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path: root/src/client/util/InteractionUtils.ts
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export namespace InteractionUtils {
    export const MOUSE = "mouse";
    export const TOUCH = "touch";

    export function IsType(e: PointerEvent | React.PointerEvent, type: string): boolean {
        return e.pointerType === type;
    }

    export function TwoPointEuclidist(pt1: React.Touch, pt2: React.Touch): number {
        return Math.sqrt(Math.pow(pt1.clientX - pt2.clientX, 2) + Math.pow(pt1.clientY - pt2.clientY, 2));
    }

    /**
     * Returns the centroid of an n-arbitrary long list of points (takes the average the x and y components of each point)
     * @param pts - n-arbitrary long list of points
     */
    export function CenterPoint(pts: React.Touch[]): { X: number, Y: number } {
        let centerX = pts.map(pt => pt.clientX).reduce((a, b) => a + b, 0) / pts.length;
        let centerY = pts.map(pt => pt.clientY).reduce((a, b) => a + b, 0) / pts.length;
        return { X: centerX, Y: centerY };
    }

    /**
     * Returns -1 if pinching out, 0 if not pinching, and 1 if pinching in
     * @param pt1 - new point that corresponds to oldPoint1
     * @param pt2 - new point that corresponds to oldPoint2
     * @param oldPoint1 - previous point 1
     * @param oldPoint2 - previous point 2
     */
    export function Pinching(pt1: React.Touch, pt2: React.Touch, oldPoint1: React.Touch, oldPoint2: React.Touch): number {
        let threshold = 4;
        let oldDist = TwoPointEuclidist(oldPoint1, oldPoint2);
        let newDist = TwoPointEuclidist(pt1, pt2);

        /** if they have the same sign, then we are either pinching in or out.
          * threshold it by 10 (it has to be pinching by at least threshold to be a valid pinch)
          * so that it can still pan without freaking out
          */
        if (Math.sign(oldDist) === Math.sign(newDist) && Math.abs(oldDist - newDist) > threshold) {
            return Math.sign(oldDist - newDist);
        }
        return 0;
    }

    /**
     * Returns the type of Touch Interaction from a list of points.
     * Also returns any data that is associated with a Touch Interaction
     * @param pts - List of points
     */
    // export function InterpretPointers(pts: React.Touch[]): { type: Opt<TouchInteraction>, data?: any } {
    //     const leniency = 200;
    //     switch (pts.length) {
    //         case 1:
    //             return { type: OneFinger };
    //         case 2:
    //             return { type: TwoSeperateFingers };
    //         case 3:
    //             let pt1 = pts[0];
    //             let pt2 = pts[1];
    //             let pt3 = pts[2];
    //             if (pt1 && pt2 && pt3) {
    //                 let dist12 = TwoPointEuclidist(pt1, pt2);
    //                 let dist23 = TwoPointEuclidist(pt2, pt3);
    //                 let dist13 = TwoPointEuclidist(pt1, pt3);
    //                 console.log(`distances: ${dist12}, ${dist23}, ${dist13}`);
    //                 let dist12close = dist12 < leniency;
    //                 let dist23close = dist23 < leniency;
    //                 let dist13close = dist13 < leniency;
    //                 let xor2313 = dist23close ? !dist13close : dist13close;
    //                 let xor = dist12close ? !xor2313 : xor2313;
    //                 // three input xor because javascript doesn't have logical xor's
    //                 if (xor) {
    //                     let points: number[] = [];
    //                     let min = Math.min(dist12, dist23, dist13);
    //                     switch (min) {
    //                         case dist12:
    //                             points = [0, 1, 2];
    //                             break;
    //                         case dist23:
    //                             points = [1, 2, 0];
    //                             break;
    //                         case dist13:
    //                             points = [0, 2, 1];
    //                             break;
    //                     }
    //                     return { type: TwoToOneFingers, data: points };
    //                 }
    //                 else {
    //                     return { type: ThreeSeperateFingers, data: null };
    //                 }
    //             }
    //         default:
    //             return { type: undefined };
    //     }
    // }

    export function IsDragging(oldTouches: Map<number, React.Touch>, newTouches: TouchList, leniency: number): boolean {
        for (let i = 0; i < newTouches.length; i++) {
            let touch = newTouches.item(i);
            if (touch) {
                let oldTouch = oldTouches.get(touch.identifier);
                if (oldTouch) {
                    if (TwoPointEuclidist(touch, oldTouch) >= leniency) {
                        return true;
                    }
                }
            }
        }
        return false;
    }
}