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authorsotech117 <michael_foiani@brown.edu>2024-05-10 16:18:23 -0400
committersotech117 <michael_foiani@brown.edu>2024-05-10 16:18:23 -0400
commit05038becbe8907a1364db05c42fc1bc48f66ce56 (patch)
treeae4908fbb29fadb44e549af52a09d368387477e6
parent2820f2a620340feff973dfea26c1eb1172140ada (diff)
final commitHEADmain
-rw-r--r--resources/shaders/foam.frag18
-rw-r--r--resources/shaders/foam.vert8
-rw-r--r--src/arap.cpp6
-rw-r--r--src/graphics/shape.cpp12
-rw-r--r--src/graphics/shape.h4
-rw-r--r--src/ocean/ocean_alt.cpp2
-rw-r--r--src/ocean/ocean_alt.h4
7 files changed, 38 insertions, 16 deletions
diff --git a/resources/shaders/foam.frag b/resources/shaders/foam.frag
index d6d1cab..53248ac 100644
--- a/resources/shaders/foam.frag
+++ b/resources/shaders/foam.frag
@@ -4,6 +4,8 @@ in vec2 constants;
in vec2 dir;
in vec2 tex;
in vec3 pos;
+in vec3 norm;
+in vec3 camera_worldSpace;
uniform float time;
@@ -15,6 +17,9 @@ uniform sampler2D foam_texture;
uniform vec2 widthBounds;
uniform vec2 lengthBounds;
+uniform vec4 sunColor = vec4(1.5f, .7, .39f, 1.f);
+uniform vec3 lightDir = -normalize(vec3(1, 0, -1));
+
out vec4 fragColor;
float getSaturation(vec2 k, vec2 xzPos, float adjWaveLength, float phaseC){
@@ -45,8 +50,19 @@ void main() {
// apply foam texture
vec4 foam = texture(foam_texture, tex + time*.0003);
+
+ vec4 lightFromSun = vec4(1.f, 1.f, 1.f, 1.f);
+ vec4 foamAmbient = vec4(.5f, .5f, .5f, 1.f);
+
+ vec3 reflectedLight = lightDir - 2 * dot(lightDir, norm) * norm;
+ vec3 posToCam = normalize(camera_worldSpace - pos);
+ float spec = pow(clamp(dot(posToCam, reflectedLight), 0, 1), 2.f);
+
+ float diffuseComp = dot(normalize(norm), lightDir);
+ lightFromSun = vec4(vec3(diffuseComp * sunColor), 1.f);
+
vec4 j = vec4(0,0,0,0);
- if (saturation > m_threshold) j = g*foam;
+ if (saturation > m_threshold) j = g * foam * (lightFromSun + foamAmbient + spec * .6f);
fragColor = j;
diff --git a/resources/shaders/foam.vert b/resources/shaders/foam.vert
index f27c589..4d7f075 100644
--- a/resources/shaders/foam.vert
+++ b/resources/shaders/foam.vert
@@ -2,7 +2,7 @@
layout(location = 0) in vec3 position; // Position of the vertex
layout(location = 1) in vec3 wavelength; // wavelenth adjusted for ocean depth
-layout(location = 2) in vec3 wavedirs; // wavelenth adjusted for ocean depth
+layout(location = 2) in vec3 normals; // normals
//layout(location = 2) in vec2 direction; // wave slope
//layout(location = 3) in vec2 texCoords; // texture coords
@@ -13,6 +13,8 @@ out vec2 constants;
out vec2 dir;
out vec2 tex;
out vec3 pos;
+out vec3 norm;
+out vec3 camera_worldSpace;
@@ -45,11 +47,13 @@ vec2 calculateTexCoord(vec3 pos){
}
void main() {
- dir = vec2(wavedirs[0],wavedirs[1]);
+// dir = vec2(wavedirs[0],wavedirs[1]);
constants = vec2(wavelength[0], phaseC);
gl_Position = proj * view * model * vec4(position, 1);
pos = vec3(gl_Position);
+ norm = normalize(normals);
+ camera_worldSpace = vec3(inverseView * vec4(0.f, 0.f, 0.f, 1.f));
tex = calculateTexCoord(position);
diff --git a/src/arap.cpp b/src/arap.cpp
index d1af7b5..7db5076 100644
--- a/src/arap.cpp
+++ b/src/arap.cpp
@@ -84,7 +84,9 @@ void ARAP::update(double seconds)
// the last update
m_ocean.fft_prime(m_time);
m_ocean.update_ocean();
- m_shape.setVertices_and_Normals(m_ocean.get_vertices(), m_ocean.getNormals());
+ std::vector<Eigen::Vector3f> normals = m_ocean.getNormals();
+
+ m_shape.setVertices_and_Normals(m_ocean.get_vertices(), normals );
// m_shape.setVertices(m_ocean.get_vertices());
// auto tmp = m_ocean.get_vertices();
@@ -101,7 +103,7 @@ void ARAP::update(double seconds)
FoamConstants foam = m_ocean.getFoamConstants();
std::vector<float> tiled_wavelengths = m_ocean.get_tiled_wavelengths();
std::vector<Eigen::Vector2f> tiled_k_vectors = m_ocean.get_tiled_k_vectors();
- m_foam_shape.setFoamInputs(m_ocean.get_vertices(), tiled_wavelengths, tiled_k_vectors, foam.texCoords);
+ m_foam_shape.setFoamInputs(m_ocean.get_vertices(), tiled_wavelengths, normals, foam.texCoords);
m_time += m_timestep;
diff --git a/src/graphics/shape.cpp b/src/graphics/shape.cpp
index abe4f7b..b7cee1b 100644
--- a/src/graphics/shape.cpp
+++ b/src/graphics/shape.cpp
@@ -123,16 +123,16 @@ void Shape::setVertices_and_Normals(const vector<Vector3f> &vertices, const vect
///
void Shape::setFoamInputs(const vector<Vector3f> &vertices, const vector<float> &wavelengths,
- const vector<Vector2f> &waveDirs, const vector<Vector2f> &textures){
+ const vector<Vector3f> &norms, const vector<Vector2f> &textures){
m_vertices.clear();
copy(vertices.begin(), vertices.end(), back_inserter(m_vertices));
vector<Vector3f> verts;
- vector<Vector3f> normals;
- vector<Vector3f> colors;
+ vector<Vector3f> normals; // this is actually wavelengths
+ vector<Vector3f> colors; // this is actually norms
- updateMeshFoam(m_faces, vertices, wavelengths, waveDirs, verts, normals, colors);
+ updateMeshFoam(m_faces, vertices, wavelengths, norms, verts, normals, colors);
glBindBuffer(GL_ARRAY_BUFFER, m_surfaceVbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * ((verts.size() * 3) + (normals.size() * 3) + (colors.size() * 3)), nullptr, GL_DYNAMIC_DRAW);
@@ -351,7 +351,7 @@ void Shape::updateMesh(const std::vector<Eigen::Vector3i> &faces,
void Shape::updateMeshFoam(const std::vector<Eigen::Vector3i> &faces,
const std::vector<Eigen::Vector3f> &vertices,
const std::vector<float> &wavelengths,
- const vector<Vector2f> &waveDirs,
+ const vector<Vector3f> &norms,
std::vector<Eigen::Vector3f>& verts,
std::vector<Eigen::Vector3f>& normals,
std::vector<Eigen::Vector3f>& colors)
@@ -363,7 +363,7 @@ void Shape::updateMeshFoam(const std::vector<Eigen::Vector3i> &faces,
for (auto& v: {face[0], face[1], face[2]}) {
normals.push_back(Eigen::Vector3f(wavelengths[v],0,0));
verts.push_back(vertices[v]);
- colors.push_back(Eigen::Vector3f(waveDirs[v][0], waveDirs[v][1], 0));
+ colors.push_back(Eigen::Vector3f(norms[v]));
}
}
}
diff --git a/src/graphics/shape.h b/src/graphics/shape.h
index ab3c27a..88fc33e 100644
--- a/src/graphics/shape.h
+++ b/src/graphics/shape.h
@@ -32,7 +32,7 @@ public:
void setVertices(const std::vector<Eigen::Vector3f> &vertices);
void setVertices_and_Normals(const std::vector<Eigen::Vector3f> &vertices, const std::vector<Eigen::Vector3f> &normals);
void setFoamInputs(const std::vector<Eigen::Vector3f> &verts, const std::vector<float> &wavelengths,
- const std::vector<Eigen::Vector2f> &waveDirs, const std::vector<Eigen::Vector2f> &textureCoords);
+ const std::vector<Eigen::Vector3f> &norms, const std::vector<Eigen::Vector2f> &textureCoords);
void updateFoam(const std::vector<Eigen::Vector3i> &faces,
const std::vector<Eigen::Vector3f> &vertices,
const std::vector<Eigen::Vector2f> &texCoords,
@@ -44,7 +44,7 @@ public:
void updateMeshFoam(const std::vector<Eigen::Vector3i> &faces,
const std::vector<Eigen::Vector3f> &vertices,
const std::vector<float> &wavelengths,
- const std::vector<Eigen::Vector2f> &waveDirs,
+ const std::vector<Eigen::Vector3f> &waveDirs,
std::vector<Eigen::Vector3f>& verts,
std::vector<Eigen::Vector3f>& normals,
diff --git a/src/ocean/ocean_alt.cpp b/src/ocean/ocean_alt.cpp
index 0660a14..e0809a3 100644
--- a/src/ocean/ocean_alt.cpp
+++ b/src/ocean/ocean_alt.cpp
@@ -569,7 +569,7 @@ std::vector<Eigen::Vector2d> ifft_1d
// calculate the twiddle factor
int index = group * pow(2, stage) + butterfly;
- float w = index * 2 * M_PI / pow(2, stage);
+ float w = -index * 2 * M_PI / pow(2, stage);
Eigen::Vector2d twiddle_factor = {cos(w), sin(w)};
if (reading_buffer1)
diff --git a/src/ocean/ocean_alt.h b/src/ocean/ocean_alt.h
index 5df1eb5..88344d6 100644
--- a/src/ocean/ocean_alt.h
+++ b/src/ocean/ocean_alt.h
@@ -85,10 +85,10 @@ private:
const double vertex_displacement = Lx / 2;
const int N = num_rows*num_cols; // total number of grid points
- const double lambda =0.0; // how much displacement matters
+ const double lambda = .5; // how much displacement matters
const double spacing = 1.0; // spacing between grid points
- const double A = 6.5; // numeric constant for the Phillips spectrum
+ const double A = 10; // numeric constant for the Phillips spectrum
const double V = 500; // wind speed
const double gravity = 9.81;
const double L = V*V/gravity;