + </div>} + {this.dataDoc.simulationType == "Inclined Plane" && <div className="mechanicsSimulationSettingsMenuRow"> + <div className="mechanicsSimulationSettingsMenuRowDescription"><p>Inclined plane angle</p></div> + <div> + <input + type="number" + value={this.dataDoc.wedgeAngle} + max={70} + min={0} + step={1} + onInput={(e) => { + let angle = e.target.value ?? 0 + if (angle > 70) { + angle = 70 + } + if (angle < 0) { + angle = 0 + } + this.dataDoc.wedgeAngle = angle + this.changeWedgeBasedOnNewAngle(angle) + }} + /> + </div> + </div>} + </div> + )} + </div> + <div className="mechanicsSimulationEquationContainer"> + <div className="mechanicsSimulationControls"> + <div> + {this.dataDoc.simulationPaused && ( + <button onClick={() => { + this.dataDoc.simulationPaused = false} + } >START</button> + )} + {!this.dataDoc.simulationPaused && ( + <button onClick={() => { + this.dataDoc.simulationPaused = true} + } >PAUSE</button> + )} + {this.dataDoc.simulationPaused && ( + <button onClick={() => { + this.dataDoc.simulationReset = !this.dataDoc.simulationReset} + } >RESET</button> + )} + {this.dataDoc.simulationPaused && ( <button onClick={() => { + if (!this.dataDoc.pendulum && !this.dataDoc.wedge) { + this.addWedge() + this.setToWedgeDefault() + this.dataDoc.simulationType = "Inclined Plane" + this.dataDoc.elasticCollisions = false + } + else if (!this.dataDoc.pendulum && this.dataDoc.wedge) { + this.setToPendulumDefault() + this.addPendulum() + this.dataDoc.simulationType = "Pendulum" + this.dataDoc.elasticCollisions = false + } + else { + this.setToWeightDefault() + this.addWeight() + this.dataDoc.simulationType = "Free Weight" + } + this.dataDoc.simulationReset = !this.dataDoc.simulationReset + }} >TYPE</button>)} + <button onClick={() => {this.menuIsOpen=true; this.dataDoc.simulationReset = !this.dataDoc.simulationReset;}}>MENU</button> + </div> + </div> + </div> + </div> + </div> + ); + } + }
\ No newline at end of file diff --git a/src/client/views/nodes/PhysicsSimulationWall.tsx b/src/client/views/nodes/PhysicsSimulationWall.tsx new file mode 100644 index 000000000..9283e8d46 --- /dev/null +++ b/src/client/views/nodes/PhysicsSimulationWall.tsx @@ -0,0 +1,34 @@ +import React = require('react'); + +export interface Force { + magnitude: number; + directionInDegrees: number; +} +export interface IWallProps { + length: number; + xPos: number; + yPos: number; + angleInDegrees: number; +} + +export default class App extends React.Component<IWallProps> { + + constructor(props: any) { + super(props) + } + + wallStyle = { + width: this.props.angleInDegrees == 0 ? this.props.length + "%" : "3%", + height: this.props.angleInDegrees == 0 ? "3%" : this.props.length + "%", + position: "absolute" as "absolute", + left: this.props.xPos + "%", + top: this.props.yPos + "%", + backgroundColor: "#6c7b8b", + margin: 0, + padding: 0, + }; + + render () { + return (<div style={this.wallStyle}></div>); + } +}; diff --git a/src/client/views/nodes/PhysicsSimulationWedge.tsx b/src/client/views/nodes/PhysicsSimulationWedge.tsx new file mode 100644 index 000000000..6134a6bc0 --- /dev/null +++ b/src/client/views/nodes/PhysicsSimulationWedge.tsx @@ -0,0 +1,83 @@ +import React = require('react'); +import "./PhysicsSimulationBox.scss"; + +export interface IWedgeProps { + startHeight: number; + startWidth: number; + startLeft: number; + xMax: number; + yMax: number; +} + +interface IState { + angleInRadians: number, + left: number, + coordinates: string, +} + +export default class Wedge extends React.Component<IWedgeProps, IState> { + + constructor(props: any) { + super(props) + this.state = { + angleInRadians: Math.atan(this.props.startHeight / this.props.startWidth), + left: this.props.startLeft, + coordinates: "", + } + } + + color = "#deb887"; + + updateCoordinates() { + const coordinatePair1 = + Math.round(this.state.left) + "," + Math.round(this.props.yMax) + " "; + const coordinatePair2 = + Math.round(this.state.left + this.props.startWidth) + + "," + + Math.round(this.props.yMax) + + " "; + const coordinatePair3 = + Math.round(this.state.left) + + "," + + Math.round(this.props.yMax - this.props.startHeight); + const coord = coordinatePair1 + coordinatePair2 + coordinatePair3; + this.setState({coordinates: coord}); + } + + componentDidMount() { + this.updateCoordinates() + } + + componentDidUpdate(prevProps: Readonly<IWedgeProps>, prevState: Readonly<IState>, snapshot?: any): void { + if (prevProps.startHeight != this.props.startHeight || prevProps.startWidth != this.props.startWidth) { + this.setState({angleInRadians: Math.atan(this.props.startHeight / this.props.startWidth)}); + this.updateCoordinates(); + } + } + + render() { + return ( + <div> + <div style={{ position: "absolute", left: "0", top: "0" }}> + <svg + width={this.props.xMax + "px"} + height={this.props.yMax + "px"} + > + <polygon points={this.state.coordinates} style={{ fill: "burlywood" }} /> + </svg> + </div> + + <p + style={{ + position: "absolute", + zIndex: 500, + left: Math.round(this.state.left + this.props.startWidth - 80) + "px", + top: Math.round(this.props.yMax - 40) + "px", + }} + > + {Math.round(((this.state.angleInRadians * 180) / Math.PI) * 100) / 100}° + </p> + </div> + ); + } +}; diff --git a/src/client/views/nodes/PhysicsSimulationWeight.tsx b/src/client/views/nodes/PhysicsSimulationWeight.tsx new file mode 100644 index 000000000..39b3249e8 --- /dev/null +++ b/src/client/views/nodes/PhysicsSimulationWeight.tsx @@ -0,0 +1,860 @@ +import React = require('react'); +import { Doc } from '../../../fields/Doc'; +import { IWallProps } from "./PhysicsSimulationWall"; + +export interface IForce { + description: string; + magnitude: number; + directionInDegrees: number; +} +export interface IWeightProps { + adjustPendulumAngle: boolean; + color: string; + dataDoc: Doc; + mass: number; + radius: number; + simulationReset: boolean; + startPosX: number; + startPosY: number; + startVelX?: number; + startVelY?: number; + timestepSize: number; + updateDisplay: boolean, + walls: IWallProps[]; + wedge: boolean; + wedgeHeight: number; + wedgeWidth: number; + xMax: number; + xMin: number; + yMax: number; + yMin: number; +} + +interface IState { + angleLabel: number, + clickPositionX: number, + clickPositionY: number, + dragging: boolean, + kineticFriction: boolean, + timer: number; + update: boolean, + updatedStartPosX: number, + updatedStartPosY: number, + xPosition: number, + xVelocity: number, + yPosition: number, + yVelocity: number, +} +export default class Weight extends React.Component<IWeightProps, IState> { + + constructor(props: any) { + super(props) + this.state = { + clickPositionX: 0, + clickPositionY: 0, + dragging: false, + kineticFriction: false, + timer: 0, + angleLabel: 0, + updatedStartPosX: this.props.dataDoc['startPosX'], + updatedStartPosY: this.props.dataDoc['startPosY'], + xPosition: this.props.dataDoc['startPosX'], + xVelocity: this.props.startVelX ? this.props.startVelX: 0, + yPosition: this.props.dataDoc['startPosY'], + yVelocity: this.props.startVelY ? this.props.startVelY: 0, + } + } + + // Constants + draggable = !this.props.dataDoc['wedge'] ; + epsilon = 0.0001; + forceOfGravity: IForce = { + description: "Gravity", + magnitude: this.props.mass * 9.81, + directionInDegrees: 270, + }; + + // Var + weightStyle = { + alignItems: "center", + backgroundColor: this.props.color, + borderColor: "black", + borderRadius: 50 + "%", + borderStyle: "solid", + display: "flex", + height: 2 * this.props.radius + "px", + justifyContent: "center", + left: this.props.dataDoc['startPosX'] + "px", + position: "absolute" as "absolute", + top: this.props.dataDoc['startPosY'] + "px", + touchAction: "none", + width: 2 * this.props.radius + "px", + zIndex: 5, + }; + + // Helper function to go between display and real values + getDisplayYPos = (yPos: number) => { + return this.props.yMax - yPos - 2 * this.props.radius + 5; + }; + getYPosFromDisplay = (yDisplay: number) => { + return this.props.yMax - yDisplay - 2 * this.props.radius + 5; + }; + + // Set display values based on real values + setYPosDisplay = (yPos: number) => { + const displayPos = this.getDisplayYPos(yPos); + this.props.dataDoc['positionYDisplay'] = Math.round(displayPos * 100) / 100 + }; + setXPosDisplay = (xPos: number) => { + this.props.dataDoc['positionXDisplay'] = Math.round(xPos * 100) / 100; + }; + setYVelDisplay = (yVel: number) => { + this.props.dataDoc['velocityYDisplay'] = (-1 * Math.round(yVel * 100)) / 100; + }; + setXVelDisplay = (xVel: number) => { + this.props.dataDoc['velocityXDisplay'] = Math.round(xVel * 100) / 100; + }; + + setDisplayValues = ( + xPos: number = this.state.xPosition, + yPos: number = this.state.yPosition, + xVel: number = this.state.xVelocity, + yVel: number = this.state.yVelocity + ) => { + this.setYPosDisplay(yPos); + this.setXPosDisplay(xPos); + this.setYVelDisplay(yVel); + this.setXVelDisplay(xVel); + this.props.dataDoc['accelerationYDisplay'] = + (-1 * Math.round(this.getNewAccelerationY(this.props.dataDoc['updatedForces']) * 100)) / 100 + ; + this.props.dataDoc['accelerationXDisplay'] = + Math.round(this.getNewAccelerationX(this.props.dataDoc['updatedForces']) * 100) / 100 + ; + }; + + componentDidMount() { + // Timer for animating the simulation + setInterval(() => { + this.setState({timer: this.state.timer + 1}); + }, 60); + } + + componentDidUpdate(prevProps: Readonly<IWeightProps>, prevState: Readonly<IState>, snapshot?: any): void { + + // When display values updated by user, update real values + if (this.props.updateDisplay != prevProps.updateDisplay) { + if (this.props.dataDoc['positionXDisplay'] != this.state.xPosition) { + let x = this.props.dataDoc['positionXDisplay']; + x = Math.max(0, x); + x = Math.min(x, this.props.xMax - 2 * this.props.radius); + this.setState({updatedStartPosX: x}) + this.setState({xPosition: x}) + this.props.dataDoc['positionXDisplay'] = x; + } + + if (this.props.dataDoc['positionYDisplay'] != this.getDisplayYPos(this.state.yPosition)) { + let y = this.props.dataDoc['positionYDisplay']; + y = Math.max(0, y); + y = Math.min(y, this.props.yMax - 2 * this.props.radius); + this.props.dataDoc['positionYDisplay'] = y; + let coordinatePosition = this.getYPosFromDisplay(y); + this.setState({updatedStartPosY: coordinatePosition}) + this.setState({yPosition: coordinatePosition}) + } + + if (this.props.dataDoc['velocityXDisplay'] != this.state.xVelocity) { + let x = this.props.dataDoc['velocityXDisplay']; + this.setState({xVelocity: x}) + this.props.dataDoc['velocityXDisplay'] = x; + } + + if (this.props.dataDoc['velocityYDisplay'] != this.state.yVelocity) { + let y = this.props.dataDoc['velocityYDisplay']; + this.setState({yVelocity: -y}) + this.props.dataDoc['velocityYDisplay'] + } + } + // Update sim + if (this.state.timer != prevState.timer) { + if (!this.props.dataDoc['simulationPaused']) { + let collisions = false; + if (!this.props.dataDoc['pendulum']) { + const collisionsWithGround = this.checkForCollisionsWithGround(); + const collisionsWithWalls = this.checkForCollisionsWithWall(); + collisions = collisionsWithGround || collisionsWithWalls; + } + if (!collisions) { + this.update(); + } + this.setDisplayValues(); + } + } + + if (this.props.simulationReset != prevProps.simulationReset) { + this.resetEverything(); + } + if (this.props.adjustPendulumAngle != prevProps.adjustPendulumAngle) { + console.log('update angle') + // Change pendulum angle based on input field + let length = this.props.dataDoc['pendulumLength'] ?? 0; + const x = + length * Math.cos(((90 - this.props.dataDoc['pendulumAngle']) * Math.PI) / 180); + const y = + length * Math.sin(((90 - this.props.dataDoc['pendulumAngle']) * Math.PI) / 180); + const xPos = this.props.xMax / 2 - x - this.props.radius; + const yPos = y - this.props.radius - 5; + this.setState({xPosition: xPos}) + this.setState({yPosition: yPos}) + this.setState({updatedStartPosX: xPos}) + this.setState({updatedStartPosY: yPos}) + this.setState({angleLabel: Math.round(this.props.dataDoc['pendulumAngle'] * 100) / 100}) + } + // Update x start position + if (this.props.startPosX != prevProps.startPosX) { + this.setState({updatedStartPosX: this.props.dataDoc['startPosX']}) + this.setState({xPosition: this.props.dataDoc['startPosX']}) + this.setXPosDisplay(this.props.dataDoc['startPosX']); + } + // Update y start position + if (this.props.startPosY != prevProps.startPosY) { + this.setState({updatedStartPosY: this.props.dataDoc['startPosY']}) + this.setState({yPosition: this.props.dataDoc['startPosY']}) + this.setYPosDisplay(this.props.dataDoc['startPosY']); + } + if (!this.props.dataDoc['simulationPaused']) { + if (this.state.xVelocity != prevState.xVelocity) { + if (this.props.dataDoc['wedge'] && this.state.xVelocity != 0 && !this.state.kineticFriction) { + this.setState({kineticFriction: true}); + //switch from static to kinetic friction + const normalForce: IForce = { + description: "Normal Force", + magnitude: + this.forceOfGravity.magnitude * + Math.cos(Math.atan(this.props.dataDoc['wedgeHeight'] / this.props.dataDoc['wedgeWidth'] )), + directionInDegrees: + 180 - 90 - (Math.atan(this.props.dataDoc['wedgeHeight'] / this.props.dataDoc['wedgeWidth'] ) * 180) / Math.PI, + }; + let frictionForce: IForce = { + description: "Kinetic Friction Force", + magnitude: + this.props.dataDoc['coefficientOfKineticFriction'] * + this.forceOfGravity.magnitude * + Math.cos(Math.atan(this.props.dataDoc['wedgeHeight'] / this.props.dataDoc['wedgeWidth'] )), + directionInDegrees: + 180 - (Math.atan(this.props.dataDoc['wedgeHeight'] / this.props.dataDoc['wedgeWidth'] ) * 180) / Math.PI, + }; + // reduce magnitude of friction force if necessary such that block cannot slide up plane + let yForce = -this.forceOfGravity.magnitude; + yForce += + normalForce.magnitude * + Math.sin((normalForce.directionInDegrees * Math.PI) / 180); + yForce += + frictionForce.magnitude * + Math.sin((frictionForce.directionInDegrees * Math.PI) / 180); + if (yForce > 0) { + frictionForce.magnitude = + (-normalForce.magnitude * + Math.sin((normalForce.directionInDegrees * Math.PI) / 180) + + this.forceOfGravity.magnitude) / + Math.sin((frictionForce.directionInDegrees * Math.PI) / 180); + } + if (this.props.dataDoc['coefficientOfKineticFriction'] != 0) { + this.props.dataDoc['updatedForces'] = [this.forceOfGravity, normalForce, frictionForce]; + } else { + this.props.dataDoc['updatedForces'] = ([this.forceOfGravity, normalForce]); + } + } + } + } + + this.weightStyle = { + alignItems: "center", + backgroundColor: this.props.color, + borderColor: this.state.dragging ? "lightblue" : "black", + borderRadius: 50 + "%", + borderStyle: "solid", + display: "flex", + height: 2 * this.props.radius + "px", + justifyContent: "center", + left: this.state.xPosition + "px", + position: "absolute" as "absolute", + top: this.state.yPosition + "px", + touchAction: "none", + width: 2 * this.props.radius + "px", + zIndex: 5, + }; + } + + resetEverything = () => { + this.setState({kineticFriction: false}) + this.setState({xPosition: this.state.updatedStartPosX}) + this.setState({yPosition: this.state.updatedStartPosY}) + this.setState({xVelocity: this.props.startVelX ?? 0}) + this.setState({yVelocity: this.props.startVelY ?? 0}) + this.props.dataDoc['updatedForces'] = (this.props.dataDoc['startForces']) + this.setState({angleLabel: Math.round(this.props.dataDoc['pendulumAngle']* 100) / 100}) + this.setDisplayValues(); + }; + + getNewAccelerationX = (forceList: IForce[]) => { + let newXAcc = 0; + if (forceList) { + forceList.forEach((force) => { + newXAcc += + (force.magnitude * + Math.cos((force.directionInDegrees * Math.PI) / 180)) / + this.props.mass; + }); + } + return newXAcc; + }; + + getNewAccelerationY = (forceList: IForce[]) => { + let newYAcc = 0; + if (forceList) { + forceList.forEach((force) => { + newYAcc += + (-1 * + (force.magnitude * + Math.sin((force.directionInDegrees * Math.PI) / 180))) / + this.props.mass; + }); + } + return newYAcc; + }; + + getNewForces = ( + xPos: number, + yPos: number, + xVel: number, + yVel: number + ) => { + if (!this.props.dataDoc['pendulum']) { + return this.props.dataDoc['updatedForces']; + } + const x = this.props.xMax / 2 - xPos - this.props.radius; + const y = yPos + this.props.radius + 5; + let angle = (Math.atan(y / x) * 180) / Math.PI; + if (angle < 0) { + angle += 180; + } + let oppositeAngle = 90 - angle; + if (oppositeAngle < 0) { + oppositeAngle = 90 - (180 - angle); + } + + const pendulumLength = Math.sqrt(x * x + y * y); + this.props.dataDoc['pendulumAngle'] = oppositeAngle; + this.props.dataDoc['pendulumLength'] = Math.sqrt(x * x + y * y); + + const mag = + this.props.mass * 9.81 * Math.cos((oppositeAngle * Math.PI) / 180) + + (this.props.mass * (xVel * xVel + yVel * yVel)) / pendulumLength; + + const forceOfTension: IForce = { + description: "Tension", + magnitude: mag, + directionInDegrees: angle, + }; + this.setState({angleLabel: Math.round(this.props.dataDoc['pendulumAngle']* 100) / 100}) + + return [this.forceOfGravity, forceOfTension]; + }; + + getNewPosition = (pos: number, vel: number) => { + return pos + vel * this.props.timestepSize; + }; + + getNewVelocity = (vel: number, acc: number) => { + return vel + acc * this.props.timestepSize; + }; + + checkForCollisionsWithWall = () => { + let collision = false; + const minX = this.state.xPosition; + const maxX = this.state.xPosition + 2 * this.props.radius; + const containerWidth = 300; + if (this.state.xVelocity != 0) { + if (this.props.dataDoc.wallPositions) { + this.props.dataDoc['wallPositions'].forEach((wall) => { + if (wall.angleInDegrees == 90) { + const wallX = (wall.xPos / 100) * 300; + if (wall.xPos < 0.35) { + if (minX <= wallX) { + if (this.props.dataDoc['elasticCollisions']) { + this.setState({xVelocity: -this.state.xVelocity}); + } else { + this.setState({xVelocity: 0}); + this.setState({xPosition: wallX+5}); + } + collision = true; + } + } else { + if (maxX >= wallX) { + if (this.props.dataDoc['elasticCollisions']) { + this.setState({xVelocity: -this.state.xVelocity}); + } else { + this.setState({xVelocity: 0}); + this.setState({xPosition: wallX - 2 * this.props.radius + 5}); + } + collision = true; + } + } + } + }); + } + } + return collision; + }; + + checkForCollisionsWithGround = () => { + let collision = false; + const maxY = this.state.yPosition + 2 * this.props.radius; + if (this.state.yVelocity > 0) { + if (this.props.dataDoc.wallPositions) { + this.props.dataDoc['wallPositions'].forEach((wall) => { + if (wall.angleInDegrees == 0) { + const groundY = (wall.yPos / 100) * this.props.yMax; + if (maxY >= groundY) { + if (this.props.dataDoc['elasticCollisions']) { + this.setState({yVelocity: -this.state.yVelocity}) + } else { + this.setState({yVelocity: 0}) + this.setState({yPosition: groundY - 2 * this.props.radius + 5}) + const forceOfGravity: IForce = { + description: "Gravity", + magnitude: 9.81 * this.props.mass, + directionInDegrees: 270, + }; + const normalForce: IForce = { + description: "Normal force", + magnitude: 9.81 * this.props.mass, + directionInDegrees: wall.angleInDegrees + 90, + }; + this.props.dataDoc['updatedForces'] = ([forceOfGravity, normalForce]); + } + collision = true; + } + } + }); + } + } + return collision; + }; + + update = () => { + // RK4 update + let xPos = this.state.xPosition; + let yPos = this.state.yPosition; + let xVel = this.state.xVelocity; + let yVel = this.state.yVelocity; + for (let i = 0; i < 60; i++) { + let forces1 = this.getNewForces(xPos, yPos, xVel, yVel); + const xAcc1 = this.getNewAccelerationX(forces1); + const yAcc1 = this.getNewAccelerationY(forces1); + const xVel1 = this.getNewVelocity(xVel, xAcc1); + const yVel1 = this.getNewVelocity(yVel, yAcc1); + + let xVel2 = this.getNewVelocity(xVel, xAcc1 / 2); + let yVel2 = this.getNewVelocity(yVel, yAcc1 / 2); + let xPos2 = this.getNewPosition(xPos, xVel1 / 2); + let yPos2 = this.getNewPosition(yPos, yVel1 / 2); + const forces2 = this.getNewForces(xPos2, yPos2, xVel2, yVel2); + const xAcc2 = this.getNewAccelerationX(forces2); + const yAcc2 = this.getNewAccelerationY(forces2); + xVel2 = this.getNewVelocity(xVel2, xAcc2); + yVel2 = this.getNewVelocity(yVel2, yAcc2); + xPos2 = this.getNewPosition(xPos2, xVel2); + yPos2 = this.getNewPosition(yPos2, yVel2); + + let xVel3 = this.getNewVelocity(xVel, xAcc2 / 2); + let yVel3 = this.getNewVelocity(yVel, yAcc2 / 2); + let xPos3 = this.getNewPosition(xPos, xVel2 / 2); + let yPos3 = this.getNewPosition(yPos, yVel2 / 2); + const forces3 = this.getNewForces(xPos3, yPos3, xVel3, yVel3); + const xAcc3 = this.getNewAccelerationX(forces3); + const yAcc3 = this.getNewAccelerationY(forces3); + xVel3 = this.getNewVelocity(xVel3, xAcc3); + yVel3 = this.getNewVelocity(yVel3, yAcc3); + xPos3 = this.getNewPosition(xPos3, xVel3); + yPos3 = this.getNewPosition(yPos3, yVel3); + + let xVel4 = this.getNewVelocity(xVel, xAcc3); + let yVel4 = this.getNewVelocity(yVel, yAcc3); + let xPos4 = this.getNewPosition(xPos, xVel3); + let yPos4 = this.getNewPosition(yPos, yVel3); + const forces4 = this.getNewForces(xPos4, yPos4, xVel4, yVel4); + const xAcc4 = this.getNewAccelerationX(forces4); + const yAcc4 = this.getNewAccelerationY(forces4); + xVel4 = this.getNewVelocity(xVel4, xAcc4); + yVel4 = this.getNewVelocity(yVel4, yAcc4); + xPos4 = this.getNewPosition(xPos4, xVel4); + yPos4 = this.getNewPosition(yPos4, yVel4); + + xVel += + this.props.timestepSize * (xAcc1 / 6.0 + xAcc2 / 3.0 + xAcc3 / 3.0 + xAcc4 / 6.0); + yVel += + this.props.timestepSize * (yAcc1 / 6.0 + yAcc2 / 3.0 + yAcc3 / 3.0 + yAcc4 / 6.0); + xPos += + this.props.timestepSize * (xVel1 / 6.0 + xVel2 / 3.0 + xVel3 / 3.0 + xVel4 / 6.0); + yPos += + this.props.timestepSize * (yVel1 / 6.0 + yVel2 / 3.0 + yVel3 / 3.0 + yVel4 / 6.0); + } + + this.setState({xVelocity: xVel}); + this.setState({yVelocity: yVel}); + this.setState({xPosition: xPos}); + this.setState({yPosition: yPos}); + + this.props.dataDoc['updatedForces'] = (this.getNewForces(xPos, yPos, xVel, yVel)); + }; + + + labelBackgroundColor = `rgba(255,255,255,0.5)`; + + render () { + return ( + <div> + <div + className="weightContainer" + // onPointerDown={(e) => { + // if (this.draggable) { + // e.preventDefault(); + // this.props.dataDoc['simulationPaused'] = true; + // this.setState({dragging: true}); + // this.setState({clickPositionX: e.clientX}) + // this.setState({clickPositionY: e.clientY}) + // } + // }} + // onPointerMove={(e) => { + // e.preventDefault(); + // if (this.state.dragging) { + // let newY = this.state.yPosition + e.clientY - this.state.clickPositionY; + // if (newY > this.props.yMax - 2 * this.props.radius) { + // newY = this.props.yMax - 2 * this.props.radius; + // } + + // let newX = this.state.xPosition + e.clientX - this.state.clickPositionX; + // if (newX > this.props.xMax - 2 * this.props.radius) { + // newX = this.props.xMax - 2 * this.props.radius; + // } else if (newX < 0) { + // newX = 0; + // } + // this.setState({xPosition: newX}) + // this.setState({yPosition: newY}) + // this.setState({updatedStartPosX: newX}) + // this.setState({updatedStartPosY: newY}) + // this.props.dataDoc['positionYDisplay'] = Math.round((this.props.yMax - 2 * this.props.radius - newY + 5) * 100) / 100; + // this.setState({clickPositionX: e.clientX}) + // this.setState({clickPositionY: e.clientY}) + // this.setDisplayValues(); + // } + // }} + // onPointerUp={(e) => { + // if (this.state.dragging) { + // e.preventDefault(); + // if (!this.props.dataDoc['pendulum']) { + // this.resetEverything(); + // } + // this.setState({dragging: false}); + // let newY = this.state.yPosition + e.clientY - this.state.clickPositionY; + // if (newY > this.props.yMax - 2 * this.props.radius) { + // newY = this.props.yMax - 2 * this.props.radius; + // } + + // let newX = this.state.xPosition + e.clientX - this.state.clickPositionX; + // if (newX > this.props.xMax - 2 * this.props.radius) { + // newX = this.props.xMax - 2 * this.props.radius; + // } else if (newX < 0) { + // newX = 0; + // } + // if (this.props.dataDoc['pendulum']) { + // const x = this.props.xMax / 2 - newX - this.props.radius; + // const y = newY + this.props.radius + 5; + // let angle = (Math.atan(y / x) * 180) / Math.PI; + // if (angle < 0) { + // angle += 180; + // } + // let oppositeAngle = 90 - angle; + // if (oppositeAngle < 0) { + // oppositeAngle = 90 - (180 - angle); + // } + + // const pendulumLength = Math.sqrt(x * x + y * y); + // this.props.dataDoc['pendulumAngle'] = oppositeAngle; + // this.props.dataDoc['pendulumLength'] = Math.sqrt(x * x + y * y); + // const mag = 9.81 * Math.cos((oppositeAngle * Math.PI) / 180); + // const forceOfTension: IForce = { + // description: "Tension", + // magnitude: mag, + // directionInDegrees: angle, + // }; + // this.setState({kineticFriction: false}) + // this.setState({xVelocity: this.props.startVelX ?? 0}) + // this.setState({yVelocity: this.props.startVelY ?? 0}) + // this.setDisplayValues(); + // this.props.dataDoc['updatedForces'] = ([this.forceOfGravity, forceOfTension]); + // } + // } + // }} + > + <div className="weight" style={this.weightStyle}> + <p className="weightLabel">{this.props.mass} kg</p> + </div> + </div> + {this.props.dataDoc['pendulum'] && ( + <div + className="rod" + style={{ + pointerEvents: "none", + position: "absolute", + left: 0, + top: 0, + }} + > + <svg width={this.props.xMax + "px"} height={300 + "px"}> + <line + x1={this.state.xPosition + this.props.radius} + y1={this.state.yPosition + this.props.radius} + x2={this.props.xMax / 2} + y2={-5} + stroke={"#deb887"} + strokeWidth="10" + /> + </svg> + {!this.state.dragging && ( + <div> + <p + style={{ + position: "absolute", + left: this.props.xMax / 2 + "px", + top: 30 + "px", + backgroundColor: this.labelBackgroundColor, + }} + > + {this.state.angleLabel}° + </p> + </div> + )} + </div> + )} + {!this.state.dragging && this.props.dataDoc['showAcceleration'] && ( + <div> + <div + style={{ + pointerEvents: "none", + position: "absolute", + left: 0, + top: 0, + }} + > + <svg width={this.props.xMax + "px"} height={300 + "px"}> + <defs> + <marker + id="accArrow" + markerWidth="10" + markerHeight="10" + refX="0" + refY="3" + orient="auto" + markerUnits="strokeWidth" + > + <path d="M0,0 L0,6 L9,3 z" fill="green" /> + </marker> + </defs> + <line + x1={this.state.xPosition + this.props.radius} + y1={this.state.yPosition + this.props.radius} + x2={this.state.xPosition + this.props.radius + this.getNewAccelerationX(this.props.dataDoc['updatedForces']) * 5} + y2={this.state.yPosition + this.props.radius + this.getNewAccelerationY(this.props.dataDoc['updatedForces']) * 5} + stroke={"green"} + strokeWidth="5" + markerEnd="url(#accArrow)" + /> + </svg> + <div + style={{ + pointerEvents: "none", + position: "absolute", + left: + this.state.xPosition + + this.props.radius + + this.getNewAccelerationX(this.props.dataDoc['updatedForces']) * 5 + + 25 + + "px", + top: + this.state.yPosition + + this.props.radius + + this.getNewAccelerationY(this.props.dataDoc['updatedForces']) * 5 + + 25 + + "px", + lineHeight: 0.5, + }} + > + <p> + {Math.round( + 100 * + Math.sqrt( + Math.pow(this.getNewAccelerationX(this.props.dataDoc['updatedForces']) * 3, 2) + + Math.pow(this.getNewAccelerationY(this.props.dataDoc['updatedForces']) * 3, 2) + ) + ) / 100}{" "} + m/s<sup>2</sup> + </p> + </div> + </div> + </div> + )} + {!this.state.dragging && this.props.dataDoc['showVelocity'] && ( + <div> + <div + style={{ + pointerEvents: "none", + position: "absolute", + left: 0, + top: 0, + }} + > + <svg width={this.props.xMax + "px"} height={300 + "px"}> + <defs> + <marker + id="velArrow" + markerWidth="10" + markerHeight="10" + refX="0" + refY="3" + orient="auto" + markerUnits="strokeWidth" + > + <path d="M0,0 L0,6 L9,3 z" fill="blue" /> + </marker> + </defs> + <line + x1={this.state.xPosition + this.props.radius} + y1={this.state.yPosition + this.props.radius} + x2={this.state.xPosition + this.props.radius + this.state.xVelocity * 3} + y2={this.state.yPosition + this.props.radius + this.state.yVelocity * 3} + stroke={"blue"} + strokeWidth="5" + markerEnd="url(#velArrow)" + /> + </svg> + <div + style={{ + pointerEvents: "none", + position: "absolute", + left: this.state.xPosition + this.props.radius + this.state.xVelocity * 3 + 25 + "px", + top: this.state.yPosition + this.props.radius + this.state.yVelocity * 3 + "px", + lineHeight: 0.5, + }} + > + <p> + {Math.round( + 100 * Math.sqrt(this.state.xVelocity**2 + this.state.yVelocity**2) + ) / 100}{" "} + m/s + </p> + </div> + </div> + </div> + )} + {!this.state.dragging && + this.props.dataDoc['showForces'] && + this.props.dataDoc['updatedForces'].map((force, index) => { + if (force.magnitude < this.epsilon) { + return; + } + let arrowStartY: number = this.state.yPosition + this.props.radius; + const arrowStartX: number = this.state.xPosition + this.props.radius; + let arrowEndY: number = + arrowStartY - + Math.abs(force.magnitude) * + 10 * + Math.sin((force.directionInDegrees * Math.PI) / 180); + const arrowEndX: number = + arrowStartX + + Math.abs(force.magnitude) * + 10 * + Math.cos((force.directionInDegrees * Math.PI) / 180); + + let color = "#0d0d0d"; + + let labelTop = arrowEndY; + let labelLeft = arrowEndX; + if (force.directionInDegrees > 90 && force.directionInDegrees < 270) { + labelLeft -= 120; + } else { + labelLeft += 30; + } + if (force.directionInDegrees >= 0 && force.directionInDegrees < 180) { + labelTop += 40; + } else { + labelTop -= 40; + } + labelTop = Math.min(labelTop, this.props.yMax + 50); + labelTop = Math.max(labelTop, this.props.yMin); + labelLeft = Math.min(labelLeft, this.props.xMax - 60); + labelLeft = Math.max(labelLeft, this.props.xMin); + + return ( + <div key={index}> + <div + style={{ + pointerEvents: "none", + position: "absolute", + left: this.props.xMin, + top: this.props.yMin, + }} + > + <svg + width={this.props.xMax - this.props.xMin + "px"} + height={300 + "px"} + > + <defs> + <marker + id="forceArrow" + markerWidth="10" + markerHeight="10" + refX="0" + refY="3" + orient="auto" + markerUnits="strokeWidth" + > + <path d="M0,0 L0,6 L9,3 z" fill={color} /> + </marker> + </defs> + <line + x1={arrowStartX} + y1={arrowStartY} + x2={arrowEndX} + y2={arrowEndY} + stroke={color} + strokeWidth="5" + markerEnd="url(#forceArrow)" + /> + </svg> + </div> + <div + style={{ + pointerEvents: "none", + position: "absolute", + left: labelLeft + "px", + top: labelTop + "px", + lineHeight: 0.5, + backgroundColor: this.labelBackgroundColor, + }} + > + {force.description && <p>{force.description}</p>} + {!force.description && <p>Force</p>} + {this.props.dataDoc['showForceMagnitudes'] && ( + <p>{Math.round(100 * force.magnitude) / 100} N</p> + )} + </div> + </div> + ); + })} + </div> + ); + } +}; |