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import * as React from 'react';
import { useEffect, useState, useCallback, useRef } from "react"
import "./ProgressBar.scss"
import { MediaSegment } from './RecordingView';
interface ProgressBarProps {
videos: MediaSegment[],
setVideos: React.Dispatch<React.SetStateAction<MediaSegment[]>>,
orderVideos: boolean,
progress: number,
recording: boolean,
doUndo: boolean,
setCanUndo?: React.Dispatch<React.SetStateAction<boolean>>,
}
interface SegmentBox {
endTime: number,
startTime: number,
order: number,
}
interface CurrentHover {
index: number,
minX: number,
maxX: number
}
export function ProgressBar(props: ProgressBarProps) {
const progressBarRef = useRef<HTMLDivElement | null>(null)
// the actual list of JSX elements rendered as segments
const [segments, setSegments] = useState<JSX.Element[]>([]);
// array for the order of video segments
const [ordered, setOrdered] = useState<SegmentBox[]>([]);
const [undoStack, setUndoStack] = useState<SegmentBox[]>([]);
// -1 if no segment is currently being dragged around; else, it is the id of that segment over
// NOTE: the id of a segment is its index in the ordered array
const [dragged, setDragged] = useState<number>(-1);
// length of the time removed from the video, in seconds*100
const [totalRemovedTime, setTotalRemovedTime] = useState<number>(0);
// this holds the index of the videoc segment to be removed
const [removed, setRemoved] = useState<number>(-1);
// update the canUndo props based on undo stack
useEffect(() => props.setCanUndo?.(undoStack.length > 0), [undoStack.length]);
// useEffect for undo - brings back the most recently deleted segment
useEffect(() => handleUndo(), [props.doUndo])
const handleUndo = () => {
// get the last element from the undo if it exists
if (undoStack.length === 0) return;
// get and remove the last element from the undo stack
const last = undoStack.lastElement();
setUndoStack(prevUndo => prevUndo.slice(0, -1));
// update the removed time and place element back into ordered
setTotalRemovedTime(prevRemoved => prevRemoved - (last.endTime - last.startTime));
setOrdered(prevOrdered => [...prevOrdered, last]);
}
// useEffect for recording changes - changes style to disabled and adds the "expanding-segment"
useEffect(() => {
// get segments segment's html using it's id -> make them appeared disabled (or enabled)
segments.forEach((seg) => document.getElementById(seg.props.id)?.classList.toggle('segment-disabled', props.recording));
progressBarRef.current?.classList.toggle('progressbar-disabled', props.recording);
if (props.recording)
setSegments(prevSegments => [...prevSegments, <div key='segment-expanding' id='segment-expanding' className='segment segment-expanding blink' style={{ width: 'fit-content' }}>{props.videos.length + 1}</div>]);
}, [props.recording])
// useEffect that updates the segmentsJSX, which is rendered
// only updated when ordered is updated or if the user is dragging around a segment
useEffect(() => {
const totalTime = props.progress * 1000 - totalRemovedTime;
const segmentsJSX = ordered.map((seg, i) =>
<div key={`segment-${i}`} id={`segment-${i}`} className={dragged === i ? 'segment-hide' : 'segment'} style={{ width: `${((seg.endTime - seg.startTime) / totalTime) * 100}%` }}>{seg.order + 1}</div>);
setSegments(segmentsJSX)
}, [dragged, ordered]);
// useEffect for dragged - update the cursor to be grabbing while grabbing
useEffect(() => {
progressBarRef.current?.classList.toggle('progressbar-dragging', dragged !== -1);
}, [dragged]);
// to imporve performance, only want to update the CSS width, not re-render the whole JSXList
useEffect(() => {
if (!props.recording) return
const totalTime = props.progress * 1000 - totalRemovedTime;
let remainingTime = totalTime;
segments.forEach((seg, i) => {
// for the last segment, we need to set that directly
if (i === segments.length - 1) return;
// update remaining time
remainingTime -= (ordered[i].endTime - ordered[i].startTime);
// update the width for this segment
const htmlId = seg.props.id;
const segmentHtml = document.getElementById(htmlId);
if (segmentHtml) segmentHtml.style.width = `${((ordered[i].endTime - ordered[i].startTime) / totalTime) * 100}%`;
});
// update the width of the expanding segment using the remaining time
const segExapandHtml = document.getElementById('segment-expanding');
if (segExapandHtml)
segExapandHtml.style.width = ordered.length === 0 ? '100%' : `${(remainingTime / totalTime) * 100}%`;
}, [props.progress]);
// useEffect for props.videos - update the ordered array when a new video is added
useEffect(() => {
// this useEffect fired when the videos are being rearragned to the order
// in this case, do nothing.
if (props.orderVideos) return;
const order = props.videos.length - 1;
// in this case, a new video is added -> push it onto ordered
if (order >= ordered.length) {
const { endTime, startTime } = props.videos.lastElement();
setOrdered(prevOrdered => {
return [...prevOrdered, { endTime, startTime, order }];
});
}
// in this case, a video is removed
else if (order < ordered.length) {
console.warn('warning: video removed from parent');
}
}, [props.videos]);
// useEffect for props.orderVideos - matched the order array with the videos array before the export
useEffect(() => props.setVideos(vids => ordered.map((seg) => vids[seg.order])), [props.orderVideos]);
// useEffect for removed - handles logic for removing a segment
useEffect(() => {
if (removed === -1) return;
// update total removed time
setTotalRemovedTime(prevRemoved => prevRemoved + (ordered[removed].endTime - ordered[removed].startTime));
// put the element on the undo stack
setUndoStack(prevUndo => [...prevUndo, ordered[removed]]);
// remove the segment from the array
setOrdered(prevOrdered => prevOrdered.filter((seg, i) => i !== removed));
// reset to default/nullish state
setRemoved(-1);
}, [removed]);
// returns the new currentHover based on the new index
const updateCurrentHover = (segId: number): CurrentHover | null => {
// get the segId of the segment that will become the new bounding area
const rect = progressBarRef.current?.children[segId].getBoundingClientRect()
if (rect == null) return null
return {
index: segId,
minX: rect.x,
maxX: rect.x + rect.width,
}
}
// pointerdown event for the progress bar
const onPointerDown = (e: React.PointerEvent<HTMLDivElement>) => {
// don't move the videobox element
e.stopPropagation();
// if recording, do nothing
if (props.recording) return;
// get the segment the user clicked on to be dragged
const clickedSegment = e.target as HTMLDivElement & EventTarget
// get the profess bar ro add event listeners
// don't do anything if null
const progressBar = progressBarRef.current
if (progressBar == null || clickedSegment.id === progressBar.id) return
// if holding shift key, let's remove that segment
if (e.shiftKey) {
const segId = parseInt(clickedSegment.id.split('-')[1]);
setRemoved(segId);
return
}
// if holding ctrl key and click, let's undo that segment #hiddenfeature lol
if (e.ctrlKey) {
handleUndo();
return;
}
// if we're here, the user is dragging a segment around
// let the progress bar capture all the pointer events until the user releases (pointerUp)
const ptrId = e.pointerId;
progressBar.setPointerCapture(ptrId)
const rect = clickedSegment.getBoundingClientRect()
// id for segment is like 'segment-1' or 'segment-10',
// so this works to get the id
const segId = parseInt(clickedSegment.id.split('-')[1])
// set the selected segment to be the one dragged
setDragged(segId)
// this is the logic for storing the lower X bound and upper X bound to know
// whether a swap is needed between two segments
let currentHover: CurrentHover = {
index: segId,
minX: rect.x,
maxX: rect.x + rect.width,
}
// create the floating segment that tracks the cursor
const detchedSegment = document.createElement("div")
initDeatchSegment(detchedSegment, rect);
const updateSegmentOrder = (event: PointerEvent): void => {
event.stopPropagation();
event.preventDefault();
// this fixes a bug where pointerup doesn't fire while cursor is upped while being dragged
if (!progressBar.hasPointerCapture(ptrId)) {
placeSegmentandCleanup();
return;
}
followCursor(event, detchedSegment);
const curX = event.clientX;
// handle the left bound
if (curX < currentHover.minX && currentHover.index > 0) {
swapSegments(currentHover.index, currentHover.index - 1)
currentHover = updateCurrentHover(currentHover.index - 1) ?? currentHover
}
// handle the right bound
else if (curX > currentHover.maxX && currentHover.index < segments.length - 1) {
swapSegments(currentHover.index, currentHover.index + 1)
currentHover = updateCurrentHover(currentHover.index + 1) ?? currentHover
}
}
// handles when the user is done dragging the segment (pointerUp)
const placeSegmentandCleanup = (event?: PointerEvent): void => {
event?.stopPropagation();
event?.preventDefault();
// if they put the segment outside of the bounds, remove it
if (event && (event.clientX < 0 || event.clientX > document.body.clientWidth || event.clientY < 0 || event.clientY > document.body.clientHeight))
setRemoved(currentHover.index);
// remove the update event listener for pointermove
progressBar.removeEventListener('pointermove', updateSegmentOrder);
// remove the floating segment from the DOM
detchedSegment.remove();
// dragged is -1 is equiv to nothing being dragged, so the normal state
// so this will place the segment in it's location and update the segment bar
setDragged(-1);
}
// event listeners that allow the user to drag and release the floating segment
progressBar.addEventListener('pointermove', updateSegmentOrder);
progressBar.addEventListener('pointerup', placeSegmentandCleanup, { once: true });
}
const swapSegments = (oldIndex: number, newIndex: number) => {
if (newIndex == null) return;
setOrdered(prevOrdered => {
const temp = { ...prevOrdered[oldIndex] }
prevOrdered[oldIndex] = prevOrdered[newIndex]
prevOrdered[newIndex] = temp
return prevOrdered
});
// update visually where the segment is hovering over
setDragged(newIndex);
}
// functions for the floating segment that tracks the cursor while grabbing it
const initDeatchSegment = (dot: HTMLDivElement, rect: DOMRect) => {
dot.classList.add("segment-selected");
dot.style.transitionDuration = '0s';
dot.style.position = 'absolute';
dot.style.zIndex = '999';
dot.style.width = `${rect.width}px`;
dot.style.height = `${rect.height}px`;
dot.style.left = `${rect.x}px`;
dot.style.top = `${rect.y}px`;
dot.draggable = false;
document.body.append(dot);
}
const followCursor = (event: PointerEvent, dot: HTMLDivElement): void => {
// event.stopPropagation()
const { width, height } = dot.getBoundingClientRect();
dot.style.left = `${event.clientX - width / 2}px`;
dot.style.top = `${event.clientY - height / 2}px`;
}
return (
<div className="progressbar" id="progressbar" onPointerDown={onPointerDown} ref={progressBarRef}>
{segments}
</div>
)
}
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