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#pragma once #include <GL/glew.h> #include <string> #define GRAPHICS_DEBUG_LEVEL 0 void checkError(std::string prefix = ""); void printGLErrorCodeInEnglish(GLenum err); void checkFramebufferStatus(); void printFramebufferErrorCodeInEnglish(GLenum err); void checkShaderCompilationStatus(GLuint shaderID); void checkShaderLinkStatus(GLuint shaderProgramID);