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export namespace InteractionUtils {
export const MOUSE = "mouse";
export const TOUCH = "touch";
export function IsType(e: PointerEvent | React.PointerEvent, type: string): boolean {
return e.pointerType === type;
}
export function TwoPointEuclidist(pt1: React.Touch, pt2: React.Touch): number {
return Math.sqrt(Math.pow(pt1.clientX - pt2.clientX, 2) + Math.pow(pt1.clientY - pt2.clientY, 2));
}
/**
* Returns the centroid of an n-arbitrary long list of points (takes the average the x and y components of each point)
* @param pts - n-arbitrary long list of points
*/
export function CenterPoint(pts: React.Touch[]): { X: number, Y: number } {
let centerX = pts.map(pt => pt.clientX).reduce((a, b) => a + b, 0) / pts.length;
let centerY = pts.map(pt => pt.clientY).reduce((a, b) => a + b, 0) / pts.length;
return { X: centerX, Y: centerY };
}
/**
* Returns -1 if pinching out, 0 if not pinching, and 1 if pinching in
* @param pt1 - new point that corresponds to oldPoint1
* @param pt2 - new point that corresponds to oldPoint2
* @param oldPoint1 - previous point 1
* @param oldPoint2 - previous point 2
*/
export function Pinching(pt1: React.Touch, pt2: React.Touch, oldPoint1: React.Touch, oldPoint2: React.Touch): number {
let threshold = 4;
let oldDist = TwoPointEuclidist(oldPoint1, oldPoint2);
let newDist = TwoPointEuclidist(pt1, pt2);
/** if they have the same sign, then we are either pinching in or out.
* threshold it by 10 (it has to be pinching by at least threshold to be a valid pinch)
* so that it can still pan without freaking out
*/
if (Math.sign(oldDist) === Math.sign(newDist) && Math.abs(oldDist - newDist) > threshold) {
return Math.sign(oldDist - newDist);
}
return 0;
}
/**
* Returns the type of Touch Interaction from a list of points.
* Also returns any data that is associated with a Touch Interaction
* @param pts - List of points
*/
// export function InterpretPointers(pts: React.Touch[]): { type: Opt<TouchInteraction>, data?: any } {
// const leniency = 200;
// switch (pts.length) {
// case 1:
// return { type: OneFinger };
// case 2:
// return { type: TwoSeperateFingers };
// case 3:
// let pt1 = pts[0];
// let pt2 = pts[1];
// let pt3 = pts[2];
// if (pt1 && pt2 && pt3) {
// let dist12 = TwoPointEuclidist(pt1, pt2);
// let dist23 = TwoPointEuclidist(pt2, pt3);
// let dist13 = TwoPointEuclidist(pt1, pt3);
// console.log(`distances: ${dist12}, ${dist23}, ${dist13}`);
// let dist12close = dist12 < leniency;
// let dist23close = dist23 < leniency;
// let dist13close = dist13 < leniency;
// let xor2313 = dist23close ? !dist13close : dist13close;
// let xor = dist12close ? !xor2313 : xor2313;
// // three input xor because javascript doesn't have logical xor's
// if (xor) {
// let points: number[] = [];
// let min = Math.min(dist12, dist23, dist13);
// switch (min) {
// case dist12:
// points = [0, 1, 2];
// break;
// case dist23:
// points = [1, 2, 0];
// break;
// case dist13:
// points = [0, 2, 1];
// break;
// }
// return { type: TwoToOneFingers, data: points };
// }
// else {
// return { type: ThreeSeperateFingers, data: null };
// }
// }
// default:
// return { type: undefined };
// }
// }
export function IsDragging(oldTouches: Map<number, React.Touch>, newTouches: TouchList, leniency: number): boolean {
for (let i = 0; i < newTouches.length; i++) {
let touch = newTouches.item(i);
if (touch) {
let oldTouch = oldTouches.get(touch.identifier);
if (oldTouch) {
if (TwoPointEuclidist(touch, oldTouch) >= leniency) {
return true;
}
}
}
}
return false;
}
}
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