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| author | Sebastian Park <SebPark03@gmail.com> | 2024-05-05 02:42:30 -0400 |
|---|---|---|
| committer | Sebastian Park <SebPark03@gmail.com> | 2024-05-05 02:42:30 -0400 |
| commit | 72bcf6a346dfcaeaac9520d8c524711192e77c3d (patch) | |
| tree | e5ae77ee596ca6422bf8f1b69db98059af9ef71d | |
| parent | 551b160b816cdfa446de800140aa1c7aef352b19 (diff) | |
Add comment to shape.cpp.
| -rw-r--r-- | src/graphics/shape.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphics/shape.cpp b/src/graphics/shape.cpp index 980f1da..7a33140 100644 --- a/src/graphics/shape.cpp +++ b/src/graphics/shape.cpp @@ -138,7 +138,7 @@ void Shape::draw(Shader *shader, GLenum mode) // Not that one texture is overwriting the other, because if we just load sky it doesn't work // Draws whatever is bound to texture0 no matter what. // Drawing the ground texture. - /* + /* // When ground is being rendered dynamically, don't use static ground image. glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, m_ground_texture); // glBindTexture(GL_TEXTURE_2D, 0); |
